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Props - Propocalypse (Adult Hardware)

🕑 Added 2023-07-25 00:06:06 +0000 UTC
Props - Propocalypse (Adult Hardware)

Comments

Skullcrusher

So tasty!

SquarePeg3D

For what it's worth I'm already brainstorming some possible ideas that implement some possibly-clever usage of geoshells and displacement maps to simulate volume for the rim. I did something similar for a money prop (which I'll probably release as part of my next Propocalypse Pack) that I made recently that utilizes two geoshells for the obverse of the bill as well as an internal watermark inside the bill. The reason being that Daz hates meshes that are close together but not actually connected, especially when bones are involved, and morphing or rotation can cause the mesh to clip in on itself unintentionally. Geoshells don't work that way, and they are a perfect 1:1 "copy" of the parent node, meaning they have a persistent user-defined offset from the parent mesh no matter what (displacement maps notwithstanding). I actually did something similar with the chain link fence in the "Eff Em Up Fight Club" environment I released awhile back, using displacement maps to simulate non-existent volume on what was nothing more than a fancy plane then flipping that mesh around to create a full-volume "chain link" effect on both sides of the fence.

Fiddlesticks 3DX

Yeah, I've tried learning the intricacies of dForce myself a couple of times, but once it starts going into stuff like vertices and weight nodes my brain also tends to go "pthbbt". Regardless, thanks very much man! I'll get tonnes of use out of this pack as it is!


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