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theripper93

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theripper93 posts

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3D Canvas 5.1.3

- Fixed camera "shooting up" under some circumstances- Fixed Some particle effects not beeing obscured by FoW- Fixed texture repeat = 1 inconsistent, moved repeat to shader which also means performance optimization- Other minor fixesNEW: Sounds- You can now place\move sounds in 3D- Added &#3...

3D Canvas 5.1.1

- Hotfix for tile particles

3D Portraits 1.5

Added optimizations:- If 3D Canvas is detected 3D Portraits will share libraries with 3D Canvas avoiding loading an unecessary 2mb+ of librearies on startup- If Portraits are disabled (for example if you are just using it for heroforge integration) libraries will not be loaded- If 3D Canvas is detec...

3D Canvas 5.1 Stable

- Cleaned up VFX- Small fixes- Added Tile based Particle effects:Now tiles can emit particles, allowing for custom shaped emitters

3D Canvas 5.0 Testing 11

- Fixed swing\trust vfx- Fixed template vfx interaction with TMFX- New Max instances setting for tiles- Fixed Scale gizmo, it now correctly rotates to follow the tile when a single tile is selected.

3D Canvas 5.0 Testing 10

Fixed vison angle less than 360deg not working correctly Fixed Wind shader not working Fixed gizmo locking up for certain tipes of dynameshRework of shader compile pipelineChanged the ways shaders are compiled, what does it mean? Better performance for shaders (probably marginal) Shaders now only c...

theripper93 post 3D Canvas 5.0 - Testing 9 from patreon

3D Canvas 5.0 - Testing 9

- Added new Token Attachments feature

3D Canvas 5.0 Testing 8

- Added new VFX: Javelin, Starburst, Swing, Thrust- Minor fixes

3D Canvas 5.0 Testing 7

- Fix for a long standing FOW initialization bug that could lead to completely brokeen FOW under certain conditions

3D Canvas 5.0 - Testing 6

- More VFX: Arrow, Bolt, Bullet, Magic ArrowArrows will stick and remain on the target- Minor Fixes

3D Canvas 5.0 Testing 5

- Added new VFX: Ritual, Explosion (JB2A)- Fixed targeting arrow that was broken- Addeed 15 magic signs in thee particles foldeer to use with the new effects

3D Canvas 5.0 Testing 4

- Tweaked Fire and Torch VFX- Added JSON vfx, you can load custom effects made with the QUARKS visual editor- Fixes to vision related to occlusion- Minor fixes- Adjusted autosize settings for VFX for the upcoming Automated Animations release

3D Canvas 5.0 Testing 3

- Fixed FOW\Vision issues- Fixed token ligths not working correctly- Fixed initial lag when moving a token with light- Added new VFX-Minor Fixes

V10 Megapack - May

Pack including all the latest module versions.Click here for information on how to use, install and required dependencies.

3D Canvas 5.0 Testing 1

New vfx are out for supporters!- Added new VFX- VFX are now obscured by FOW- Reworked some VFX to be less performance heavy- Added .attach() method to the Particle3D to attach an effect to a tokenEnjoy and let me know!

3D Canvas 5.0 BETA 2

- Added new particle effects for lights: Mist, Gravity Well, Flamethrower, Electric Burst, Poison Cloud, Wave, Laser, Frost- Added Template VFX automation (dnd5e) - When casting a spell with no duration, a VFX will play and the template will be removed- Internal data structure refactor for the parti...

theripper93 post 3D Canvas 5.0 BETA from patreon

3D Canvas 5.0 BETA

The first beta for 3D Canvas 5.0 introduces the new VFX engine, Happy testing!You can access the new VFX in the Light's 3D Tab!

3D Canvas 4.29

Hopefully final fix for the bug that broke Swift's dungeon set

3D Canvas 4.28

Fix for more edge cases of older bug

theripper93 post 3D Canvas 4.27 from patreon

3D Canvas 4.27

New Dynameshes- Stair Dynamesh- Vines DynameshYou can access the Vines generator in the Asset Browser Procedural tools

3D Canvas 4.26

- Emergency fix for the emergency fix

3D Canvas 4.25

- Resolved critical bug in new implementation that caused issues with some assets

3D Canvas 4.24

- Added new Transmission and IoR sliders in tile configuration to create glass-like materials- Minor fixes- Super secret feature

3D Canvas 4.23

- Added Rock Dynameshes- Added Chain Dynameshes- When closing a polygon, the polygon will highlight in white- Fixed minor issues

3D Canvas 4.22

- Cleaned up Cutscenes- Added Caption to cutscenes- Added immersive mode to cutscenes

3D Canvas 4.21

More Tours\TutorialsAdded tours for every Toolbar Panel, Click the ? button on the header for the tour!Fixed:- It's no longer impossible to select tiles after placing an Effect- First person camera no longer drifts down for small tokens

theripper93 post 3D Canvas 4.20 - Cutscene Engine update from patreon

3D Canvas 4.20 - Cutscene Engine update

This new update adds the Cutscene Engine! Make sure you update the 3D Canvas Mapmaking pack as well!

3D Canvas 4.19

- Added new Jagged dynamesh type for cave generation

Mastercrafted 1.7.8

Added new QOL feature, drag and dropping an item onto a book will create a new recipe with the same name and image as the item and add the item as the recipe result.

3D Canvas 4.18

- Reworked polygon tool- Fixed templates\lights beeing created with 0 size after a template preview workflow from a spell- Fixed Torch animation on lights not working- Switched rendering pipeline so that distance fog is applied after fog of war- Other minor fixes

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