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E3 Survey Review Q&A/Suggestions Part 2/2 LONG

🕑 Added 2025-02-02 21:25:06 +0000 UTC

Comments

Liam Edwards

For selecting menu options with your numeric keys, I've only ever seen one other AVN do this and I loved it. I don't know who commented that but they probably played the same one. Essentially in menus, the "1" key would be bound to the first option, "2" to the second, and so on. A lot of people play using Enter/Space to press through the dialogue instead of a mouse click, and while you can arrow key to the options, it's faster to just press 1/2/3/etc.

Liam Edwards

Regarding the footjobs, I have one request: Make it skippable. Every AVN I've played that includes that content has is skippable.

PickerPatron

About the named save files: yes, it can be implemented in the options menu. The games that have it give you the option to activate it or not and in case of having it activated is to have both options at the same time because when the window appears to write the name you can simply press enter and it will be saved without a name. About the card reward: it occurs to me that you might get a Joker card (yes, the Joker of traditional decks) smiling devilishly 🀑. Think that one of the few ways to break your logic is an MC who hasn't made out with anyone, and therefore is the savegame of madness in search of the true virgin path. About the evil choices: the vast majority of the girls seem to be good, so a bad MC path can only be justified as being bad from the beginning with certain decisions, or being corrupted by the Chinese student, who is the only girl who seemed to me to be bad and willing to do anything. You know what I would have done with the point system? I've noticed that you give them out at the end of a class in every new chapter, except for the first one, where you give them out as a kind of tutorial. I would do a test and the good student gets more points than the bad one. But in that case you should be able to finish the game without the perks because a bad student will have very few points at the end of the game πŸ˜„. Still, your idea of fixed points is great because it doesn't punish a bad player and allows you to relax while playing. Finally, I want to leave with a little anecdote. I know that this game is meant to work as a harem, and that if there is someone incompatible you can break the game by using the right perk to make them work in the harem, but I suddenly thought, what if they all find out at once and it ends badly? And I had to laugh because I remembered the scene in P5 during Valentine's Day that can end very badly. You can look it up on youtube by searching "Persona 5 Valentine's Day consequences", a funny way to completely screw up 😈.

WickedWare

Thanks for these thoughts. I replied to something similar within GuySmiley's comment and I think something you're both missing is that even if you end up with all the perks, your journey there is incredibly important. So without giving any particular examples/spoilers - there are some girls where you'll need a perk to see their content in E3/4/5. And if you don't have the relevant perk when you need it, you'll miss out on your chance to begin pursuing that girl romantically. Tiny spoiler now but you'll need the milf tree to seduce Dr Riley. Even if everyone finishes with the milf tree unlocked, only those who prioritised it enough to unlock it early enough to begin slowly seducing Dr Riley will have a chance with Dr Riley. You can't suddenly just have her in episode 17 with no prior buildup. I used to share your exact point of view but now I think the journey with perks is more important than the destination. Hard mode is an interesting idea. I think if I added this I'd want to also attach some sort of reward to it (or to completing the game with this) but I'm not sure what that could be. Thanks for this feedback

GuySmiley

Well, I always picked rock with Violet because I thought she always picked scissors lol. But in general, I guess I do tend to lead off with rock. After all, as Bart Simpson said: "Good ol' rock, nothing beats that!" Also, I figured you were joking about the Lenny's cashier girl but it would have been hilarious :-)

U.

Regarding the skill points, I'm not really a fan of having all the perks by the end of the game. Maybe you could consider making a "hard mode" when you're finalizing season 1 with the cost of all perks rebalanced. Ideally I believe in hard mode you should be able to get around 1/3 or 1/2 of all the perks by the game's end. Lv1 perks should be much cheaper than Lv2 and Lv3, so you've to think about specializing on a tree or spreading. Ngl carefully picking the best perk per episode is my favourite thing and getting them all takes the fun away, especially since some trees I'm really not interested in (like dominance).

WickedWare

Thanks for these thoughts, I'll respond to each: 1) I used to have this opinion too but the order is actually extremely important because if you don't prioritise a certain perk you might not be able to prioritise a certain girl. Also... top top secret and probably won't happen but I am considering a small secret thing in future that would also require skillpoints and if you chose to do this thing it would mean you didn't have all the perks... but shhhh 2) Having this as a perk is actually a really cool idea. I wouldn't ever have this as the sole function of a perk because I think players would just look up the results online and save their points but it could be a neat idea to include this somewhere within the Scholar or Light trees as an additional bonus to an existing perk. 3) I think you've accidentally revealed that you always pick rock ahah? Basically in your first ever HW game with Violet I've coded it so you're garuanteed to win the first rock paper scissors. But this is the only time this happens. 4) Lol, just in case anyone reading this is unaware, I am (sadly) joking and there won't be any scenes with her :(

GuySmiley

Thanks for this incredibly detailed update, WickedWare! Also, sorry to hear you had a bad week but glad to hear everything is ok now. A few initial thoughts: 1. Skill points. Ok, I feel like I may be in the minority here given all the requests for more skill points, god mode, etc. but I liked the idea of having to make choices that would shape our character's "build" (path). If we will eventually be able to buy every single talent with the exception of locking out the light or dark paths, it seems to me that the choices basically get reduced to: a) should I go light or dark, and b) what is the optimal order in which to buy everything. Also, for people who go down the light side path, having 30 points at the end with nothing to spend them on might feel kind of bad. 2. Perk icons to character pages. Honestly not a fan of this in general as I think it would remove some of the mystery and the need to get to know the LIs better. You mentioned in the last post that adding love score notifications would induce people towards relying on those rather than listening to the LIs and reading their facial expressions; adding perk icons to character pages might give rise to the same "fire and forget" thinking. (Also, Taylor should be exempt due to her Masquerade trait.) If you do want to do this, perhaps it would work better as an additional talent - maybe you can call it "Empathy" and put it in the light side tree and have it cost 30 points ... 3. Rock-Paper-Scissors. Is it just me, or does Violet always pick scissors every time you first play her? 4. Cashier girl at Lenny's. New side girl confirmed, LFG!!!!!!


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