Recent Developments & Release Announcement - 09/09/2021
🕑 Added 2021-09-09 09:47:51 +0000 UTCThere has been a lot of work on the game lately, but I haven't done a proper job at publishing my objectives and their results in development posts. Since Trello has a nice UI, I will try to use it to show things on the roadmap in clearer detail. Here's what happened lately:
- RPG Character Screen. ✅ Here, you'll be able to keep track of the currently implemented stats together with the effect your choices have over them. Purity&Corruption on the left, they are the main stats and will have icons for a better portrayal.

- RPG Clothing Screen. ✅ For each slot you can equip, you will see a bunch of items and their stats. For now, I'm using letters to describe the tags but if you click on the items' boxes the bottom menu will be updated with a description of your clothing, type, and tags. I haven't finished writing descriptions for all, so there are some that may be lackluster 😅

- New Notification System. When you make a choice that influences one of your stats, you will get a notification displaying your current level of that stat (Undecided if you're at the neutral point between them) and a simple description of what that level means. (Maximum Exhibitionist Level will describe that you are completely comfortable with any kind of exposing clothes and actions that may lead to outdoors exposure)

There will be other types of notifications, but for now we need them for the choices.
- Separation of all outfits into individual pieces. ✅ All outfits that can be separated, are now separated. There are still outfits that take more than one slot, such as dresses. This means that I can now fix blackjack and allow you more than just one outfit to play with.

- Fixed Back Layer of Clothes not showing. ✅ With Cyrus's help, now the clothes that have a side that's supposed to be behind your character will show correctly.


Next items on coding agenda:
- Implement a function that checks whether you have the proper types of clothing in the right slots before advancing a quest and letting you know what you're missing.
- Implement a functionality that checks whether you have the proper attire for an event or location content (such as for the gym). I don't intend to lock content based on this, I intend to use that information for introducing funny twists such as taking a shower and having an unexpected visitor come in, case in which if you bring a towel you can easily cover yourself and if you didn't… you'll need to improvise.
- Test Blackjack with the separated clothes.
And the content agenda:
- Small side content that uses the newly implemented systems. Maybe a new gym event, or a new shower event… Anything that takes advantage of your character's personality and clothes.
About the release schedule, since the jetlag delayed me slightly I will move forwards the release schedule a bit so that we can have a release for this month as well. After I take care of the coding agenda and the game works relatively bug-free, I will release the update in a proper version as follows:
- $5+ Tiers. Updated build will arrive this weekend (11th September or 12th September)
- $1 Tier. At the same time with the $5+ updated build, since that was released already.
- Public. Read below.
Since this is not so much of a content update as it is an addition of new systems to the game, the delay may not actually make much of a difference.
I will be out of the country from Monday (13th September) for about 2 weeks (time in which I'll continue working as before, just on my laptop) so I might actually release the public build at the same time with the above tiers. It's much easier to prepare the builds on my PC so it is more convenient for development as I will spend less time preparing the builds and that time can be used for working exclusively on my content agenda (described above).
Thank you for your attention and I hope to make these posts much more often.
Comments
Ashani
Really like direction this game is taking