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WIP dragon update 2!

🕑 Added 2021-10-22 06:46:13 +0000 UTC
WIP dragon update 2!

Comments

Velocirection

Thank you! I thought that looks really good *_* I'm freakin passionately inspired right now to model a dragon so I'm just blazin through this model!

Velocirection

The topology of the remeshed object doesn't matter, it's just a simple general volume to retopologize over, with the old shrink-wrap modifier + snap to faces (in edit mode) method :p I think SDF might be better for something like this because it's all just spheres or capsules shapes (and maybe getting nicer detail on those wouldn't be really expensive like with remesh >_>) Even then, for areas like the back of the knee on this model and ESPECIALLY the shoulders, that was all like not based on the guide at all because the area where the chest/shoulder meet would be too fine to have on the remeshed mesh without there being like a zillion polygons. Honestly, I don't even think the remesh modifier is *necessary* but it helps me visualize the model as one mesh, vs a bunch of blobs, as I retopologize.

RavenWorks

I'm amazed how well that remesh approach works -- I always assumed I had to use something like SDFs to get smoothed combinations of shapes like that, but that isn't even a good solution because the topology that comes out of SDFs is nonsense, but this way everything seems like it flows really well?? Is that a fully automatic process or are you guiding it somewhat?

ChimaeraCarnage

Sweet jesus, that rear shot. *Intense sweating.* For real though the model quality looks great, you work fast! Love the detail on the feet too.


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