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Of Pride and Prejudice...

🕑 Added 2019-06-30 11:33:19 +0000 UTC

Comments

Mike the3DGuy

I don't mind the lateness. I expect it, considering the complexity of 3D graphics, the processing power and time required for renders, and add onto that the need to write the game code and test it. It's not an easy job at all. But it's not communicating that is the problem. Just drop a line. A quick apology, a brief explanation, and a new tentative delivery date if possible.

Justjorge

So um, this weekend?

Mike the3DGuy

5 days late and not even so much as a check-in? Kind of amazing, actually.

Huitieme

Notty, are you okay? Are you okay, Notty? https://www.youtube.com/watch?v=LzAGAA6t2FY

“You are too generous to trifle with me. If your feelings are still what they were last April, tell me so at once. My affections and wishes are unchanged; but one word from you will silence me on this subject for ever.” (Pride and Prejudice)

Miss Bumhole

Top 10 Anime Reoccurring Betrayals

Ragata

Wow, congrats to being late on another update!

Mike the3DGuy

Well, delays happen. But can we get an update please?

Justjorge

Well the delay came again.....

Mike the3DGuy

Oh god I can't wait. Just became a patron. I normally hate sci fi games but this one has me riveted. Don't even get me started on CHRIS (best character without a doubt). Now it seems I subscribed on exactly the right day...

Justjorge

Oh shit it be the 6th :)

Frosty1979

Hey, I like her renders too! ;) Graphics are always secondary to me though.

Huitieme

Nicely said, but concerning the walkthrough, I can't say I don't understand how some new players would feel overwhelmed by the abundance of choices and consequences the game offers. Of course, I'd like to tell them to just "play the game and enjoy the heck of it, you nigmenog!". I think the main issue with the walkthrough was that it was trying to dissect every single choice with points values and assumptions of the future chapters. That's not the way this game should be played, we can all agree on that. A better walkthrough, if needed, would be more akin to something like general indications, not unlike what we do on a certain forum: "You wanna get freaky with X? Try asking Y about Z". To me, this is the best way because we can all discuss about the character's motivations and forget all about affection points and cold, lifeless, automatic choices.

noted

That was a long read i had to put my old man glasses on, but thank you for being honest. You're being a bit hard on yourself though imo most of us understand and will support you without a chapter every month, just keeping in touch is enough. Please don't worry so much and just have fun making your game *sniff*

Notty, I've said it before, but I'll say it again: don't let the asshats ruin your fun. YOU are the boss here, you make the game you want to see and let the all us plebs decide for ourselves if we're interested in the same things you are. Watch out for those sharks, though: https://www.youtube.com/watch?v=A9QTSyLwd4w In re: the walkthrough - I haven't seen it (must've skimmed over it in the thread) but it doesn't need one. Some games do, but not H5. That said, can I offer a suggestion for an "official" walkthrough? That being: 1. Play the game 2. Read everything, CAREFULLY. Pay attention, because choices matter. 3. Make your choices and take your lumps. 4. Repeat as many times as needed.

Quinfax

Talk about going balls deep, huh, Well at least we learned something about ourselves. Keep on trucking. Excelsior P.S. No paragraph from me. =)

To clarify a bit, Notty, I don't think it was foolish of you to try. In fact, it's very admirable that you're trying to push the boundaries of what you (and the hamster) can do instead of staying in the comfort zone. Still, your friend is absolutely right. It's most important that you enjoy making the game. :)

NanasBananas

Hmm, I might be guessing or projecting a bit here, but I think I might understand why that comment could have cut a little deeper than most. It might be because there are people who read the walkthrough with the game, so it seems like the walkthrough becomes part of their experience of the game, and then it feels like that negativity isn't as external, it's part of the player's experience, like it's part of the game for them... At least, imagining myself in your situation I think that's what would cut me the deepest, don't know if it's the same for you... If it is though, don't worry too much about it, whether it's said in a walkthrough or in a forum it doesn't matter, it's still just one opinion of one person. I know you already know this, and that "don't worry" is always easier said than done, but I just want to assure you that as a player I always differentiate between the original creation I'm playing and any fan-made add-ons I might indulge in, so while I didn't see this particular walkthrough, if I had read any criticism in it I would just take it as what it is - a single person's opinion, unaffiliated with the game itself. It would carry no more weight for me as a player than if it was said by any random person on a forum thread, so it shouldn't carry any more weight than that for you as the developer. The walkthrough and your game are separate entities, even if there are some people who download them together. Your game is your own, and non-impartial walkthroughs be damned! Well, I don't know if my last two paragraphs are helpful to you at all or not, but I'll hope for the best. :p Seems to me like you should listen more to your friend, she sounds wise beyond her years... *strokes beard thoughtfully and nods...* Making something in order to see your vision turn into reality is always more fun that making something in order to prove a point. And your joy makes for a better game, not to mention it makes us following you more joyful to see you excited and happy about your game rather than gloomy... As for the game not having animations, I'm personally okay with that. I'm pretty much with Ma Ko on this, they seem to rarely be worth the effort put into making them. Unless the animations are exceptionally utilized (which they rarely are), they don't really offer all that much excitement to me, less than say, a few renders and a couple good lines of dialogue. Can't comment directly on how they were used in Heavy Five though, since I haven't yet played the second chapter. (It just seemed weird to pirate it when I'm a patron, but I'm a low tier patron, so I was waiting for chapter 3 to come out so I can play chapter 2....) I did however get an idea of what to do with the refunded money. Since I'm still waiting for chapter 2 to become public, I think I'll use the refund to temporarily bump myself into a higher tier once 3 comes out, and then play chapters 2 and 3 back to back! Woohoo, bi-chapteral city, here I come! Can't wait for July 6th! Oh and also, you already know we love you Notty, so stay strong! Experiments are fine and necessary, and failed or successful you can learn from them and move on! Don't let silly walkthroughs get to you! And don't let the Shark of doubt hold onto your leg for too long, either do it yourself or get someone you trust to bop that bastard on its nose like it deserves! Follow your dreams! Exercise regularly! Eat heartily, sleep heavily, and keep the smut coming! I'm running out of things to shout, so I'll cut away for now! Bye!

Sulring Durgul

Totally agree with all the comments above (well, perhaps not Frosty's, I love your renders ^^). You are a great storyteller, and your humor never fails to crack me up... Animations or no animations, "Heavy Five" is a fine work.

On animations, my stance has always been that they are too costly and time consuming to make for what they do. Furthemore, they don't really work for me as my imagination can always "animate" things better than any animations I've seen. It would probably take something like mocap technology to make them really appealing to me. I'd take ten unique renders over 5 second loop any day. Personally, I probably wouldn't do animations unless I had a dedicated rig just for that purpose or, even better, an employee to go along with it. I welcome your decision, Notty. I think it's best to forego the animations until you join the NASA. :)

Huitieme

Couldn't have said it better than GhostPhil. I found the animations in the second chapter to be absolutely NOT subpar to any other game, in fact, I thought that the Annie opening her mouth one did have quite the charm. That being said, if making longer animations does make you a gloomy animal of bovine sensitivity anxious about derogatory comments lashed out by other types of animal (let's go with the famous "Ungrateful Pea Cock", pun intended), then it might be best not to bother, indeed. Lotsa great games don't have animations, lotsa bad ones do have them. What characterise a great game (book/movie/etc.) is not the number of renders put into the old barneymugging animation, newp. What constitues a great game is first and foremost the amount of love you put into your own work. And I get the feeling that we don't have to worry about that, judging by your sound effect dedication :3 TL;DR Keep up the good work, don't listen to the naysayers

Frosty1979

I would be okay with just a text game. Just saying. ;)

GhostPhil

I want to say that I apprechiate every second of work you put into this game. You have done an amazing job and I am sure the next chapter will top this easily! And as you know, my point is to not refund my pledge 😛 I can totally understand your point that you took such a "critisism" personal. I mean critique is good and all, but sometimes it is just too much. And it also depends a lot who did the critique and how the critique is spoken. I mean the fact that you are even posing all the single frames is more than most of the 90% of games with animations are doing. I just hope you don't take it too personal. You are awsone Notty, so do the things how YOU like it 😉


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