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Shifter Class - Full BETA Version

🕑 Added 2024-12-05 19:52:14 +0000 UTC

Comments

laserllama

Good catch - a few other have pointed this out to me. I'll most likely keep Primal Resilience the same for the base class and come up with something new for Reptiles.

Jeff Potato

Even if no one in your setting is bothered by strange-looking beast-men walking around their city, being able to look like a "normal" person sometimes could be useful if you don't want to stand out or don't want to be recognized.

Jeff Potato

A couple of the subclasses have abilities that partially overlap with base class features. For example, should Reptiles perhaps get something extra from Primal Resilience at level 10, since they're already resistant to poison damage and immune to the poisoned condition from Primal Venom? The resistance from Primeval Form also seems less useful for Brutes who already have something better. (I dunno, for all I know maybe the balance is fine as-is. But it *feels* bad for a new ability to be redundant and not get anything for it.)

Francesco Valvo

Is there no limit to the number of times a shifter can shift into their Feral Form or Beast Shape? Is there no penalty for being in Feral Form? If so, why shouldn't a Shifter always stay in their Feral Form?

CaptainApac

Feral Form, Natural Armor “You grows(no s needed) coarse hair, thickened skin or hard scales.”. Minor spelling error so far but this looks hype! What a great idea. (Also if you ever need a volunteer to spellcheck or skim over content before release I would be more than willing, your stuff is an absolute blast to read through)


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