New Project and Work Plans 新專案與工作規劃
🕑 Added 2023-06-24 05:14:53 +0000 UTCHello, I'm B-flat.
I'm the author of "The Agnietta: The Healer and the Cursed Dungeon."
I'll be sharing the development of my new project on this Patreon page.
In early June, I was diagnosed with pneumonia from Covid and took a while to recover. This delayed this news release by a few days; I'm sorry to keep you all waiting.
※The new project and storyline
- Project Name
La Vitalis : Immortal Loss
- Storyline
The Steam Revolution changed the world. Each day makes life better as humans become more and more empowered by this technological explosion. Yet as humanity flourishes, the planet suffers...
Yet underneath this seemingly endless prosperity, a crack has emerged. A plague known only as the "Black Catastrophe" is spreading across the land. No one knows its origin, though some believe it may be punishment for mankind's selfish consumption of the Earth's precious resources...
- Game cover:

- Our Heroine, Vita.
Vita is a uniquely talented and skilled physician, having graduated at an extraordinarily young age. Despite her youth, she remains serious and dedicated to her profession so as not to be seen as immature or inexperienced to her peers who are decades older. The "Black Catastrophe" does not faze her; when faced with the realities of life and death, she does not hesitate to free any living creature from its pain.
"My duty is to end the suffering from disease in both the living and the dead."
※Demo version plans
This project will be developed using Unity and animated using Spine.
Please grant me your patience while I learn how to effectively use them as they are both new to me.
My experience from the first game will hopefully assist with the steep learning curve!
Trial version details:
- Characters and enemies will be 2D animations, not sprites as in The Agnietta.
- Establish Vita's basic movement and attacks.
- Two enemies with their respective entangling and parasitic efects.
- Two defeat CGs related to initial enemies.
- Pregnancy and birth related effects.
- Tutorial level scenes and instructions.
- Detailed backgrounds and map-related trap.
Progress:
Since releasing The Agnietta two months ago, I have been continuously learning and programming the new software. The basic vital systems and scripts have been completed. Below is a table outlining what will be completed for the demo:

Ticked items are completed--as you can see, adjusting and perfecting body animation is a top priority. I will continuously update you on animation progress before the demo is released.
Release schedule:
Due to my lack of experience in making animations, I cannot be sure how long it will take to complete the demo. Ideally, we will have a release within three months at the latest.
Future details:
These are key features we will be implementing in future releases.
- CG gallery system
- Animation gallery system
- Heroine voice acting
- Opening plot
- Crawling animation
- Save system
- The first Restraint equipment
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大家好,我是B-flat。
我是「The Agnietta 治癒使與受詛咒的地下城」的作者,
我將會在這個Patreon頁面展開新作的開發分享。
由於六月初時我新冠肺炎確診,休養了一陣子身體才康復。
所以這個頁面也拖後幾天才發布,不好意思讓各位久等了。
※新專案女主與故事設定
- 新專案名稱:
La Vitalis : 永恆的欠損
- 故事背景:
故事發生在蒸氣革命以後,人類對於蒸氣技術的運用已達極致,但疑似由於人類對環境資源無所不用其極的攫取,一個名為黑色災難「Black Catastrophe」的瘟疫降臨世間,影響了這片大地與所有的生物。
- 遊戲封面:

- 女主角 薇妲(Vita):
薇妲是位出類拔萃的瘟疫醫生。她除了履行正常的治病職責以外,如果對象生物已受到嚴重的瘟疫感染,在判斷無法治療後,她會馬上讓其解脫。儘管她很年輕,但熟習生物學的她能輕易且快速的解決一個生命,且不讓其在解脫過程中多受苦難。
《我的職責是讓生物免於疾病的折磨,不論是生或是死。》
※試玩版預定內容與相關工作規劃
本遊戲專案將會使用Unity進行開發,並且使用Spine進行骨架動畫化。
由於此兩項軟體對我而言均是全新上手的狀態,我從第一個遊戲專案能傳承的只有遊戲相關開發的經驗與全局觀,因此需要一些時間來針對新軟體學習與打磨。
試玩版預定項目
- 女主與敵人將不再以像素人偶呈現,而是以骨架動畫的方式呈現。
- 女主的基礎移動方式,與初始武器的攻擊模式建置。
- 兩種敵人,與相關的寄生、纏身的影響。
- 兩種敵人相關的戰敗CG。
- 兩種敵人相關的懷孕出產。
- 第一關數個場景的關卡設計與教學。
- 較為精細的立繪。
- 一個地圖陷阱。
工作規劃
在治癒使販售後的這兩個月我持續的接觸與學習新軟體,目前已經完成了數個必要的系統與腳本。下表是試玩版預定項目要完成的詳細工作規畫內容:

打勾的項目為已完成的項目,可見未來骨架動畫的調適將會是一大工作項目。
我也會在試玩版放出之前,持續公布骨架動畫的製作進度的。
預定時程
由於相關製作動畫經驗不足,我不能確定需要多少時間才能完成試玩版。
但希望最遲三個月內可以將試玩版公布。
其他重要工作項目
以下工作項目不會在第一個試玩版放出,但會是之後的重點工作項目:
- 畫廊系統 - CG
- 畫廊系統 - 人偶演示
- 女主的配音
- 開場劇情
- 女主骨架動畫 - 爬行
- 存讀檔系統
- 第一件拘束類裝備
Comments
ananjituan
希望加入一些治愈使的彩蛋,真的很喜欢治愈使
Cristian Poenaru
I can t wait for the release! the game will be a banger:D.Now, of course, don t be in a haste.Make the features of the game,in your own peace. I m glad that i could support you,with my little money that i have!
levildoerl
好的 谢谢 加油
Project Bflat
感謝支持。由於對新軟體的掌握程度還不純熟,等第一個試玩版放出後,我會比較能確定整體週期,但希望也是2~3年以內的專案。
levildoerl
加油!第一时间过来支持 顺便请问一下,这一作预计完整开发周期是多长?
Project Bflat
感謝支持,我會努力完成的
Tail_chan
我看到了一个非常棒的todo list单据以及一个项目管理大佬的潜质,游戏项目不只是技术,管理也是一个难题,加油
Project Bflat
我會努力的
Project Bflat
感謝支持!
阿丁
加油
Victor
加油!治愈使很好冲。謝謝茄子
Project Bflat
不能確定需要多少時間才能完成試玩版,但希望最遲三個月內可以將試玩版公布。這期間我會持續發布製作進度的。
Jeremy Wan
试玩什么时候上线