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Alternate Wizard Class v1.0

🕑 Added 2024-10-13 14:40:38 +0000 UTC
Alternate Wizard Class v1.0

Comments

PotatoGolem

That's totally fair on both counts- one of the great things with your classes is the iterative evolution, so better to start with a bunch of new ideas and trim/modify than play it too safe. I'd maybe move it to 3rd/4th level and have it not be able to recover your highest spell level, so it's not on the same power level as the sorcerer using SR to get back their highest level spell. Excited to see how the class grows, and I would 100% use this over regular wizard at my table even in 1.0 form. Also, I love the Arcanist feature. Wizards being worse at Arcana than Rogues or Bards when their understanding of the arcane is the entire source of their power is a huge bugaboo of mine in 5e, even if it doesn't come up that often or make a big (or any) difference in most games.

laserllama

Components would also allow you to remove Verbal and/or Somatic Components, giving you a permanent version of Subtle Spell Metamagic. Removing the Material Component is probably the least useful option IMO.

laserllama

Studious Recovery is one spell slot, so it's not as flexible as the Sorcerer's equivalent feature, but I understand where you're coming from. It's v1.0 and I wanted to test some different stuff out.

laserllama

I'd rule that it's wasted - you've gotta choose which effect you want when you spend the spell slot.

Harcin

If someone passes the save against Self Transposition, is the misty step wasted or do you still get to choose somewhere else to go? It feels like it should be wasted, and most DMs would treat it that way, but it doesn't explicitly say.

SleepyBeast

From the first glance I had, the Components option of Signature Spell seems very underpowered (or I don't understand something..). A spellcasting focus or a component pouch already provide all components you could ever need (if they are not consumed or have a cost, in which case they can't be affected by Signature Spell). And even if you find yourself in a situation where you lost all of your equipment, it doesn't help as you would still need at least one component. And also, the price for it is so high, 1 lvl for removing a single non consumed, non costly component which again, focuses and pouches provide at essentially no cost is huge (again if I don't miss there on something). And if we take for comparison other possible modifications; Shape can slightly increase the area of a sphere shaped spell by transforming it into a cubic one at no cost and Damage can reduce by an enormous amount the number of creatures resisting the damage dealt by a spell (for example a fireball dealing acid damage could deal big damage in more situations) and it is again at no cost. So I don't really understand why on one hand there is an option that does very little for 1 or more levels of the spell, and there are some options that are making the spell a little bit better or much more reliable at no cost. I understand that there is no really any competition (although, a spell level is a spell level) as the number of modifications is unlimited, but this gap in the power of options is at least weird...

PotatoGolem

First off, this is (as always) a really cool revision that captures the flavor of a wizard really well. The mastered schools mechanic really makes them feel like an actual academic with a field of study. The one big miss for me is studious recovery. It's a huge buff to a class that really didn't need a buff. It also makes your alt sorcerer (one of my favorites!) feel less special with your new sorcerous recovery, because the wizard gets more or less the same ability. Given that the sorcerer has way fewer spell slots/points to balance that and that (unlike the wizard) they can only cast level 6+ spells once per day, Studious Recovery sadly feels like it makes wizards just better than sorcerers again.


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