Supersponsors: The Doom Console Ports Comparison - Part 1
🕑 Added 2024-02-04 03:33:44 +0000 UTCHere's what your Patreon money is going towards! With my new found free time, I've branched out from just playing Doom on the computer all the time and have been playing Doom on various other formats instead. Here's a look at how the game was translated on to the various home consoles at the dawn of the 32-bit era.
This series will be exclusive to supersponsors for a while, then will go to other sponsors before being released publically when I've got all three parts completed.
Comments
DavidN Rabbit
Yes! A lot of people disavow filters because "we saw the raw pixels back then" but we really didn't even though we remember we did :)
Darmalus
There are times I wish I had a CRT monitor and console to see what a lot of these things would have looked like with the intended hardware. Phosphors do things to colors that sharp pixels don't.