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Designing Daggerheart Adventures (Interview)

🕑 Added 2025-11-18 15:58:12 +0000 UTC
Designing Daggerheart Adventures (Interview)

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Michael R. Underwood

Great question! I definitely think about player prompts and social interactions (if not explicitly social adversaries). My Archetype design approach provides some structure for how prompts can apply in making sure the PCs are connected to the story taking place. Another place to look for some guidance on social encounters is the Marauders of Windfall adventure from the beta - there's a big social scene in the middle of the adventure, with its own environment. More broadly, what Daggerheart adventures look like is also a work in progress, as I say in the interview. So we're all figuring it out together! 🎉

Austin Lance

Hey Mike. When writing adventures, do you think about how many player prompts and social rolls you add in? Do you try to meet a certain ratio (maybe even if its not formally written down). I'm a bit worried that my Daggerheart adventure may come off a bit too D&D since that's where I come from. I'm torn between artificially inserting them to fit what I think DH players want vs staying true to what I know how to do well.


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