Announcing a ZScript Tutorial!
🕑 Added 2024-04-06 16:55:36 +0000 UTCHello and thanks to everyone who's supported me over the last couple of months! As I mentioned in the latest Doom video, I'm starting a new job now, but I'm going to keep making more indepth videos and I spent my free time making a set of video tutorials for getting into ZScript. I'm releasing them to patrons first as a beta of sorts - if you've wanted to see what you can do with ZScript, I'd be very grateful for any feedback on this set of 10 videos and if it's useful to you, what could be explained better, etc. I hope that it's useful to someone :)
The full list of parts:
https://youtu.be/7pUwu-695uI - Introduction
https://youtu.be/FpeBmWPtSrw - A ZScript Pickup
https://youtu.be/jGLdk6Xe92A - Writing an EventHandler
https://youtu.be/EoNIXjR2BfY - Player info and HUD
https://youtu.be/Ri62c7Z6hsk - Handling inputs and scope
https://youtu.be/3CaFxkYQPYg - Iterators, Actions and Functions
https://youtu.be/8-5A66iJIv8 - Making a Thinker
https://youtu.be/IclnugPVqWw - Thinkers and the UI
https://youtu.be/Z5Q_Dn4gjvA - A Static Thinker Data Store
https://youtu.be/_G6INBc-6jY - Reading Data Lumps
Comments
DavidN Rabbit
Thanks! And I'd love to - I have a couple of bigger projects I'd love to describe
Boris Vorobev
This is awesome! There are a few tutorials out there for this stuff, but this series was by far the easiest to follow and the most concise. Do you have any plans to do more videos on ZScript? After recovering from another round of RAMP madness, of course. :)
Skemech
at 55 seconds in, you mention using decorate for adding custom enemies/decorations/ect. Could you possibly do a tutorial series on this topic? (As far as I know) Nobody else has, and idk where to begin with that area of doom dev