CatComixzStudios posts
Thumbnails - Page 245
Still debating if I want this to be one of the few times in the comic that we see Ms Shepard smiling. I love that Ms Shepard's so intimidating that if she makes a vague-enough command, people /automatically/ assume it's going to imply extreme violence.
Page 240
We interrupt Leon being obnoxious with this person
Thumbnails - Page 244
Every panel is a chance to convey at least some small detail. And boy howdy you better believe that I almost forgot to show Simon putting away his weird metal detector-like device before getting to the thumbs.Unrelated, but I try to gather up a TON of reference material before a chapter starts to he...
Page 239
Leon please can you just SIT in a chair normal-WHOA WHAT THE HECK IS /THAT/ THING
Thumbnails - Page 243
Another favorite aspect of thumbnails is that it lets me consider little visual jokes that I hadn't considered in my script. Since the umbrella didn't exist when I was /writing/ this scene, I wouldn't have thought to include the little joke about Ms Shepard getting rain water poured on h...
Page 238
A plan is set in motion. Answers will be found.... Still undecided about the team name.
Thumbnails - Page 242
A big part of why thumbnails are so critical for me is that it forces me to recognize a bunch of stuff that I may not have thought about purely from writing the script.Of note here is that... it's raining. It's /been/ raining since this page started. But now Trinity and Ms Shepard are going ...
Page 237
You have no idea how badly my script editing software wanted to change Icatsca to Itasca. But no, I'm not bowing down from the cat puns.
Thumbnails - Page 241
Around this page, I'm starting to feel better about my page flows. It also helps that I'm more willing to break the original structure of panels I might have set for a page now, if I find something might suit it better.
Page 236
I gush about it every chance I get, but I LOVE any opportunity to do something visually clever with the comic. In this case, conveying a scene to the audience that the /characters/ can't fully remember.Also it uh. sure implies Something about the Champ now.
Promotional - SpiderForest Portrait Rotator Banner
When I successfully managed to get into SpiderForest, I had to create a lot of assets for banners and stuff.This one in particular was the main one I was excited to create, with Trinity and Ms Shepard hovering ominously behind Leon and Luca. I feel like this is a good showcase of the main cast (so f...
Thumbnails - Page 240
Establishing shots are hard.While I doubt most readers would notice or care, I do my best to maintain continuity on where characters are standing relative to one another at all times. This hasn't been such an issue in the prior two chapters, where most scenes were just between Leon and Trinity/L...
Page 235
Ms Shepard's not buying what you're selling
Thumbnails - Page 239
Another difficult establishing shot, requiring a lot of testing around. I don't know why I ever thought that ship design was ever going to get shown off well in a mostly horizontal panel.Speaking of the ship, this ended up being the main part where I tested out designs for it. Apart from it bein...
Page 234
I started using Clip Studio for Chapter 3, and already around this page or so, I was getting the hang of it and starting to love it more than Medibang.Oh also everyone's favorite sisters are back!!!
Environmental Design - Simon's Mansion Interior
[Key to the Future’s Fate is currently on HIATUS. The story will return with CHAPTER 3 on AUGUST 24TH. In the meantime, please enjoy this CONCEPT ART for the series!]For some reason, I got it in my head that it'd be so funny if this relatively normal - albeit probably kind of ugly - 80s-style ...
Thumbnails - Page 238
Since I'm so devoted to figuring out a good flow between all of the panels, it leads to pages like this where I'm having to try out way more poses and viewpoints to fit in all of the dialogue AND make it flow well.Some poses and expressions really only work well from certain perspectives, on...
Environmental Design - Simon's Laser
[Key to the Future’s Fate is currently on HIATUS. The story will return with CHAPTER 3 on AUGUST 24TH. In the meantime, please enjoy this CONCEPT ART for the series!]I tested out a new method with developing the environment for the Chapter 2 Intermission. I still went out to gather a TON of refs, ...
Page 233
What's this?? A clue????
KttFF is joining SPIDERFOREST
Exciting news, everyone - KEY TO THE FUTURE'S FATE IS GOING TO BECOME A PART OF THE SPIDERFOREST WEBCOMIC COLLECTIVE!!!SF is a group FULL of awesome comics that have inspired my growth, and I'm honored to have earned a place among them!
Character Design - Leon Design Changes
[Key to the Future’s Fate is currently on HIATUS. The story will return with CHAPTER 3 on AUGUST 24TH. In the meantime, please enjoy this CONCEPT ART for the series!]I made plans to redo the refs for all of the characters, since the last full-color ones I did were back from 2019 and did NOT age we...
Thumbnails - Page 237
Trinity's pose in the first panel was one of my favorites.I debated a lot on the swap between being in the twin's Orb-It and being in Leon and Luca's, but ultimately I decided to keep with the relatively same perspective as with the initial swap.
Environmental Design - Game Floor Map
[Key to the Future’s Fate is currently on HIATUS. The story will return with CHAPTER 3 on AUGUST 24TH. In the meantime, please enjoy this CONCEPT ART for the series!]To help ground myself, I've taken to making little maps of major buildings or other environmental details in the various setting...
Page 232
It's officially night time now. But there's time for a little bit of review before bed
Environmental Design - The Junk Divers Game
[Key to the Future’s Fate is currently on HIATUS. The story will return with CHAPTER 3 on AUGUST 24TH. In the meantime, please enjoy this CONCEPT ART for the series!]Similar to the Quizard Duel section, I'd hit a point in my script where I needed a visual element to tie to the plot. Specifical...
Thumbnails - Page 236
This is a bit of conceptual design work I'm pretty proud of, something that /might/ work in something like animation, but I personally thought was really clever for comics.The disappeared things being only a faint bit of existence, as if only noticeable by their /absence/, is one of those writte...
Environmental Design - Leon's Brainspace
[Key to the Future’s Fate is currently on HIATUS. The story will return with CHAPTER 3 on AUGUST 24TH. In the meantime, please enjoy this CONCEPT ART for the series!]The section inside Leon's head was my favorite part of the chapter - and one of my favorite parts of the /comic/ - hands down. S...
Page 231
CHAPTER 3 BEGINSWhat's this place? Who's that on the top floor?? What's going on???
Character Design - Dragon Tecktrin
[Key to the Future’s Fate is currently on HIATUS. The story will return with CHAPTER 3 on AUGUST 24TH. In the meantime, please enjoy this CONCEPT ART for the series!]The Champion's partner! I already basically just put Seto Kaiba in my comic, so why not go all the way with it?The Dragon Tecktr...
Thumbnails - Page 235
There are two major guiding factors for me with this chapter. One is telling my comic's story more efficiently. I enjoyed slowing down and smelling the roses (so to speak) with the prior chapter, but I want to push the pacing to be a little quicker going forwards.Secondly, I'm making more of...





























