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GAME CONCEPT - "Writer's Block"

🕑 Added 2023-05-26 23:00:44 +0000 UTC
GAME CONCEPT - "Writer's Block"

Comments

Creeper Czar

Even though you from the past wasn’t as creative as he thought he was when he made the 4th world, I adore the idea of a shadow version of the Block who uses irony punctuation as their weapons of choice. As someone who made an entire speech around them, it’s always a joy to see anyone else talk about them.

Donminhator

An idea for the scribes is that they would be writer self-inserts the writer put in there. Each world would have a different reason for the writer putting them there. In Zephyr, the writer originally wrote the story and added a friend in. Then the friend eventually broke off that friendship and the writer wrote in the mayor to screw the based off of his friend as a form of coping with his frustration at the friend for ending their friendship. The writer, years later, realizes that this was a bad idea and that this messes with a perfectly fine story, but the mayor has become so integral to the story that only the Block can stop the scribe and rewrite the story. Each scribe would have a similar base design but dramatically different costumes that would change between worlds so that it isn’t immediately obvious they’re just the writer at different points in his life. The scribes would all have one extremely minor trait that they all share between them that would hint to them being the writer’s self-insert.

Effervescent Everpresent

"You fight him and his robot from the inside out on that giant gear underneath the Clock. The fight may be timed." It'd be a pretty good bit if despite the Gadgeteer setting his robot to self-destruct if you don't defeat him quickly, the clock never ticks down because Time is dead

JelloApocalypse

Helps you go to the bathroom

Fan Trades

Oh my goodness, thank you! I can't wait to see your posts about these other concepts you've mentioned. I feel like Jamboree could very easily happen to be set in Deepwood Country since they seem to share many of the same aesthetics.

Clay

But what about the colon (:)? What would the colon do?

Benedict Ide

> He was called "Balrog" originally, as if that was a term I'd be able to use in an original work, lol. I mean, Cave Story somehow got away with it, which to this day I still don't understand. What was the deal with that guy? Why was he called Balrog? How did he fight off the Tolkien estate's lawyers? Why was he a giant suitcase? There's a lot of confusing decisions in Cave Story.

JelloApocalypse

You guys are really doing a much better job with this game's concept than I was

Xal Lord

I actually really like the idea of the scribes being in the worlds, but I would probably change them to being a conduit for what the writer wants to do with the story. So the first world is a simple children's book about a world filled with flowers, wind, and floating islands, but the Scribe is a politician working with the sky pirates for power because they're a personification of the fact that the author loves the setting and wishes they were using it to make a more mature story. Then in world 2 the Scribe can be a detective that is trying to figure out who the killer is just like the author. World 3 I would probably change the most. I would make it a western style story set in or near a volcano with the simple theme of "the destructive power of greed" and that's why everyone is willing to live in such terrible places; they simply want more gold. The Scribe would probably be a preacher to match the tones of the story, and I like the idea of the boss being a giant stone skeleton oozing lava and molten gold. World 4 would fuse with the horror story to make a "Navy vs. Monster Pirates" theme. This world would have 2 Scribes, one a Navy General that wants to train his sailors to be competent, and the other to be a cult leader pirate captain that is trying to make his crew genuinely scary. There are 2 ideas I have for world 5- either make it a mechanical puzzle solving world where you fix the clock, or you make it a steampunk revolution. In the revolution there would be 2 groups, the Nobles who are hard set in the past, and the Workers that are focused solely on the future. The Scribe here would be a middleman that tries to marry the two ideas together; like how an author would try to join the past of steampunk with the future of robots for something like steam powered mech suits or robot cops.

SparklyAlex1O1

A Slash (/) sign could've worked as a fishing rod and grappling hook later on, would've fit the Grotto level

Folkloric

If you wanna keep some aspect of the freeze time mechanic, you could have had the Block use a period. Maybe it would just pause it temporary. Or perhaps it could be used as a temporary platform/box that could be used for platforming and puzzle solving.

William McKenzie

I will say the concept is certainly very entertaining. I could see the art style shifting from book to book, matching the cover's artwork and going from cartoony cell-shading in the sky pirate's world. To a more steampunk romanesque style like the BioShock Infinite for the clock world. To probably a black-and-white style for the horror place. The unfinished sections would fall into a white void, denoting a blank page, sucking in drops of colors and items from the world around them until they're finished. Though of course, this is discounting actual feasibility, but I think that would be a cool visual progression.

JelloApocalypse

I'm going to be honest, this is actually an infinitely more interesting concept for a game. Love the idea of exploring a person through the lens of their work.

Markisgay

I really like this idea! Especially the block being the writer and going into the stories to fix them

Fan Trades

If you wanted to avoid falling into the cliche of the dead spouse storyline, maybe the game takes place after the writer has died (a la death of the author. Do you get it. Do you get-), and the block is a character, possibly a child or spouse, that had been estranged from the writer for several years for whatever reason and is going through the writer's incomplete notes in order to find some sort of closure. Perhaps the writer's difficulty completing things is something that affected other aspects of his life, and it isn't revealed that you aren't playing as the writer until later on in the story. However, I'm not sure how much would need to be changed for something like this to work since what's in this post is all I really know about it. Regardless, this is really interesting! A much more complete concept than anything I could have come up with at that age. A lot of these punctuations are things that I'd never heard about too, and I might rework some of these ideas into my thinkpiece for an Epithet TTRPG campaign that I've been working on from what I've been able to gather from what's been released so far.

Daniel

Oh man, and then after italicized is BOLD. If you beat all the bold bosses you get the best, secret resi 4 rocket launcher esque weapon: the Elrey, a dope ass fucking dual ended staff that the block wields like a Darth Maul. It apparently means 'the king' and functioned as an in-between for period and exclamation mark, so to me thats like, a tone for decrees. So maybe when the block uses it on npcs they do a funny animation in deference to the block's skills. Just as a funny little joke gag for having beat the hardest challenge

The Ferret

This was really fascinating to read, looking forward to future writings n_n

Another Warren

I suspect you'll have already received offers like this, but just in case: I've been learning to make custom Fire Emblem GBA romhacks. If you don't think you'll ever get Winds of Change professionally developed, but you'd be interested in seeing it achieve some degree of realization, I could take a stab at it for you.


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