Malevolent Planet 2D Status Update - NPC Inventory System & Minimap
🕑 Added 2023-04-06 08:57:17 +0000 UTCHey! Today I have had a good start to the day and I managed to drastically catch up on my workflow.
The below bugfix list is just what I've started recording today, but there were many bugs and issues I had to solve in my attempts to integrate both the inventory system and the minimap:
- Fixed a bug that made it impossible to remove your character's clothes due to the addition of the npc inventory system
- Updated NPCs to use the inventory system & visual system in the ISA Garden
- Fixed some discrepancies in the first gameplay scene (Day0) to make sure no chibis are running around naked
- Fixed Gloria and Julia having misplaced sprites.
- Fixed the Player Character Window not working properly anymore due to changes caused by the npc inventory system. I'm also working on a functionality to make it possible to see what other NPCs have equipped in a visual way like in the dialogues.
- Updated the NPCs in the ISA Storage Room to use the npc inventory system & visual system
- Updated the NPCs in the Study Room to use the npc inventory system & visual system
This means that I'm almost ready to merge the branch that includes the npc system update into the main branch, which includes the minimap system (that's why you can't see it in the above screenshot) and the ISA Garden content.
I've also started rendering the layout for the simulator room, which is supposed to be the last gameplay map I have to add to the ISA before we can commence the spaceship launch and proceed with our gameplay loop.
However, because I also have to prepare the medical room for a public update with a WebGL build, I decided to include more scenes into this supposedly last ISA Day update. I am aiming this month for at least 4 animations (1 per week), and with time I can raise the ceiling to 6-8 animations per month.
To achieve this I am starting to automatize my animation workflow. Where there will be no time for an animation but there's still a void that can be filled by a scene, I will draw a static illustration and add it in.
Tomorrow I will update the build I've posted last week for $5+ patrons for the Suspicious Grass Quest finale, because I will try to merge the npc inventory system into the main branch today and get this done quicker.
Thank you for the patience you've had so far with me and I hope that the medical room public update will once again resume the game's exposure to public players with the potential of bringing more support which would directly translate into faster content updates and more content overall.
As a PSA, I have to reserve some time for the Malevolent Planet Text update that I've been postponing lately due to a severe lack of free time. Maybe we can manage to have 2 releases this month, one for the unity game and one for the text game.