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Zollock from patreon

Zollock

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Zollock posts

Posts: 258 Files: 509
Zollock post City Hub World, list of developments from patreon

City Hub World, list of developments

Next I will make the different color palettes for the city so there can be a night and day cycle.I already made some background characters that will walk around the city and sometimes interact with the playerThere are many ideas for battles that can occur in the city during certain conditionsAnd ben...

Male enemies

They were planned from the start, but I just did all female since it was easier and more fun.But what you think about male enemies in the game? Would you like for them to be a thing?I'm not a fan of male prey myself, but I think male enemies would make the female characters stand out more.

Zollock post Elephant Lady, little update from patreon

Elephant Lady, little update

I came up with the idea of her when I was checking the factions and enemy typesShe could be an enemy spawner from the wilderness faction, since elephants can suck water with their trunks, but they cannot eat through them, so I thought she could hide normal sized enemies inside of it and shoot them t...

Zollock post Chlodie's usual tasks (comic) from patreon

Chlodie's usual tasks (comic)

The girl is a background character that will roam the city, they are used to their town heros being merciless monstersStay tuned for more new content coming soon

Zollock post Pirate folk, little update from patreon

Pirate folk, little update

We are about to finish a small comic like the beach one, while the illustrator does that im making advances with the pirate faction, for animations and for them to be included in the gameThe pirate theme song for the game has been completedWith our programmer we are still struggling to make fighting...

Zollock post Egyptian faction anyone? from patreon

Egyptian faction anyone?

I might end up using that faction since I noticed I can use many of those without derailing the main plot if they are hidden in side or secret missionsHere there is the common enemy, the creator, and the stallerBut well, aside from that our musician just completed the theme song for the pirate facti...

Zollock post New animation showcase from patreon

New animation showcase

My hands hurt from manually animating parallax againHere we can see a bit of the semi-digested enemies gimmick and a bunch of new animationsSoon we will see a similar animation to this but with the PiratesThe programmer has been working recently and we are making some advances, later I will tell you...

Zollock post After I complete the previous animation next will be with the pirates from patreon

After I complete the previous animation next will be with the pirates

Many comissioners wanted them in their animations, so I can combine what they wanted in a big animation with sound effects and music

Zollock post Exclussive Teaser. Full version does not exists yet! from patreon

Exclussive Teaser. Full version does not exists yet!

My hands hurt from manually having to animate that parallax

Zollock post Good news, and thanks you for the comissioned work from patreon

Good news, and thanks you for the comissioned work

Almost every single asset for the new animation has been done, I just need to finish the rest and animate it now.This truck will appear in the next animation for a chase sceneAside from that, many of the comissioned work I've got involves my characters, that means we will see more animations of ...

Comission announcement with an explanation

First of all I want to clarify that accepting comissions will not alter the time I take to make the game, for the following reasons:Since I created this patreon I was Already working by comission in the background from many years agoSo accepting comissions will not derail the production of the game,...

Zollock post Pherl in the beach, updates and plans for this month from patreon

Pherl in the beach, updates and plans for this month

I want to apology for being so slowit is hard making assets when I dont know what is my programmer is doing, I assume he is busy with something, but it looks like too personal to askBut don't worry, if he cannot work in the game anymore I know someone else that I could hire, and he is also a bet...

Tomorrow it is my birthday, and also the birthday of this project

Yes, I created this patreon in my birthday, don't ask whyI've got a microphone to record sound effects for the gameDo you have ideas of props I could use for that?For the vore sounds I could use those slime toys, bottles of thick liquid, wet towels.it is also very hard finding voices for the...

Zollock post Working in the main menu art from patreon

Working in the main menu art

Still not as good as I would like it, but it is better than last timeI already had some new ideas for my next attempt, and the stickers still need some editingWhen I finish them I will post them here for anyone that wants to print them

Zollock post Small animation demo (no vore). Little update from patreon

Small animation demo (no vore). Little update

I finished all the necessary assets for Pherl's digestion gimmick, now we just have to wait until it gets implemented by the programmerThat new gimmick includes:If Pherl gets damaged when there are only 1hp left instead of being defeated she would regurgitate one prey she has eatenAfter that she...

Zollock post Pherl gets kicked in the belly from patreon

Pherl gets kicked in the belly

Depending on how much time has been passed this are the 3 possible results, excluding Nothing happeningMost assets for this feature have been already made, to implement them I only need:An idle for undigested preyA falling and idle animation for semi-digested preyAnd animation of semi-digested prey ...

Zollock post Yet another attack for Soli from patreon

Yet another attack for Soli

I have been thinking hard in how to make the game more fun to playAnd I liked the idea of the soldiers throwing a dynamite to the player if he camps for too long.I also thought that could initiate a back and foward where you could kick it back to it's owner before it blows up.I thought making th...

Zollock post Soli's new attack from patreon

Soli's new attack

The air attack callAfter the phone call a crosshair would mark the player current location, and seconds later a missile would fall in thereI finally found out why was it so hard planning attack for themit is cause most enemies were designed when Pherl had her energy blast attack, so I designed them ...

Zollock post Aiby KO from patreon

Aiby KO

On my way to implement herHere a reminder of her role in the game:Since the game is designed for the player to stun then eat enemies the role of the nurse would be un-stunning the enemies immediatelly, forcing the player to act faster than usual, or eating the nurse firstAlso the nurse would be able...

Zollock post its her birthday today from patreon

its her birthday today

At the day 14# actuallyThe main illustrator did this for usAbout me, im still working in the city backgroundThe musician is making a song for the pirate factionThe programmer is adding the healthbars to the gameI feel like im being too slow, but I think it was cause the holydays and terrible weather...

Zollock post For Polyand fans from patreon

For Polyand fans

Get ready for her new animation coming soon, and sorry for the waitingI decided to attach her vacuum cleaners to her belly, otherwise it looks like the cleaners are the one that do the vore and she just uses them

Zollock post Hot Pepper Pherl from patreon

Hot Pepper Pherl

Finally back at home! with normal internet and no one peeking over my shoulder.Soon we will have more things to see, thanks a lot for your patience and your support

Zollock post Fire death study from patreon

Fire death study

For Pherl's hot pepper effectI made this one by recycling some old animations,but I do like the end resultStill this is just a practice to see how I would do it at the end.Maybe I could match the burned clothes to the digested clothes design, and in a way the same animation can be used for many ...

Team has been busy cause holydays

Thanks a lot for your patience guys, I wish I could had provided way more content this month, but me and the rest of the team were a bit busy cause the holydays, and me myself got a bit tangled up with workBut don't worry, no one has left, and in case anyone does there are more people that could...

Zollock post Main menu concept from patreon

Main menu concept

Took a lot of study to finally get something im satisfied with.I didn't wanted just floating boxes with textWhat do you think of my idea? The stickers would symbolize the different game modes, and the TV screen would display images of it.After the idea gets more refined our main artists will dra...

Zollock post Background art practice from patreon

Background art practice

Just a little study and practice, since making the new backgrounds good enough is becoming hard

Zollock post Pirates! from patreon

Pirates!

Why there are pirates?Ah well I was thinking in how to add some variety without the game feeling random or aimless, then many of the aspects I already designed pointed to them.This ones are not exclusive enemies, any character could find themThe plot reasoning for their existence is:The soldiers wou...

Zollock post Tainted Clodians from patreon

Tainted Clodians

Exclusive enemies for Chlodie's exclusive levels, focused in absorption vore.I've been working on that a lot recently, aside from the boxes to check in the demo checklist.This ones are the result of a member from Chlodie's species becoming corrupted. They undergo an irreversible mutation...

Zollock post Winsol's jumping animation from patreon

Winsol's jumping animation

initially I did not wanted to make a jumping animation for her, since she would be a patrol enemy and would turn around at edges. Still she would be able to be combo-ed in the air, so if she recovers in the air she would need a jumping animation to fallSoon I will add more frames to make the animati...

Zollock post Advances in the city background from patreon

Advances in the city background

What do you think? it has been quite hard feeling confortable with the results after many attempts

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