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Should the personality match the text? - RPG Poll

🕑 Added 2021-07-16 10:45:47 +0000 UTC

Comments

SugarMint

1. It does add complexity and development time, true. The current approach however may not be the best, as what I write might not completely align with your character's personality. Your comment gave me a bit to think about, so we'll see. Fenoxo games don't really describe your character's thoughts generally (instead they use neutral approaches like the one you mentioned), but it's harder to write like that.

legraf

Although this can be a lovely feature, I'm in the tiny majority opposing it for two reasons: 1, it adds complexity and development time for a small benefit. But far more importantly: It never captures my imagined personality correctly. For example, the "corruption > purity" example above takes one straight from trying to hide ("purity>corruption") to exploiting one's body. I'd much rather see an intermediate "still don't like it, but there's no point complaining because they already know everything" attitude. This is of course just an example ... but some preferred attitudes will always be excluded, which is presumably part of Cyrus' point.


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