Glamor hole- hole fluid tests
🕑 Added 2022-07-27 06:50:37 +0000 UTCBeen animating and testing the fluids for this sequence. About 1774 (give or take) frames of this sequence will be part of the hole juice fluids (not to mention a bit of [j]izz from the triceratops' when he pulls out)... so, that's a lot of fluids. The viewport isn't the best way to visualize how the hole juices will appear, so I rendered a prettier version of some of it.

(the cube is the boundaries of the fluid)
I think this looks nicer, but the fluid appears to be too thin with some shading on it. I probably should have done a prettier render like this earlier to find this out, but didn't because it looked like it would be fine in the viewport... lesson learned!
So, I'm going to simulate a section with higher viscosity fluids.
This one scene, the longest scene in the entire animation, is pretty nuts I'd say! About 2300 frames of a single, continuous shot with softbody, cloth and fluid simulations. A very complex one for me that I was kind of afraid wouldn't come together nicely, but this fluid pass (the final step before rending it) is a good indicator that it should shape up to be something pretty nice.
Also, while that was going on, I improved the balls animation on the scene after this, that shows the dragon getting smashed. It's an improvement, not perfect, but fine enough.

Another scene that'll have a lot of fluids to simulate...
Comments
Neko Boy
Mmh fisting <3
Kimi Fox
This will be well worth the wait!
Velocirection
Hehe sort of! The good news is that it's mostly stuff like rendering and simulation that's left to do. But I don't want to think about another project like this for awhile! Not until the glory hole thing is done at least.
Auroraboy95
Darfist
Stankin
I might be the only one, but I kinda wanna see you do a Ball-centric animation one day, with plenty of ball-clenching ofc! Ya draw balls so well.
DividableFF
You been working on this glamor hole animation for a while, a part of me thinks you can't wait to be done with this and move on to another project.