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Glorpin' again

🕑 Added 2022-06-02 23:53:38 +0000 UTC
Glorpin' again

Comments

Nanimon

I'm imagining what would happen if this your fluid sim techniques end being so efficient they get used professionally. ""Glorpin'" is an advanced technique in 3d fluid simulation. It allows for the simulation of viscous liquid such as.... custard. It was first developed by the artist Velocirection and used in um... well, you know..."

marenoodles

sure, I'd love if you sent me the .blend file! And yeah, I understand that it might not work if I don't have the right plugins. I've worked with the FLIP demo and I'm basically just trying to figure out whether to purchase the full version because I'm very much an amateur at simulating cReAm lol. Thank you!

Velocirection

I can send you the .blend if you'd like! But for the animation to work, you might need the animation layers add-on (I think, it might work without it). For the sim, you'll need the FLIP fluids add-on https://blendermarket.com/products/animation-layers https://blendermarket.com/products/flipfluids If you don't already have FLIP, I wouldn't buy it just to look at a .blend. The current fluid sim in Blender has a lot of the same techniques the FLIP add-on has. The trick to this type of fluid is having a high res domain, surface tension and viscosity, which all requires a lot of sim time. Also, animating your fluids and the emitter object's velocity crucial- there's three different emitters that get turned on/off at various points when needed.

marenoodles

very very good :D I would love to find out how to replicate this sort of fluid sim in my own work. Any possibility for a .blend file showcasing this? If it helps, I'd happily pay for a new tier for that


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