Zollock posts
City Hub World, list of developments
Next I will make the different color palettes for the city so there can be a night and day cycle.I already made some background characters that will walk around the city and sometimes interact with the playerThere are many ideas for battles that can occur in the city during certain conditionsAnd ben...
Male enemies
They were planned from the start, but I just did all female since it was easier and more fun.But what you think about male enemies in the game? Would you like for them to be a thing?I'm not a fan of male prey myself, but I think male enemies would make the female characters stand out more.
Elephant Lady, little update
I came up with the idea of her when I was checking the factions and enemy typesShe could be an enemy spawner from the wilderness faction, since elephants can suck water with their trunks, but they cannot eat through them, so I thought she could hide normal sized enemies inside of it and shoot them t...
Chlodie's usual tasks (comic)
The girl is a background character that will roam the city, they are used to their town heros being merciless monstersStay tuned for more new content coming soon
Pirate folk, little update
We are about to finish a small comic like the beach one, while the illustrator does that im making advances with the pirate faction, for animations and for them to be included in the gameThe pirate theme song for the game has been completedWith our programmer we are still struggling to make fighting...
Egyptian faction anyone?
I might end up using that faction since I noticed I can use many of those without derailing the main plot if they are hidden in side or secret missionsHere there is the common enemy, the creator, and the stallerBut well, aside from that our musician just completed the theme song for the pirate facti...
New animation showcase
My hands hurt from manually animating parallax againHere we can see a bit of the semi-digested enemies gimmick and a bunch of new animationsSoon we will see a similar animation to this but with the PiratesThe programmer has been working recently and we are making some advances, later I will tell you...
After I complete the previous animation next will be with the pirates
Many comissioners wanted them in their animations, so I can combine what they wanted in a big animation with sound effects and music
Exclussive Teaser. Full version does not exists yet!
My hands hurt from manually having to animate that parallax
Good news, and thanks you for the comissioned work
Almost every single asset for the new animation has been done, I just need to finish the rest and animate it now.This truck will appear in the next animation for a chase sceneAside from that, many of the comissioned work I've got involves my characters, that means we will see more animations of ...
Comission announcement with an explanation
First of all I want to clarify that accepting comissions will not alter the time I take to make the game, for the following reasons:Since I created this patreon I was Already working by comission in the background from many years agoSo accepting comissions will not derail the production of the game,...
Pherl in the beach, updates and plans for this month
I want to apology for being so slowit is hard making assets when I dont know what is my programmer is doing, I assume he is busy with something, but it looks like too personal to askBut don't worry, if he cannot work in the game anymore I know someone else that I could hire, and he is also a bet...
Tomorrow it is my birthday, and also the birthday of this project
Yes, I created this patreon in my birthday, don't ask whyI've got a microphone to record sound effects for the gameDo you have ideas of props I could use for that?For the vore sounds I could use those slime toys, bottles of thick liquid, wet towels.it is also very hard finding voices for the...
Working in the main menu art
Still not as good as I would like it, but it is better than last timeI already had some new ideas for my next attempt, and the stickers still need some editingWhen I finish them I will post them here for anyone that wants to print them
Small animation demo (no vore). Little update
I finished all the necessary assets for Pherl's digestion gimmick, now we just have to wait until it gets implemented by the programmerThat new gimmick includes:If Pherl gets damaged when there are only 1hp left instead of being defeated she would regurgitate one prey she has eatenAfter that she...
Pherl gets kicked in the belly
Depending on how much time has been passed this are the 3 possible results, excluding Nothing happeningMost assets for this feature have been already made, to implement them I only need:An idle for undigested preyA falling and idle animation for semi-digested preyAnd animation of semi-digested prey ...
Yet another attack for Soli
I have been thinking hard in how to make the game more fun to playAnd I liked the idea of the soldiers throwing a dynamite to the player if he camps for too long.I also thought that could initiate a back and foward where you could kick it back to it's owner before it blows up.I thought making th...
Soli's new attack
The air attack callAfter the phone call a crosshair would mark the player current location, and seconds later a missile would fall in thereI finally found out why was it so hard planning attack for themit is cause most enemies were designed when Pherl had her energy blast attack, so I designed them ...
Aiby KO
On my way to implement herHere a reminder of her role in the game:Since the game is designed for the player to stun then eat enemies the role of the nurse would be un-stunning the enemies immediatelly, forcing the player to act faster than usual, or eating the nurse firstAlso the nurse would be able...
its her birthday today
At the day 14# actuallyThe main illustrator did this for usAbout me, im still working in the city backgroundThe musician is making a song for the pirate factionThe programmer is adding the healthbars to the gameI feel like im being too slow, but I think it was cause the holydays and terrible weather...
For Polyand fans
Get ready for her new animation coming soon, and sorry for the waitingI decided to attach her vacuum cleaners to her belly, otherwise it looks like the cleaners are the one that do the vore and she just uses them
Hot Pepper Pherl
Finally back at home! with normal internet and no one peeking over my shoulder.Soon we will have more things to see, thanks a lot for your patience and your support
Fire death study
For Pherl's hot pepper effectI made this one by recycling some old animations,but I do like the end resultStill this is just a practice to see how I would do it at the end.Maybe I could match the burned clothes to the digested clothes design, and in a way the same animation can be used for many ...
Team has been busy cause holydays
Thanks a lot for your patience guys, I wish I could had provided way more content this month, but me and the rest of the team were a bit busy cause the holydays, and me myself got a bit tangled up with workBut don't worry, no one has left, and in case anyone does there are more people that could...
Main menu concept
Took a lot of study to finally get something im satisfied with.I didn't wanted just floating boxes with textWhat do you think of my idea? The stickers would symbolize the different game modes, and the TV screen would display images of it.After the idea gets more refined our main artists will dra...
Background art practice
Just a little study and practice, since making the new backgrounds good enough is becoming hard
Pirates!
Why there are pirates?Ah well I was thinking in how to add some variety without the game feeling random or aimless, then many of the aspects I already designed pointed to them.This ones are not exclusive enemies, any character could find themThe plot reasoning for their existence is:The soldiers wou...
Tainted Clodians
Exclusive enemies for Chlodie's exclusive levels, focused in absorption vore.I've been working on that a lot recently, aside from the boxes to check in the demo checklist.This ones are the result of a member from Chlodie's species becoming corrupted. They undergo an irreversible mutation...
Winsol's jumping animation
initially I did not wanted to make a jumping animation for her, since she would be a patrol enemy and would turn around at edges. Still she would be able to be combo-ed in the air, so if she recovers in the air she would need a jumping animation to fallSoon I will add more frames to make the animati...
Advances in the city background
What do you think? it has been quite hard feeling confortable with the results after many attempts

























