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(WATERSPORTS) Mitch Chest Slapper final shot done

🕑 Added 2025-01-15 01:37:38 +0000 UTC
(WATERSPORTS) Mitch Chest Slapper final shot done
(WATERSPORTS) Mitch Chest Slapper final shot done
(WATERSPORTS) Mitch Chest Slapper final shot done

Comments

Velocirection

It is Blender! I use Blender for 90% of my animation stuff (I use the video sequencer to assemble the renders, add the sound effects, even the Star Erotics logo was animated and rendered in Blender) I use an add-on called FLIP Fluids for fluids though! The orange alien is Paler'Mo- he'll be seen again some time eventually, not sure when! He's the leading male in Cerenthea's mate group (it's basically a polycule with her and several other males of their species)

Velocirection

No problem! It might be a bug in cycles... but how has no one come across this since light linking was introduced and reported it as a bug? I'd probably submit a bug report if I could be weeeell I don't think I could share this so someone can try reproducing it (and I don't feel like trying to recreate it in a sfw scene :p) Though I never did try turning off motion blur, I never thought about that... I wonder if that would of worked.

Velocirection

Thanks! I think the new hair turned out quite nice too! And thanks for noticing the smile, that's what I wanted to convey with that!

DutchFlowers

I’m glad you could fix the flickering lighting issues, cuz this animation and the WS Segments came out absolutely beautifully🥰it was really nice seeing Mitch in action with his new hair, I love the new look alot❤️also his little smiles of satisfaction at the end were so adorable^ ^

Zyfer Kazumi

Pov you are laying underneath with swimming goggles :p

Danni GSD

This is legit gold

Ari Fox

Aahhh I need more of Mitch

0t4ku

Oh so this isn't Blender you use for your models or fluid sims. I was about to ask how you achieve that cause I've been using Blender lately. I feel like it is probably like a mesh that's stretched, and animated in a wavy form, then shaders are applied to make it appear like liquid, but this is a whole separate program so it's probably more to it than I imagine. I'll have to read about how you did problem/solution for this animation I'm confused on which download file is which though. Edit: Never mind, one is full anim including Nyro thinking, the other is just the end part. Who is that orange alien?

Pulsar

Oh my god, I've been having a very similar problem! I'm wondering now if it's not actually the same problem. It looks almost identical in the renders. I thought it was due to motion blur (which I use on pretty much everything.) The general consensus in forums was that the object must be moving rapidly in a subframe but returns to its same position in the next frame which confuses the motion blur calculations. Turning off motion blur fixed the issues. And sometimes if I had a single problematic frame, changing when the motion blur was calculated for the frame would also fix it. Interestingly enough though, the first time I saw the issue was also the first time I tried using light linking in a scene. I'm really curious now if there's a connection because with what I was doing, there wasn't ever a point where things should've been moving erratically in subframes. (E.g. I wasn't doing a transform switch off a parented armature, which does sometimes trigger a glitch—but a different one and I know what that looks like). Anyway, it's interesting to see you posting about something so similar. I'm starting to think it is a bug in cycles, in either 4.1 or 4.2. I haven't tried a scene like this in 4.3 yet, but now that you've mentioned it, I might throw one together here soon to see what happens. Thanks for the info though. It's nice to know it's not just me. x)

Nickptwenty4

I’m excited to see more of Nyro 😁


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