paperbag posts
Status Update 004: Open World Tech, Story Mission 001, Milestone Adjustments
Image: WIP Blockout for the Story Mission 001 area.Enough development has happened that I thought it was time for another status update! We've been hard at work designing and implementing the mechanics that Manhattan depends on to become an open world hub for missions and activities.I. Why One H...
Reward Upgrades for Majors
From now on, Majors will have access to a special form each month that lets them submit ideas and topics for the monthly NSFW bonus illustration. In the future, these will occasionally be allowed for the Monthly Illusts as well. Ideas from these are selected and then put on a poll soon after, which ...
Status Update 003: Manhattan Blockout
WIP on the Manhattan open world area! This map will be expanded later. Manhattan serves as the sandbox area for open world missions. Levels are streamed in chunks so there's no loading screens between sections. Below is an annotated map, it's about 2.2 KM wide and takes about 4:30 to run fro...
Loading Screen Illustration by Kane!
Loading screen illustration by Kane! Illustration loading screens will be implemented in a future build once there's enough art from the random selection algorithm to choose from.
March Captain+ Reward Illustrations Sent!
Check your mailbox, Captains! The NSFW version of the above illustration, and a secret bonus illustration (preview below) has been sent to your inboxes!Lieutenants+ also get a high resolution version of the above illustration.If you somehow didn't get your reward, please send me a message.
Community Spotlight [Feb 2018]
(above fanart by @eb on discord)Here's fanart by @eb and @Sld4751 on discord. Thank you so much!! <3Fanart by @eb:Fanart by Sld4751:I also wanted to thank Krystallize and Shades for covering Mahou Arms on youtube, and Lewdgamer for the article.Thank you!
March Captain+ Reward Illustration WIP
Cropped WIP of one of the two reward illustrations for Captains and up! Captains+ will get the nsfw version of this and another (lewder) bonus illustration!
Poll: HScene Release Policy
Some people don't realize this, but when a game is made the development order of missions and assets don't necessarily occur chronologically, and HScenes are no exception. Right now some of the hscenes are being created without any missions and events to connect them together yet. How do you...
HScene Preview: AM_H_004
Preview for a WIP hscene in progress! No idea where it fits into the story yet. Camera switching functionality has also been added for this scene, will be a staple feature in future scenes, and will eventually be rolled back into the demo hscene.Longer, 1080p60 version of above preview has been sent...
Dev Deep Dive 01: Designing and Programming Moves
Once the basic locomotion mechanics such as running and jumping are implemented, the most important mechanic for an action game is the system behind Moves. In most cases, moves in Mahou Arms are attacks, but parts of the same system are also used for Stagger, Stun, and Dodge* animations. I’m going...
Happy Valentine's Day!
Captains and above should also have received a NSFW version of the above illustration in their inbox! Happy Valentine's Day!
Build 0.0.284 Live!: Transformation System (WIP) (Bleeding)
Bleeding build 0.0.284 is now live for Lieutenants and above! As this is a bleeding-edge build, please use the patcher to update your version to it by clicking the gear and changing the channel to bleeding.This build releases the transformation system out into the wild, marking a major step towards ...
Valentine's Day Bonus Illustration WIP
WIP for a Valentine's Day bonus illustration! As usual, Captains will get a NSFW version.
Public Build 0.0.256 & 0.0.257 live!
Builds 0.0.256 (censored) and 0.0.257 (uncensored) are now available via the launcher! The standalone version of the censored build will also be up in a couple hours.The transformation system hasn't made its way into this build yet as there are still things to fix.Here are the changes / fixes fo...
February Captain+ Reward Illustrations Sent!
Check your mailbox, Captains! The NSFW version of the above illustration, and a secret bonus illustration (preview below, 3 variations) has been sent to your inboxes!Lieutenants+ also get a high resolution version of the above illustration.If you somehow didn't get your reward, please send me a ...
February Captain+ Reward Illustration WIP
Cropped WIP of one of the two reward illustrations for Captains and up! Captains+ will get the uncensored version of this and another (lewder) bonus illustration!
Preview: Transformation System
Preview for the upcoming Transformation System! Works similar to DmC (reboot)'s combat style system. Also shown in this video is a major animation polish pass over all the existing attacks.There are some bugs to iron out, so Transformation won't make it in February's Public build, but th...
Poll: Topic for Dev Deep Dive 001!
What topic would you like the first Dev Deep Dive to be on? It should be published sometime soon after the Feb build update.
Concept Art: Amelia's Dragoon
Concept art for Amelia's Dragoon pistol! Required for some attacks. Currently being implemented.
Poll: Would you guys be interested in a Dev Deep Dive series?
The Dev Deep Dive series aims to breaks down the processes for different aspects of development in the hopes of sharing knowledge. Picture something like the Behind the Scenes featurettes for movies, but more in-depth. DDD would be in article form and posted occasionally so it doesn't take up to...
Amelia Casual Mode Remeshed, Textured & Rigged
Amelia's casual mode is now ingame! The transformation system's animation and programming is now underway.
Character Art: WIP on Amelia's Casual Mode
Working on modeling out Amelia's casual skin, so that she can transform mid-combat!I sketched this concept earlier to figure out the look of her transformation necklace.Also, a small status update:To follow the milestones set a couple days ago, greyboxing of the Manhattan map will be pushed to s...
Concept Art: Amelia Casual Mode
Concept art for Amelia's casual look, which is being modeled as we speak. Once it's done, work on the transformation mechanic can continue!
Status Update 002: Upcoming Milestones, Explaining the Base HQ
Now that the first version of the demo is out and development is moving, I thought this would be a good time to explain what our plans are for the next couple months.I thought the best way to do this is to list out our upcoming milestones. For the non-software developers reading, milestones are shor...
Build 0.0.215 Live!: Battle Damage, Gallery Mode v.1 (Bleeding)
Build 0.0.215 is now live for Lieutenants and above! As this is a bleeding-edge build, please use the patcher to update your version to it by clicking the gear and changing the channel to bleeding. This build addresses feedback regarding 0.0.206 and 0.0.207, especially regarding the Hgame portion. M...
Concept Art: Amelia Battle Damage
Some concept art for Amelia's battle damage models! Modeling has started and will be implemented soon.
Status Update 001
Thanks for all the feedback! There will be a new Bleeding build on Saturday to address some feedback. Here's what will be in the build:H-Game changes:Note: I tried removing the QTEs in the middle altogether, but it got too boring, so the QTEs became much easier instead. Let me know how this feel...
Demo 001: Training Day Live!
It's actually already on the about page, but here it is! A lot of work went into this. I hope you enjoy it! I can't really show it without potentially getting the post taken down, but this contains lewd content.Patcher DownloadStandalone DownloadRelease Notes (v.0.0.206 and 0.0.207)ControlsR...



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