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Progress

Hey all... Sorry I've been so quiet. I've just finished syncing up all of the raw motion capture clips to the dialog. The whole animation is about six minutes long, which is longer than I intended.. I was shooting for 4 to 5 minutes. The last animation was a three parter at seven minutes lon...

CGMan post Some (Potentially) Very Good News! from patreon

Some (Potentially) Very Good News!

I was surprised with a Storm update today.. After months and months of hope and wait. In the update notes it specifically lists the bug that was causing me all the problems was addressed. So I'm very excited we can have some true self-collisions! The rig I created is easily transportable for use...

Waiting For Voice Part 2

I finally heard from her:My sincere apologies for not keeping you updated. I had to leave town for personal matters which took me away from my studio. I’m back and sitting down to record right now.

CGMan post Waiting For Voice from patreon

Waiting For Voice

Hey all... Nadia's voice actor hasn't delivered her recording yet.. But as I have script and all I started putting together the set. Here's a look at it so far. Hopefully she will deliver her recording soon. I don't think she would stiff me at this point.

CGM - Release #067 (Feb. 2022)

Hello this is an advance post for a future release. I've just updated the catalog so check that out for a better overview of these; you may need to refresh the page. Send me a private message if you have any questions. Thank you so very much for your support, without it, these fun animations wou...

Nadia Update

I've been told I will have Nadia's voice recording in 24 hours. :)

CGMan post 059-061 Raina's Story Continues Trailer from patreon

059-061 Raina's Story Continues Trailer

I just finished this trailer for Raina's sequel animation. Unfortunately I am not allowed to log back into my CGMan google account to put it on to YouTube. That really sucks.. Does that mean I'm locked out of it forever?? Do I need to make a new YouTube account? Sigh.I used a semi-new gas si...

Flash Version of Raina Sequel Only 2 Parts

I THINK this is because the seven-minute video clip is too long for Flash. I cannot get all three parts to play right. Part 1 and Part 1 & 2 play fine but 3 doesn't play well.I do believe this will be the last animation to have a Flash version. Very few of you are asking for them, and as Flash w...

Have I Missed Anyone?

If you have donated anything and were expecting me to send you Raina's Sequel animation (or any other animation), please leave me a message. Thank you!

Raina being sent out

I'm working on getting Raina out to all of you who chose to receive her. It will probably take longer than a day. I am going through my database so I should get to everybody, but feel free to send me a private message if you have any confusion of if you are going to get her or not... if you want...

Sounds

Hey all,Rendering is all done, I'm just working on finishing the sound effects. Won't be long now.

I'm so sorry, I need a little more time

Let me explain: No, there's no time, let me sum up:When I was doing Raina's cloth sim for her top, I was using a sphere model to spot-fix any time the cloth started to behave badly. I told the sphere to be a collision model and I could animate it to pop the cloth back out where it belonged.I...

Happy New Year!

Hey everyone! Raina's big rendering sequence finished, but there were some problem frames I had to re-render here and there. Some unexpected issues like her skin poking through the clothes when she flexed. So it looks like she will need another day or so of render fixes. I also need to finish th...

CGMan post Bit of an Update from patreon

Bit of an Update

Howdy!First of all, Raina's animation render is on frame 11770 out of 12575... So about 93.5% complete.So with Nadia I have rigged a divider line... Well, let me back up.. The reason why I have been able to "break the size barrier" with Nadia is because I've figured out a way to chea...

CANkles

Ladies and Gentlemen,My most sophisticated ankle rig ever.

Nadia Clavicles Rig

Howdy,Here's a little clip showing the deformations related to her clavicle animation for any possible angle. I've been wanting to set up a sort of universal body rig that I can recycle for many characters. Could this be the one? We'll see.. Hope so. :)Now that this is set up I will be m...

Still No Storm Love

Unfortunately my tests did not reveal any more progress with Storm. I'm convinced it's bugged. Here's a look at the test animation, converted to use my cloth sim instead of Storm.

CGMan post Oh My Goodness, Storm Works After All? from patreon

Oh My Goodness, Storm Works After All?

Wow.. An eagle-eyed friend of mine, fellow Storm user spotted this setting... Un-Stick By Velocity Threshhold. This means if something is moving too fast, the stick feature disables. If this is the case, all I need to do is make sure this number is ridiculously high, and everything will be golden. C...

Nadia's Bones

In case you wanted to see how she's progressing...Raina's big animation is 75% done rendering.

Spiney

Meet my new character, Spiney. Say hello to the good people, Spiney!"Hello, folks!"All things spine-related are now rigged. I'm going to try some things different on this one.. I am going to keep the spine rigging in a separate scene.. Then I'll bake out the spine results and load th...

CGMan post New Hardware from patreon

New Hardware

Thank you all for your support.. I just ordered this Keyboard/Mouse/Video switchbox so I can more easily move back and forth between the two computers. THANK YOU!!!

Growth-Ready Milestone

I've just finished reshaping all of the many, many polygons of Nadia's muscular body into the thin body. She is now growth-ready.

CGM - Release #066 (Dec. 2021)

Hello this is an advance post for a future release. I've just updated the catalog so check that out for a better overview of these; you may need to refresh the page. Send me a private message if you have any questions. Thank you so very much for your support, without it, these fun animations wou...

CGMan post Final Bits from patreon

Final Bits

Got this part all detailed up yesterday.

CGMan post Nadia's Early Public Preview Preview from patreon

Nadia's Early Public Preview Preview

Howdy! I just finished rendering this image on my slow machine. I did so at ultra high quality and it took about four hours to render(!). I am going to put text on it and then post it to places like DeviantArt. But here is an unobstructed preview of her before I do so. Enjoy!EDIT: Obstructed preview...

CGMan post Progress Update! from patreon

Progress Update!

Hi there!Raina's rendering is roughly 62% complete.. Chugging away on the faster machine.I have finished sculpting the final details of Nadia's muscular body; the non-flexed version. The above image does not have the final displacements applied. I am currently painting the veins. Shown above...

CGMan post Nadia & Raina Progress from patreon

Nadia & Raina Progress

Hey all!I'm really loving how Nadia is shaping up. She's huge. I wanted to thank you all for carrying me on this journey. I think Nadia is going to be a big leap forward in tech.. Really impressive gal. And you all made it possible. Thank you for your support on all of this!Raina's 2nd a...

CGMan post Nadia Got Bigger from patreon

Nadia Got Bigger

This is a very early, very rough sculpt. Hopefully you can tell I am trying to push the envelope in terms of muscle size on this one. With my patented self-collision trick in the sims it should work well (or if Storm comes in clutch unexpectedly).

Nadia Retopology Complete*

*After I sculpt up her muscular body I may need to add more geometry detail, but her body polygon density is fairly dense; that's why it takes as long.Her boobs look like they are in zero gravity because they need to be like this before physics is applied.EDIT: Some further tweaks/adjustments

Weird

I'm getting weird motion artifacts while I am retopologizing Nadia's sculpt.

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