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A bit of progress

🕑 Added 2020-12-24 07:23:19 +0000 UTC
A bit of progress

Comments

RavenWorks

For the markings, would a boolean intersection modifier work? (Maybe followed by a tiny inflate of the result, so it doesn't get lost in z-fighting?)

Vigmarr

Looking forward to see more of him 😊

Ormi

Unfffff those hanging balls! Im gonna be really excited when you start working on the butthole physics :D

Velocirection

Actually an idea just came to me!!! I think what might work better is, since I can have as many UV map layers as I want and it can be ugly as hell but still work, is to have an image texture with mutiple stripe or markings, laid out nice and clean. Then, simply place UV faces on the stripes where they should be on the model. This fixes a lot of issues, one being texture resolution. If I were to make a 4k texture that acts as the markings map, even at 4k there still might be some unwanted artifacts or stepping at extreme closeups. However, if I use a 4k texture and one marking is very large on the image, it will hold up much more nicely. Of course, the downside is having repeating markings. But, this can be solved by creatively moving the UVs around to add variety. Uh I know this might not make a lot of sense explaining it but I will give visuals later ^^;


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