LokiVulpix posts
Winter kinda sucks and I’ve been rather slow
Seasonal depression probably, Michigan has been getting a LOT of snow this year, so I can’t go outside as much, been having some other personal issues, the government is, but I’m staying hopeful and I’m not going to just disappear. most of what I’ve been able to do is a lot of minor behind t...
Apple is doing an Apple
thought I’d just note this since I learned of this today, for the like, three or so mac users, even if I did end up fixing my distribution build issues Apple is making it so unsigned applications just, will not be allowed to run, and removing the option for you to tell it you want it to run anyway...
Not much being done right now (holiday season obviously)
but I do want to acknowledge the results of the poll 3.2 feature pollThats crazy, Naga and Wolftaur were neck and neck near constantly, Naga ended up edging out by a single vote in the end. Losing options aren't lost forever they'll be returned to later.And it looks like we gonna be making a...
3.1.3 Fixes
Engine is unchanged since 3.1 you only need to update starbecue.pak if it is already installed If you are coming from older versions and want to read the actual new features rather than fixes, read the 3.1 release postChangesTail Vore now has an interact trigger position when dialogue is disabled fo...
SBQ 3.1.1
No engine changes, if you have 3.1 installed (SBQ Engine 0.2) you will only need to swap out starbecue.pak in your mods folder with the newly provided one ChangesAdded the Locked Settings Enforcer, which is intended for admin usage to lock settings on certain worlds, in depth explanation below.All d...
3.1 Foxes doing Evil Deeds and coming with you and cumming with you
New Features (compared to 3.0)Drip particles for cock and boobs and pussy (amount is configurable in settings)Horny Roleplay animations available when relevant parts are enabledJack OffFinger PussySquish BoobsPrey's state is preserved upon logout, and players will warp with other players.Mini de...
3.1d WIP doing evil deeds
EDIT 2The forgotten version increment is now fixedEngine changesadded object.getOutputNodeConnections and object.getInputNodeConnections (read documentation)fixed identityAnimCustom just not working correctlyadded lua invoke for die and teleportOut to generic player contextsfix back armor animation ...
3.1c WIP
Patreon was having an issue on friday last week so I gave up on it for the weekendI do want to have these actions have sound effects, however I kinda froze when attempting to look anything up, if anyone knows of any stock sound effects that might be good for these animations, tell me where to find ...
3.1 poll is closed and current progress
alright so what were the big winners?In order of what got the most votes Cumming/Masturbate animsPrey come with you when you warp (players crew only)Evil colony deedThose three are the main ones I'm going to shoot for completing this month, part of the work already started a bit before the poll ...
Development starts again in october!
So, reminders, though I doubt anyone forgot.3.0 took about half a year of work fully rewriting everything in the mod to be far far cleaner code wise and function a whole lot better by also being able to modify the engine for how I needed it to behave.The goal for 3.0’s release had been to match ev...
3.0.1 Fixes
Engine ChangesCheck for status based tool suppression is redone when a status inits or clears (Fixes edge case where eggs would error and then disable tools until the next time an egg was broken free from)arm angle transform groups should update immediately (fixes issue where first projectiles from ...
SBQ Dialogue contribution/translation repo
https://github.com/WasabiRaptor/SBQ-DialogueIn past versions of the mod, it was rather difficult for people to contribute dialogue lines or translate any of the text in the game due to how Starbound normally handles things, and how I hadn't originally thought about needing translations, Strings ...
Macos Build doesn't work
anyone who was trying to use the macos build it isn't workingWe're going to figure this out soon, but we at least have an idea as to why it isn't workingMe and Zygan both have a mac, and when we were doing testing we both were building on our own machines, it's likely something in th...
To clear up confusion about the discord
The patreon account linking essentially forces people to join the moment they sub, it doesn't give a choice, and I have to have it to have it auto apply roles.I get easily stressed by a large amount of people joining, so I paused invites for a bit for the major releaseThe base tier doesn't g...
3.1 Feature Poll
Wow! a feature poll!because 3.0 is released properly, that means that the hiatus on feature polls during the complete code refactor is over, and now you patrons can now vote on what features to prioritize again (yay!)Remember, these aren't minecraft mob votes, everything I list in one of these p...
3.0 Release!
Hey there! Its ready! Its stable! Its going to have a public release sometime in the following week once I choose somewhere to host it, or get my own site up.Changelog (from 2.8)removed everythingput everything back inBugfixesYes???????more in depth changelog pending, maybe, if I feel like it For th...
3.0x (Pre-Release)(real)(not fake)(definitive edition)(directors cut)(FINAL MIX)
wow was the last letter I uploaded here 'o' well, huh, anyway, over the past few weeks, one letter per week we've went through pqrstuvw and now we're at x, as for why they weren't getting uploaded, the issues were getting so small and I wanted to iterate through them so fast I wa...
Very very close to release
So this past month I have essentially been doing a new test version every 2-3 days and that was way too frequent for me to be spamming patreon posts but as of now I feel it’s incredibly close to being done proper, as every feature is in and I don’t need to program anything new in, it’s just te...
Been forgetting to put the weeklies here the past few weeks
However, y'all should be happy to know as far as I can tell, it's basically entirely stablepretty soon we should have a pre-release version where everything intended feature wise is done, and it's just a once over for people to try for bugs, though there shouldn't be very manyI'l...
Just gonna ramble out some thoughts
better keep people in the loop for what the general goings on are and what the roadmap isputting a link to 2.8's post because I'm replacing the pinned with this posthttps://www.patreon.com/posts/sbq-2-8-stable-89286306So, 3.0 is quite close to being done, for the past few months it has been,...
Minor apologies
I want to just issue a general apology to people who DM me with issues or comment with issues here and I miss them because patreon is absolutely terrible with notificationsI barely ever see the important notifications when I get any such messages because patreon does not separate notification types,...
SBQ 3.0o wip (getting close to final)
the last major coding task to be done is re-implementing the NPC hunting behavior, which should be so much simpler than the one in the old system since I won't need to spam entity messages to determine someone's prefs and if they're a valid target and all, so it should be far less prone ...
SBQ Weekly 3.0n
bit of a slow week this week but I'm trying to enjoy the weather among other things, outside is a fun gameEngine changes, just bugs reallymade the "processingDirectives" arg in animation josn properties be appended to the image before the tags are replaced, so it's actually useful no...
SBQ Weekly 3.0m
Ok, this one should function# engine changesProperly initialize a variable to false so that the extended lounge object behavior doesn't attempt to run on objects not configured for it so they don't crash the gameStatus effects can have a list of blocking stats defined rather than just a sing...
SBQ Weekly 3.0l
final stretch, I do think I'm going to be finished sometime in aprilengine changes this week were pretty minimal, I only needed to fix a bug where monsters and npcs weren't having the status effect source set from lounge effects which was messing up the script with digest effect, as well as ...
SBQ Weekly 3.0k
Engine changesfixed the drawDrawables canvas method to take scale as an optional argfixed loungable objects to actually use the expanded featureset taken from vehiclesmade the animator handle the tags for <left> <right> being mapped to "front" and "back" depending on the flipadded a ...
SBQ Weekly 3.0j
Firstly, going to note known issues before people tell me about themin most contexts, NPCs are going to say they're missing dialogue, this is fine, I just need to do a restructure to the dialogue tree again (this time won't take several weeks since it's minor changes)anyway, as per usual...
SBQ 3.0ib Wip
Alright, I haven't posted for over a week because the ADHD keeps getting to me and also I was sick so that messed me up but all good now Anyway, as per usual Engine changes firstos.date() was added to the lua whitelist, I'm not sure why it wasn't since os.time() was already available, wh...
So, Starbound is a well made game
Making a separate post just so people seeTurns out starbound probably does something funky and unexpectedly different when a mod is packed into a .pak and when it’s a folder something I’ll look into come Monday Which would finally explain why so many times, things work fine for me, and then sudd...
SBQ Weekly 3.0h
Edit: so to have this function how it functions for me, you have to extract the .pak files I have you put in the mod folder, starbound sure is a well made game that works consistently:)This one seems mostly stable, still not everything there yet, but if you were hesitant to be using the past weeklie...