Patrefans
rickleone from patreon
rickleone patreon

Bodytypes References

🕑 Added 2022-11-13 20:04:43 +0000 UTC
Bodytypes References

Comments

Rodney Talon

Missed YouTube link. Informative. France stepping up between this, ladybug, arcane

Rodney Talon

Shows how ignorant I am I didn't get that. Sorry. Thanks for politely educating me

Ha, I didn't draw chubbier body types because fat tends to make shapes rounder, so I can just add it on the 2D artwork. If you're confused, that's the amount of support I want from the 3D models https://www.youtube.com/watch?v=UQ33WBtOavQ. In other words, they're just a tool to keep proportions right even in more bizarre poses and shots, or for not falling back to normal proportions even when the character is very peculiar, like Leomon and his giant feet and hands.

That's why I say they will be a very rough guideline, with every detail added in the 2D phase, detail like facial features and fat level. I will use them just to handle very strong foreshortening

Rodney Talon

Huh. Okay. Just wondering where how and let the chubbies, you have made them, and more ductile go. There are variations I would not think about. Orc. Vs. Gorilla. Anthro versus beast. So onto something But stuff am concerned about If. If. I were to say a DEsign aspect I might not like it would be a level of sameness to body types. This alone disproves me technically Moreover it is something given post and other comments you seem to want to avoid. Perhaps some more variations with each model. Beast, hank Mccoy, the 90s animated series had to make him move distinctly in ways from someone not just strong buy bestial, in a mostly distinct way from wolverine. Much as with gambit, cyclops, and wolverine. And they had just as if not worse errors and consistency issues as you might and you're one guy with an entirely different full time job on top of this and no other infrastructure for models or assistants or an editor or etc. So it's always a trade off. Moreso adapting many different designs and poses and expressions each needing new portrayals and angles I would as adding on to this librar6, which is good thing not a cheat to me. make a small number of distinct body expressions. Stances, torsos, motions...to each one That way not as punished or from scratch every re-pose or angle as, grappel, strike, turn the"camera" about distort or stretch or squash for effect. Or can focus on facial expressions if not have to reinvent the body anew at stock angles, perspectives, and contortions. But not an artist just a consumer. O e thing thinking about is your anthro and beast. Good. But is the variations just the head and claws? Not even how...carry the weight or walk. Like horse head man same as anthro elephant? Wolfman and fox man? Hank vs. Sonson or Blanka? I remember your fire team so know not true. But how not aid if only with more distinct or unique body poses to type can play off of


More Creators