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Vessel Class v3.0.0!

🕑 Added 2024-11-17 15:27:52 +0000 UTC
Vessel Class v3.0.0!

Comments

laserllama

Correct the BA attack would always need to be an unarmed strike (for balance reasons). Could always reflavor it as a hilt strike, etc!

Jeff Potato

I haven't gone through in great detail, but I recall thinking that good aspect picks would be key to making a Vessel work well, so it's nice to see a few more aspects available. Thanks for the update. "Also, whenever you take the Attack action, you can make one unarmed Iridescent Strike as a bonus action." Do I correctly understand that if a Mythic Hero makes weapon-attack Iridescent Strikes, then wants to attack as a bonus action, the BA attack would have to be unarmed? It feels a bit odd, but I guess it only makes a major difference if they're using a ranged weapon (and one might not want too many longbow attacks happening at low levels).

Bhaer

Makes sense. Thanks for the quick clarification.

laserllama

Well its "an ethereal cloak of spiritual power" which I think would be visually disturbing when you walk into a pub. A lot of your abilities key off the Mantle, so you've gotta turn it on. I guess you could walk around with it on constantly, but as a DM I would have people react really strongly to that.

Bhaer

I may have missed it, but why would a vessel ever have their spirit mantle not active? There seem to be a lot of things that key off of "when the mantle is active," but there doesn't seem to be any restriction on keeping it permanently active.

Lore Keeper

Gave me an idea for a character to use for my Bloodborne campaign. Thanks.


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