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Shield High 0.69 Release

🕑 Added 2018-09-18 03:22:05 +0000 UTC
Shield High 0.69 Release

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There is yeah. It runs on the XNA Framework which you unfortunately need to install separately to get the game to run without me exporting it as an installation every time. I figured the one time install of XNA was less of a hassle than installing and uninstalling the game every patch. XNA Framework can be downloaded from here: <a href="https://www.microsoft.com/en-us/download/details.aspx?id=20914" rel="nofollow noopener" target="_blank">https://www.microsoft.com/en-us/download/details.aspx?id=20914</a> I intend to eventually look into this and see if there's a more elegant solution, but I always forget about it until the day of the release, and then I'm in too much of a rush to work it out.

Kris

I forget now, but is there stuff you need to actually run the game? After some, er, pretty bad computer issues, I've had to clean wipe my computer and ended up on Windows 10, and can't seem to get Shield High to run now...

The Mary side of things triggering only on a successful charm is intended, however the problem with Jillian is unexpected. I didn't test that since I implemented it ages before, so either A. It was broken back then and I never fixed it or B. The changes to character imports messed up Jillian's interaction there. I'll do some investigating and work out which it was, and hopefully get it patched up for next time. As for Alicia...probably just a case of me writing one thing based on how it was (incorrectly) working, and then not updating the text when I fixed it. I'll give the code a quick look to see if it was triggering wrong, or if it was just a mistake in the writing. My money is on the writing though. Either way, appreciate the feedback! It helps a ton!

Well, wanted to explore more of the game before commenting, but given that you'll probably need feedback for the patch... I don't know if it is intended, but Paulleta's story only triggers if the charm is successful. If you're not, you can't challenge her if she refuses (at least not with Jillian). Same for the successful charm, there's no option to claim her or anything of the sort. The events just unfold by themselves on the next day. Also when you are "naughty" and disobey the rules, I am pretty sure that Alicia(that her name?) states that you'll be having a fight "today at the schoolyard center", but that fight only happens on the next day. Might be that the Alicia conversation should trigger on the day after you demand Paulleta again or that something went wrong with the days count (the day I triggered the fight was Friday).


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