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Neophyte World Builder Extra: Current Cultures (Paid only)

🕑 Added 2025-10-29 01:06:38 +0000 UTC

Comments

Andrew Williams

Neat suggestions, and I do plan on adding more species. This is kind of slow burn so bits and pieces get refined over time. Currently, the insect folk do breed fast, but Upside doesn’t have any equivalent, which was a bit of an oversight on the Admin’s part.

Moon Winchester

He really needs a short lifespan, mass breeding race like humans. I would like to offer gremlins into the mix. Naturally, very weak creatures. They are always very fucking short. But they have large ears that help to communicate expressions and feelings just like the elves, but also big eyes to help watch out for danger. Naturally evolved from animals of prey dreaming to be predators. They bank on intelligence to make up for their week inherent control of magic compared to every other race. They can still do magic but they focus on delicate control and efficiency since they don’t have big mana cores or circuits. I can see them creating a whole slew of new and unique classes and skills for the dragons to categorize, giving an influx in reality points. My final recommendation is a race very similar to dragons, but they are focused on giving quest. They would be headed by the first God he would create with the explicit job of quest creation. This new race would be the elementals. Physical representations of mana types. And because you have unique mana types you get to have fun with your elementals and what they would look like. Elementals are usually bound to their physical locations because of the way they manifest. While there “God “creates quest, he distributes them to elementals to give out to anyone who finds them. Before I talked about world quest, regional quest, personal quest, and given quest. Elementals will give out local based given quest. But there would be a hierarchy in their civilization meaning if you can find an elder elemental, you may be able to get a regional quest and if you can somehow find the physical location of the elemental, God, you can get a world quest. Quest can still be automatically generated by the system and give them depending on unique scenarios, but this is a way to add diversification and cause people to go seek out adventure and exploration. Trying to find an elemental containing a quest that can hold a reward the entire process guided by free will. You have the choice to go find the elemental. Then you have the choice to accept the quest. Then you have the choice of how you want to complete the quest. The entire process while being guided by the administrator has the elements of free will. Also, I’d like to just throw this in there as suggestion since the elemental God would be comprised of every single mana type. I think it would be really funny if he was just a magicite pebbles. And the reason people can’t find him is because no one thinks to look down and pick up a random pebble.

Black Rose

Tftc


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