albron posts
Testing the posing in Zbrush.
I was a bit frustrated by the rigging in Blender.Rigging is to apply an armature, like a skeleton, to the model. Tjis way, you can pose him, as if it was a doll. But with the muscles of my men, it didn't look really natural.So creating the pose directly in Zbrush, and sculpting the response of t...
The whole body with this new face
And testing a new way of lighting.August 2012
A rework of the face
Texturing is a long process... :-)August 2012
Another view, another light
Going a little further in the sculpting and the posing...2012
Against the wall.
The armature was ok with Peter 4.0.2012
The steampunk mechanic
Another scene more complex2011
Peter 4.0 The whole body with the new face
And testing a new way of lightingAugust 2012
Curtis 1.0
Curtis also was a model based on Peter 3.0.2011
Kurt
Kurt was the first nex character based on Peter 3.0. I was sculpting the face in Zbrush.2011
Peter 3.0 Montage
2011
Peter 3.0
As I lst everything, I had to restart from zero.And I wanted to change the style direction of all this. I wanted something funnier...I came back to that kind of renders for my current work...2010
Another view of this character
All this work dissapeared in a hard drive crash... I lost all my work from this time...2010
First test in Blender
FIrst attempt to rig a model in Blender... It was not really great... :-)2010
Second attempt in Zbrush...
Whole body. This was actually Peter 2.02010
worship in the stairs (cropped)
Poser workSFW version





























