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Redux, redux

🕑 Added 2022-06-05 23:55:17 +0000 UTC
Redux, redux

Comments

Nandi Bear

I generally agree with you, and I've been told repetition is very bad! But because generally Twine takes up so little space it is possible to repeat, or include text in the room frame (or whatever the technical term :D ). Though in this case I'm using it as a excuse to vary room descriptions as I go along.

Allison Edwards

I'm not sure twine/sugarcube is necessarily the best framework fro some of the games style we use. If you have multiple rooms, and have a passage per room, structure then the room gets filled with a hug number of conditionals. In Harlowe, you can use storylets to manage that, or you can look at other frameworks. Alternatively you need to map out story progression much more explicitly and have one passage per games state, but then you'd be repeating the same room description in multiple passage. Something I suppose you could get around wit macros, or variables to hold the room description. (Variables could be cool if the room description is mutable )


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