Alternate Fighter Class v3.4.0 - Update!
🕑 Added 2025-01-31 22:22:10 +0000 UTCHey All!
Following up on the mountain of feedback I got for the Alternate Fighter update I posted last week, I thought these changes deserved their own standalone update. Not sure when I’ll get around to doing another major Alternate Fighter update after this one (it’d been over a year since the last update!) so I want to make sure I get this right.
This update is rolling back some of my overzealous changes from the past update, and fixing/standardizing a few things that I’d overlooked.
As always, let me know what you think of the update in the comments! I know a lot of you have played this class, so check out the Exploits/Features/Subclasses you used and let me know what you think of the changes!
~laserllama
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Alternate Fighter v3.4.0
Second Wind / Extra Attack (Dodge) / Action Surge:
While fun options, I think, the changes I made to these features were a bit over the top. While they may have been good ideas for “lasers & llamas”, I think they were too strong for 5e.
Eye for Talent:
To prevent constant spam of this ability (slowing down the game), once you fail your Search check against a creature, you can’t use this on that creature again until you finish a long rest.
Martial Superiority:
While I still think the Fighter needed a boost at 11th level to take them into the “late game”, the previous version was a bit too strong. This version accomplishes the same thing in a more balanced way.
Fighting Styles:
I made a number of tweaks to the Fighting Styles and new “Expert” Fighting Styles to keep them fun flavorful improvements to the Fighter without pushing the class over the top.
Knight Errant:
This subclass got trimmed back a bit - I love defensive/supportive archetypes and I think I over-buffed this subclass a bit.
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Change Log - Alternate Fighter v3.4.0
Second Wind // Reverted to previous Alt Fighter version. Was too strong at low levels and too weak at higher levels.
Martial Exploits // Exploits Known // You learn a final 11th Exploit at 19th level.
Eye for Talent // If you fail the check you can’t use it again on that creature.
Extra Attack // Removed Dodge as an option.
Action Surge // Removed extra uses with Exhaustion.
Martial Superiority // Now one free 1st/2nd degree Exploit per round.
Balanced Fighting // Renamed (Dueling). (I’ve wanted to do this for a while now).
Classical Swordplay // Rewritten to be more concise and less confusing.
Defensive Fighting // No longer works with only a shield.
Defensive Expert // Reworked around your reaction.
Dual Wielding // Can now get this with 13 Strength.
Great Weapon Expert // Removed bonus attack on a crit. You can use this as many times as you can keep killing creatures.
Polearm Fighting // Disallowed shields.
Protection Expert // Now you have a reaction to buff DEX saves.
Knight Errant // Trained Knight // Cut free Mounted Warrior Fighting Style.
Knight Errant // Noble Guardian // Reworded for clarity.
Master at Arms // Combat Theorist // Bonus reduced to Exploit Die.
Master at Arms // Legendary Superiority // Updated with base class changes
Exploits // Standardized “damage of your weapon attack” language for Volley, Whirlwind Strike, and Thunderous Shot.
Exploits // Mythic Athleticism // Added back concentration requirement.
Runecarver // Rune Carver // Replaced calligrapher’s supplies with mason’s tools.
Comments
Ender Byro
One Day will be Lasers and Llamas(tm) and I'll be Right There
José O. Wolf
No worries, really appreciate your work btw 👍
laserllama
Oops! I'll attach it now
José O. Wolf
Mind dropping the pdf? Or is there a different place to access them all?