Zollock posts
Chlodie Absorb animation
Some gameplay information related to it:Soldiers coming out of hiding places is already implementedDada's smoke bomb might be implemented too, but I rather replace it with something betterMany soldiers restraining a character is still not fully confirmed to be added, since I have to think how sh...
New Chlodie animation will be completed today
Expect some surprises for it, stay tuned to see it
Chlodie's next animation, Exclusive teaser
They got her! but she doesn't mindThis sprite was hard to make since she is so tallWe are almost there for next animation, stay tuned to see it
Chlodie, damage animation, new ideas
Making advances for the new full animationAfter seeing how Pherl can play tug of war with her prey, and how they can escape if she gets attacked while she is eating one, I began thinking what should happen with Chlodie in that situationSo I ended up designing and spriting a semi-digested melted sold...
New jumping animation, and finished walking animation
Here a list of what do I need for her next full animation:Landing, turning, air variants for kicks, and absorbing multiple preys at onceMaybe I will also need a version of her idle where she is nice and fullim yet to design that state for herThe soldiers already have their spawning animations to amb...
Working in Pherl's house tileset
Palettes are so hardI just wanted to rest a bit from Chlodie's animationBut it was a good attempt, I will find a better palette later
Pherl loading screen 1, exclusive, little update
Hello thereLooks like Patreon collections are a thing now, that will make everything more convenient, so you will have an easier access to the exclusive content you likeI will have everything set up in there in a bitDo you like the new loading screen art? I'm yet to add the background, more fram...
Cave girl enemy design, hard vore enemy?, small update
For Lilac's exclusive stage, a friend suggested it to meI thought this ones could be predator enemies whom's vore type would be hard voreBut there would not be guts and stuff, I thought they could just bite parts of other enemies off in a more stylized and somewhat cartoony way, with chewing...
Exclusive animation teaser
Soldiers are good at hiding in tight placesI will showcase 2 more like this in Chlodie's new full animation Stay tuned for that
Exclussive images, little update
Hi there, the past days we were making some sound testingThe adaptative music system works perfectly, now the music can correctly fade in and out to different versions without lossing syncSo now a stage theme can do something like switching to a calmer version if there are no enemies around, switchi...
Loading Screen Wip (No sound),Exclusive
Take a look to the work of our new illustrator, I wonder if you already knew herDo you like this idea for the loading screens? My plan is matching the digestion sequence with the progress barWe will make more like this for each character
Pherl Showcase 3
Previous character showcases here in case you missed them:https://www.youtube.com/shorts/OLBIMZqDD90https://www.youtube.com/shorts/B8Q6UydnCDAhttps://www.youtube.com/shorts/8kgJDT2mQOwhttps://www.youtube.com/shorts/HisrO9HOtZUI need to replace my pixel art and animation software, process becomes ver...
Random images, little update
Hi thereLets talk about the full animations with backgroundI have been struggling for a long time with them since it is very hard every time making one that is as good as the previous ones, and that haves enough useful and new assets that can be implemented in the gameBut finally I came up with some...
New pop up sprite for Winsol and the nurse, little update
Pherl finally haves her third belly size set of animations!Now she can eat up to 3 enemies without lacking a belly size increaseI'm yet to see it in-game, but every single animation has been updaed and I doubt there are anything that would look offI plan on implementing more belly sizes, but fir...
Title screen sketch
I made this today, and also more advances in Pherl's new belly size, I think that will be ready in 3 or 4 daysMaybe not since I will work in other things that might take time away from it at the same timeLooks pretty good doesn't it?Next I will add more details to Mityur's spaceship tile...
Game advances, Name proposition for the game
I was thinking in calling the game "Clams'n Ants"I think it is kinda charming, also the joke of it is that Clams are just a living mouth, they are also related to women since Aphrodite born from a clam, and Pherl is often represented as a clam since she carries a pearl with herAbout Ants...
New hit sprite for Winsol and the nurse
Aside from that, the images for the loading screens are looking very good, I don't want to share them just yet since it would feel like ruining the surpriseIf you don't know what is the deal with the loading screens, it would be that they consist in a vore image with a very smooth digestion ...
Mityur's ship
I was thinking in making a new banner that includes the names of the characters and their vore type, so I started making this spaceship tileset to get 2 usages in one goit is still not finished but it is a good start, later I will add some windows to see outer space and such
Demo 1's Checklist 1
This month I will work mostly in the Nurse's and Winsol's spritesAnything else you think the demo should have? Maybe a single boss and an early hub worldBut I think I will expand it next month or it will look like too much workLet me think in an estimate time of completion...I will just coun...
New KO frames for Winsol and the nurse
Next I will make some graphs so we can see what is needed for the first public demoStay tunned for that
New falling sprites for Winsol and the Nurse
I intent on implementing them soon, so I will have many sprites to share this monthThe illustrator also made some advances with the loading screens, they look very promising, when they are more presentable I will share them hereAbout what is needed for a public demo, after researching for websites t...
Fire enemies's design. Apologies for slow month
Hello there, im sorry for being so lacking in content last month, I just got tangled up with work and a bit burned outI decided the best call would be focusing in content that could be added immediatelly for now, like the loading screens, and new enemiesHere is the fire boss, and the fire enemyThe f...
Little update, plans for next month
Hello theretoday I made advances for Pherl's next animation showcaseThat will include a new animation where she eats the samurai enemy, with a new songYou already watched her attack sprite, today I made two animations moreThe idle, and her blocking animationTo make the showcase I just need a wai...
More predator enemies, little update
Here it is the last one from the wild faction, the sharkI have planned an event where she will randomly try to devour an npc that is friends with Pherl and the rest where the player would have to stop herAnd the android, this one is not a character but a generic enemy, her usage is capturing soldier...
I have been wanting to animate this for long
The cross walk is kinda hard to get right, but it is not badStay tunned for more progress I will post soon
Attack animation for samurai enemy
I love her designIm also making progress in the new animation with background and effects for Chlodie, some of the features that will be included in that one will be able to be implemented immediatelly in the game
Samurai enemy wip animation
Im thinking how could I name her, I thought about Hachi, which means Bee in japanese, or Mitsu, which is an actual japanese name related to Bees tooBut maybe I should just make up a name to avoid coincidencesI almost decided to make the next full animation with background and effects about Mityur, s...
Designs for new faction of predator bosses
Hey there, what do we have here?Well many people asked me for predator enemies, a natural way of implementing them I came up with is making them animalsUnlike the soldiers, robots, etc, this ones are not puny enemies the player can ambush, but are instead meant to appear in unexpected places and dev...
Small exclusive animation
In the future I will implement bigger bellies for Pherl, it just takes it's time to animate
Hello there everyone, here just Dada the soldier being scared
Thanks everyone for joiningI just wanted to share this keyframe cause I really like itTomorrow we will have done a new exclussive small animation, of this soldier "Dada" being eaten feet firstJust now our programmer sended me a new build and im testing itYesterday I just got finished some ve...




























