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Daz 4 Blog - Technical Learnings etc

🕑 Added 2021-01-22 12:07:04 +0000 UTC

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Torqual3D

Thanks! I am going to try all of that!

Perhaps its just the specific models that I use but when I convert them to props, it does make the vram count lower for me, even if just a little. In parameters, some models have a subdivision count that can be adjusted to reduce vram, and replacing the maps with lower resolution ones would also work.

Torqual3D

Thanks. This was helpful. I have checked here: https://www.daz3d.com/forums/discussion/comment/957806/ and the guy is saying that converting a figure to a prop doesn't reduce its GPU memory requirements for an iRay render. Is this correct? I have 16GB RAM in the machine but only 8GB VRAM. The latter is the problem.

There are many tricks to get around the v ram limitations. One I like to use is converting figures that have either high vram requirements or high def textures into props. Doing this also means you can no longer repose that figure so it might be good to have duplicates with their visibility turned off. You can also manually lower the texture resolutions in their parameters section to lower vram requirements. I usually do this for figures or objects that are placed further away from the 'camera' so it's not as noticeable. You can also render sections of the images separately and then do some post to put everything together.


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