Morder Shop VRChat Floating Point Precision Checker
🕑 Added 2025-05-13 02:03:07 +0000 UTC🛰️ VRChat Floating Point Precision Checker
Keep your VRChat worlds stable, smooth, and precision-safe.
This lightweight Unity Editor tool scans your scene for objects placed too far from world origin — a major cause of floating point precision issues in VRChat.
📏 When Does Jitter Start?
Typically:
- Below 1,000 units from the origin is safe.
- 1,000–5,000 units may show slight jitter in high-precision actions (e.g. physics, small motions).
- 10,000+ units shows clear camera shaking and object jittering.
🚀 Features
✅ Scan for Distant Objects
Quickly identify scene objects that exceed safe distance limits from (0, 0, 0) — the world origin.
🎨 Color-Coded Gizmos
Visualize object safety zones directly in the Scene view:
- 🟢 Safe: Under 1,000 units
- 🟡 Warning: Between 1,000–5,000 units
- 🔴 Dangerous: Beyond 5,000 units
🛠 Auto-Fix with One Click
Automatically move dangerously distant objects closer to origin while preserving layout integrity.
🔁 Live Feedback
Instant visual feedback using Unity Gizmos to help maintain optimal object placement during world building.
💡 Why It Matters
In VRChat and other Unity-based VR experiences, objects far from the origin can cause:
- Glitchy or vibrating avatars
- Physics inaccuracies
- Poor visual fidelity
- Audio desync and teleport issues
This tool ensures a precision-safe foundation for immersive, professional-quality VR worlds.
🧰 Requirements
- Unity Editor (compatible with versions 2019+)
- VRChat SDK (optional but recommended for world creators)
📦 How to Use
- Import the tool into your Unity project.
- Open via
VRChat Tools > Floating Point Precision Checker. - Hit Scan Scene to find unsafe objects.
- Click Auto-Fix to realign them toward the origin.
- Monitor real-time status with visual gizmos.
really don't need TOS for this it's free to use on anything
Info
🛰️ VRChat Floating Point Precision Checker
Keep your VRChat worlds stable, smooth, and precision-safe.
This lightweight Unity Editor tool scans your scene for objects placed too far from world origin — a major cause of floating point precision issues in VRChat.
📏 When Does Jitter Start?
Typically:
Below 1,000 units from the origin is safe.
1,000–5,000 units may show slight jitter in high-precision actions (e.g. physics, small motions).
10,000+ units shows clear camera shaking and object jittering.
🚀 Features
✅ Scan for Distant Objects
Quickly identify scene objects that exceed safe distance limits from (0, 0, 0) — the world origin.
🎨 Color-Coded Gizmos
Visualize object safety zones directly in the Scene view:
🟢 Safe: Under 1,000 units
🟡 Warning: Between 1,000–5,000 units
🔴 Dangerous: Beyond 5,000 units
🛠 Auto-Fix with One Click
Automatically move dangerously distant objects closer to origin while preserving layout integrity.
🔁 Live Feedback
Instant visual feedback using Unity Gizmos to help maintain optimal object placement during world building.
💡 Why It Matters
In VRChat and other Unity-based VR experiences, objects far from the origin can cause:
Glitchy or vibrating avatars
Physics inaccuracies
Poor visual fidelity
Audio desync and teleport issues
This tool ensures a precision-safe foundation for immersive, professional-quality VR worlds.
🧰 Requirements
Unity Editor (compatible with versions 2019+)
VRChat SDK (optional but recommended for world creators)
📦 How to Use
Import the tool into your Unity project.
Open via
VRChat Tools > Floating Point Precision Checker.Hit Scan Scene to find unsafe objects.
Click Auto-Fix to realign them toward the origin.
Monitor real-time status with visual gizmos.
really don't need TOS for this it's free to use on anything
Download
✅ FloatingPointPrecisionChecker V1 Features Include:
✅ Scans all active scene objects and checks their distance from the world origin.
✅ Highlights distant objects in red in the Scene view.
✅ Draws a Gizmo sphere around the origin at the user-defined warning distance.

✅ FloatingPointPrecisionChecker V2 Features Include:
enhanced Unity package is ready with:
✅ Scans all active scene objects and checks their distance from the world origin.
✅ Highlights distant objects in red in the Scene view.
✅ Draws a Gizmo sphere around the origin at the user-defined warning distance.
✅ Auto-Fix: Moves far objects closer to origin.
✅ Multiple thresholds: Green (<1,000), Yellow (1,000–5,000), Red (>5,000) gizmos.

