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nonoplayer

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Progress update

I am still working on the battle prototype in attempt to release it to my Major tier Patrons this weekend. There are a few more things I need to do and test, such as the countering system, bullets' behavior, puzzle integration etc. I think it can be done.Once the battle prototype is released, th...

nonoplayer post 2 New Tentacle Monster Designs from patreon

2 New Tentacle Monster Designs

An offense and a support unit.

nonoplayer post 2 New Tentacle Monster Designs from patreon

2 New Tentacle Monster Designs

Looks like two nice and gentle fellas, especially the one on the right.

nonoplayer post Enemy monster Grenepedes: stats and animation from patreon

Enemy monster Grenepedes: stats and animation

Sharing a freshly made monster animation for an enemy species: Grenepedes, a speed class defense unit. It will be in the battle build prototype releasing in hopefully the first week of Sept.

nonoplayer post 2 New Tentacle Monster Designs from patreon

2 New Tentacle Monster Designs

Thanks to Augustinas! Can't wait to make them alive :)

nonoplayer post Preview of some new Tentacle monsters from patreon

Preview of some new Tentacle monsters

Designed by Augustinas. They are so strangely wonderful! Though only some of these have turned real and becomes part of the game. If some one can pick 5 drafts that have been turned into real assets, I will reveal a monster animation that we are working on ^^

nonoplayer post Two tentacle species: Weta and Scorpse from patreon

Two tentacle species: Weta and Scorpse

AEHentai said he had a lot of fun animating these. I think they turn out as lively as they can be.

nonoplayer post Tentacles Thrive Updates from patreon

Tentacles Thrive Updates

An update is long over due, thank you for all the patience.Here is a new mating scene for Nodder. We have vision for each tentacle monster and its behavior, but this one got a bit complicated. Though after 9 years of animating with Flash, we still get to discover new technique. The outcome is satisf...

nonoplayer post Announcement of new animator! from patreon

Announcement of new animator!

As you all know this game is quite animation heavy, in order to let people experience the game as soon as possible, I am honored to announce that a talented animator, AEHentai, has officially joined to help us! He has been a great help making lively creatures like you see above. I can't apprecia...

nonoplayer post Slime Eye from patreon

Slime Eye

Introducing Slime Eye, a tier 2, intelligence class support unit! It is considered one of the most manipulative species among all. One can say it is Lilith meeting of this specie becomes the turning point for the survival of Humana Kingdom.LoreIntelligence, arguably nature's greatest survival me...

nonoplayer post Core battle test tool  from patreon

Core battle test tool

This is a test tool for me to tackle the most difficult part of the development, the interactions on the battle. This allows me to quickly observe if the behaviors are working as I tweak the codes. It is not the actual build. So please don't mind having 6 lanes, the test sound effects, the layer...

nonoplayer post Lore of four Tentacles species + update announcement from patreon

Lore of four Tentacles species + update announcement

Before helping Lilith to decide which relationships worth investing, one of the thing players can gain knowledge of is by checking out the lore of the species. The species that lack intelligence would bring almost no benefit throughout the game, while those does can alter ending players would unlock...

nonoplayer post Dubois Mating Scene  from patreon

Dubois Mating Scene

Today I would like to introduce Dubois, a tier 2, intelligence class defense unit! It is actually the first tentacle monster that was designed by Augustinas. One can say we have put the most effort on this species to define what is a Tentacle Monster. This animation is crafted by Bao. As a note we s...

nonoplayer post Ally Tier 3 support from patreon

Ally Tier 3 support

A Tentacles species, it was seen in our previous monster stats graph. But to be honest I haven't given it a name yet...

nonoplayer post Always a Good Business Deal v1.06  from patreon

Always a Good Business Deal v1.06

Just some minor updates for user friendliness. It now comes with the following:1. How to Play section,2. Thrust Rhythm indicators are unhidden for all scenes,3. Combination Sheet above becomes standard for all packages.I will be promoting our new game Tentacles Thrive, along with Always a Good Busin...

nonoplayer post Our monster designer introduction from patreon

Our monster designer introduction

Heya~ I would love to officially introduce our monster designer, Augustina, who we are fortunate to acquire after searching through everywhere! Attaching one of his monster draft. As you can see, it is often time difficult to decide which ones I want to put in the game as they are all out of the wor...

nonoplayer post Mating scene from patreon

Mating scene

Animation of Lilith mating with Butanga, a generally solitary and docile Tentacle species. Under some unknown condition, it can turn into an ardent lover!

nonoplayer post Banner Art from patreon

Banner Art

Just adding proper texture on the fonts, making sure people know the main characters other than Lilith.

nonoplayer post Monsters and effects from patreon

Monsters and effects

There are over 60 species of tentacle monsters and 60 species of enemies. Each with their own function on the battlefield, some heal, some deal more damage, some go straight to a type of enemy, some blow up to eliminate whatever it is in front of it!

nonoplayer post Announcement coming up in a few days! from patreon

Announcement coming up in a few days!

Just a heads up for Tentacles Thrive announcement! Lots of features, graphics, and surprises! Stay tune~

nonoplayer post Cheat Sheet for all! from patreon

Cheat Sheet for all!

My sincere aopolgoy for not making any update. However, I have been working behind the scene on my newest title, Tentacles Thrive. It has been designed and redesigned for several times, but not until recently all the gameplay and mechanisms have been finalized, and the progress has been steady and c...

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