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It's the production question...

🕑 Added 2020-11-18 09:10:02 +0000 UTC

Comments

Nottravisgames

That's fair enough robbo. I just get into that much of a panic of trying to get things sorted....but you're right, it's crappy behaviour on my part regardless.

The longer releases are fine by me however if something goes wrong I don't want you to revert to silence like you have in the past. Keep me informed and I am happy. Silence will see me go.

Nottravisgames

acac, aye. You're right, thank you

Nottravisgames

Thank you. Yep I'm not a fan of part releases myself (and it seems no one else is either!). Good point on the communication front

Corypheus

You should probably put some more effort into marketing. As for if you should release in sections I don't like that idea the guy who makes Healslut releases every few weeks but they are only little updates where you play for a few minutes and you are done that just annoys me I would rather wait a few months if needed just make sure to post status updates every two weeks and maybe some teasers to show show you are making progress.

acac

My perspective is that whether you make a small release every month or a big release every 3 months, it will still take just as long to get the complete module. Maybe longer with the more frequent releases, because you have to work to make it presentable each time. Perfection cannot be rushed. Just take your time. The porn game scene is not a market where quality products are made overnight.

colin r

I don't know how the pricing will work out for you, but you might want to at least look in to cloud render farms instead of buying your own hardware? https://rentrender.com/all-render-farms-list/

Hatchetman

Eek Gaming puts their game House Party up when it is still in development so there is nothing stopping you from doing it. It's not a bad idea.

Nottravisgames

I wonder if, for things like Steam etc, I should pop the first chapter up for free or for notional 1 cent or whatever? *will think*

Nottravisgames

I think you're right with the rebuild. Equally tho, as you say it was also the right thing to do. In retrospect I started with too little kit but we are where we are. With luck I've slayed the dodgy PC prob so timeliness shouldn't be hostage to disaster but I do think you make a good point re promo. If people would be so kind as to leave reviews, mention the game etc it can only all help.

Hatchetman

In regards to marketing, a lot of this genre of games is word of mouth. People on forums will state something like "Hey, I liked such and such game, is there any more like it" at which time someone will say "Have you tried Heavy Five, that's a great game." Concentrating on making a good game is one of the best marketing strategies you can do. When it's complete you can look at perhaps a Steam release or something to reach a wider audience.

hisstoryman

Part of the problem in obtaining and keeping Patrons is a two part situation. The 500lb gorilla was the rebuild. Now this was not entirely a you problem. The number of games that have fallen down the rebuild rabbit hole is large and have left many would be patrons and fans tentative to support many games. I will not criticize your decision to rebuild H5, it was well worth it , but it may have left potential supporters tentative to open their wallets. For now I would release shorter updates to show potential supporters progress. It may relieve some of their fears. Notty, I love your dedication to providing quality in your prodcution but don't let perfect be the enemy of good. If you roll out some timely updates I believe things will turn around. Your core members will be here, and will support you. Then, and here the term is relative, at your leisure; you can readjust things to your liking. Just include them in he next update. Your current Patrons, me included, should take up the job of helping promote your game. Add a signature pic to your profile guys and gals. Write a review on the various websites that um....."host" the game. Name drop this jewel into comments about other games.

Nottravisgames

Thank you, that was kind of you to say. That's a fair point on the animations. For the smaller non lewds tho they do tend to be quite small (60-90 frames) it's the lewds where the ooomph goes. I think Chadders had about 3,000, VR about 2,500, Becca over 2,000 and it would be hard to see where I could trim. That said it is a good point and one for me to keep in mind.

Valerio De Ambroggi

As this is by far the best game I have played so far, I don't really mind waiting (as long as I don't die in between the chapter release). Just my 2 cents... are ALL the animations worth a complete rendering. Could you use some loop for the ones less important to the story or for the shorter ones?

Dante Red

I'm happy to wait until a new chapter is released but I cast my vote on you focusing on the marketing. Why? Because I truly believe that your game is a diamond in the rough and more people SHOULD know about it. You said you suck at this. So? No one was born an expert. I think you should try some of the things you listed above (not all at once, mind you) and see how things go. Might some of those tries be doomed to failure? It's possible. But this way, you will learn what works and what doesn't And if you're friendly with other developers, you can also ask them for ideas. Perhaps they can tell you something that you didn't think of before. So, in short, I think you should give marketing a few tries from time to time, until you get used to it.

Nottravisgames

*noddities* I am thinking about it still, as part of the larger how do I this better questions. So, it's part of my overall strategic thinking - if that makes sense.

Phoenix

I guess I have had my say / made my offer already, but as it stands I will wait a few months for a full update if that is what it takes.

Nottravisgames

Thank you Quintus. Maybe I'm worrying too much? I dunno. I just know you guys work hard for your cash and I have an obligation to make sure you're getting bang for your buck y'know?

CrashedAT-AT

For material of this high standard, I think you’re doing just fine! As you mentioned, you could cut corners and compromise but then it wouldn’t be the same. Quality takes time, and that’s what you’re producing. For something that features conversation and story branches, mini games, hidden objects - I for one think a release every few months is great!

Nottravisgames

*smiles softly* Thank you Grey

Grey

I’m gonna be a Patreon for as long as development continues so I don’t know if I can speak for everyone but I’m fully expecting to wait a few months to play the next chapter and I’m fine with that, every thing takes time especially when your doing it alone on one system. Hopefully some day you will get enough funds to get a new system and we will get more content faster but the wait is fine in my mind.


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