Patrefans
VinVulpis from patreon
VinVulpis patreon

I quick news post and progress update.

🕑 Added 2023-03-01 02:41:33 +0000 UTC
I quick news post and progress update.
I quick news post and progress update.
I quick news post and progress update.
I quick news post and progress update.

Comments

VinVulpis

I don't really think it's a "limitation" I think it's kind of more of an oversight. Because you can also set a guard.slidetime, which does also link from ground.slidetime.... but for some stupid reason guard.ctrltime will befault to ground.SLIDETIME when omitted. People in discourd servers and fourums alike are all mystified as to why elecbyte linked guard.citrltime to that when it makes most sense to like it to ground..hittime. There's some MAJOR redundancy with guard data values you can set too, because not only is there a guard.ctrltime value, but there's ALSO a guard.hittime.... these are practically the same thing and it creates a lot of confusion. Guard.ctriltime seems to have ultimate control over the entire guard state, as you can make guard accidentally cancelable before the actually hit finishes, straight up canceling the animation. But if you set crtltime LONGER than hittime, the animation will finish, but keep the target locked in a guarding state, even tho the hit is over. It's very, very strainge. I I made sure to as a guard.hittime AND guard.ctrltime to every hitdef and made sure they were the SAME EXACT VALUES so the animations communicate when a hit is over properly. It's just so redundant. Hahah IkemenGO COULD fix this, but they are trying to keep generally backwards compatibility with MUGEN, so older mugen content works as it would in Mugen. They are basically remade mugen but are building more ontop of it. My only issue is that I'm fidning it hard to make all of MY ideas backwards compatible. Mango pretty much relies on IkemenGO to function properly now.. Mugen's just missing nice added features. Rip.

EmeraldDragon

That's a crazy revelation. Could it be that MUGEN/IKEMEN has a limitation that pauses anim frames during sliding and thus causes block stun lock?


More Creators