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Hell of a Birthday Dev-log

🕑 Added 2025-02-18 21:41:48 +0000 UTC
Hell of a Birthday Dev-log

Comments

John Spookyton

Thanks for the reply Lee. Subtitles is something I was playing around with before but I might give it another go and see if I can add them at least to the cutscenes. Especially if you think it would help non-English speakers a lot while playing.

Eueeeeeeeek

I am a gamer from Korea who has been greatly enjoying your games. I found your latest game very impressive as well. However, I noticed that the full-voiced dialogue with the Magician is only presented through audio, and as you mentioned, this could indeed make it quite difficult for non-English-speaking gamers to access the content. If subtitles were included, as in other media, it would be much easier to follow without feeling overwhelmed. The difference between having subtitles and not having them is enormous. If possible, I also hope that Hell of a Birthday will include subtitles! Thank you for always creating such great games!

John Spookyton

Maybe Instagram or twitter might be the best if you want to share it for the world but you could always DM it to me on Patreon and I can take a look.

OddRobynz

Oh man, so glad to see you have a platform. If we want to make fan art for your game where would be the best place to tag you or send it ?

John Spookyton

Yeah Unity is the main game engine

ArcanumRazor

Unity

Lyrik Guru

What software do you use to make your games

John Spookyton

Hey thanks for the feedback. Really helps with future decisions. I'm hoping to do some stuff for Bite Night 2 where I get some people to do some voices but it's a little early for that. I have to finish Gordy first but most likely I'll make a post in the future talking about how people could contribute.

BobolyneKyuji

Hey there! Love the game and bought a copy for myself. For your question section, I thought the voice acting was great - it was keeping me entertained and it was funny plus it gave off the portrayal of the protag that you wanted honestly. I think the voice acting is good for future games, but it will depend on the direction that you want to go - in other words, it may be great for a new game and others it might be better to keep it to text as you mentioned about people needing to translate it and having a big international audience. For pre-made levels, I do not think it takes away from the game as the story that you are telling is the most important and your games are horror and comical which you are getting across great in all three games that you put out. For future games, if you need voice actors, I wouldn't mind throwing my hat into it and I may have a few others willing to contribute as well.


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