Gejhi Update 11-29-20 + Cosmic Training Stage
🕑 Added 2020-11-30 03:58:19 +0000 UTCA bit late, but here's the updated public release for Gejhi.
This update features A few small, but significant changes to him.
- He's rendered 20% larger in engine now, as I felt he was too small to the sprite sizing I wanted.
- The AI's parry behavior was changed to tone down the parry god behavior Vs human foes, to make fighting him less frustrating at higher difficulties.
- Small changes made to Jet Slash for a more consistent connection between hits, especially against small foes.
- Many other small changes to go along with the size changes, to that combos generally behave as intended at the new size.
- A universal cap was added to the damage scaling system to max out at 20 steps. While it seemed impossible for Gejhi to reach this limit, testing on other characters without limits showed it was possible to start doing negative damage, thusly healing the foes if the limit was passed.
Later on, I do plan to replace all of his sprites with ACTUAL 20% larger sprites, and an expanded color palette to fit 4 shades per color (like my current work), rather than the 3 I used when I started him.I did start some of this work, but I'm slowly picking at on the side, while focusing more on new characters. These changes aren't hard to do, but are a lil tedious to do all at once.
Included in this download is also the modified Training Stage shown in the image. It's generally a reskin of my training stage to make it a lil more interesting and to fit a bit more with one of the visual themes of my lore, the black hole. I will probs tweak this stage more later on as well, to be a little less bright, It was mostly done as an concept test, but I like it, so I'll refine it later. I figured I'd let you all have it as is for now, as a bonus.
Thanks a bunch and Enjoy~
Comments
VinVulpis
I think it's just because this post is still pinned. It's my only public free character. But I've been slowly updating him with my other WIPS for patrons.
Eman577480
Ok, Thank you I don't know why patreon started me way down here, but thanks again for responding
VinVulpis
ALso, this version of the character is old at this point. I have newer "2.0" versions of him released with my other WIPs in my more recent posts.
VinVulpis
Yeah, because my characters have two versions, you should add them to select.def like: For IkemenGo: Gejhi\Gejhi_IkemenGo.def For Mugen 1.1b Gejhi\Gejhi_Mugen11.def Name them after the def file labeled for the engine. Though, certain characters of mine are going to be IkemenGo exclusive, due to issues that aren't backwards compatible So I strongly recommend using IkemenGo. More features and such.
Eman577480
Would I include the IkemenGo in the name for the instalation?