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Abbys_Cat

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Abbys_Cat posts

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Would You Give me a Ride? - All rooms and the game are completed.

I've just finished all the coding and rendering, and I've already implemented them into the game. Now, I just need to add sound and translate it.

Would You Give me a Ride? - (Beta Version/Room 1 and 2)

Here's a BETA version of the game, with just 2 rooms. The game doesn't have sound yet because I only add sound at the end, so test it out and let me know what you think.Mediafire: https://www.mediafire.com/file/oksk3aaxhjomkq0/WouldYouGiveMeARide-1.0BETA-pc.rar/file

Abbys_Cat post Devlog #25 - Room 2 completed. from patreon

Devlog #25 - Room 2 completed.

Another day, another room. I finished room 2, and now I'm starting on room 3 and the last one. Haha, this project is taking longer than I thought it would.

Abbys_Cat post Devlog #24 -  Room 1 completed. from patreon

Devlog #24 - Room 1 completed.

Just finished the story and mechanics of Room 1. Now onto the other 3 rooms. As I mentioned, this game will be short but slightly larger than the previous spin-off.The most complicated part is cutting everything out and organizing it on the screen for a point-and-click game, but it's a learning ...

Abbys_Cat post Devlog #23 -  Hub completed. from patreon

Devlog #23 - Hub completed.

Today I took the day to create the entire interface for the hub and navigation. I'm thinking about adding a simple quest system, or maybe not. Anyway, here it is.Note: Ignore the background music; I was listening to random songs on YouTube :D

Abbys_Cat post Devlog #22 -  A little more progress. from patreon

Devlog #22 - A little more progress.

Today I finished the intro and the hub where you can go to 4 mini stages before completing the game. It's not much, but it's some progress! :D

Abbys_Cat post Devlog #21 - Another day completed. from patreon

Devlog #21 - Another day completed.

Today was a very productive day. I finished the entire interface, rendered the beginning of the game before reaching the point-and-click part, and created the girls. Tomorrow, I'll start developing the scenarios.

Abbys_Cat post Devlog #20 - Another parallel game. from patreon

Devlog #20 - Another parallel game.

Here I am again, to create another short horror spin-off game. This is to improve my skills and also to prevent myself from getting bored of my main project. This often happens with many porn game developers; when they focus too much on just one project, they either abandon it or end up making it po...

Abbys_Cat post My New Second Chance [EP4] from patreon

My New Second Chance [EP4]

Finally, EP4 is ready. Of course, this EP was shorter than usual because this time I focused a bit more on improving the game interface, among other things.What's new?Advancement in the story, of course.246 words.221 renders + Other small images.1 Photo for the gallery.Android PortEnglish, Frenc...

Abbys_Cat post Devlog #19 - EP4 is Almost Ready. from patreon

Devlog #19 - EP4 is Almost Ready.

EP4 is almost complete, I just need to code and fix a few things. Unfortunately, this EP will be shorter than the others, as I focused this time on improving the game's HUD and fixing some other things, as well as adding, of course, the achievements system. I hope you forgive me :)

Abbys_Cat post Devlog #18 -  Starting Work on EP4. from patreon

Devlog #18 - Starting Work on EP4.

I was supposed to take about 3 days off, but I can't stay still for long. So today, besides adding the achievements system and improving the "About" section of the game, I started the renders for EP4. I hope to calm down more tomorrow, lol, I need to relax.

Abbys_Cat post Devlog #17.1 - New "About" section for my games. from patreon

Devlog #17.1 - New "About" section for my games.

I always found the Ren'Py "About" system a bit generic, so I ended up using this one here. It will be better for crediting people with Neko Patreon in my game, and it will also look more visually appealing.

Abbys_Cat post Devlog #17 -  Achievements System. from patreon

Devlog #17 - Achievements System.

Today, before going to bed, while tinkering here and there, I thought it would be better for the game to also have an achievements system. So I ended up implementing it. Over the days, I'll add achievements throughout EP1 to 3. It won't be necessary for you to replay when EP4 comes out, but ...

Abbys_Cat post One Day For Salvation #3 - Completed from patreon

One Day For Salvation #3 - Completed

After a few busy days and a lot of rendering and coding, I finally finished the first spin-off of MNSC that is not related to the game's story. I said I would do it in a week and I did it in less time. Now I'm going to take 2 to 3 days off and start EP4 of My New Second Chance. Thank you for...

Abbys_Cat post One Day For Salvation #2 - Almost finished. from patreon

One Day For Salvation #2 - Almost finished.

As I said, this is a quick project, so I'm almost done. Once I finish, I'll post it here, then after a few days on itch.io, I'll officially start working on EP4 of MNSC.

Abbys_Cat post One Day For Salvation #1 -  A Small Beta For The Patreons. from patreon

One Day For Salvation #1 - A Small Beta For The Patreons.

As I mentioned in the post below, this project will be just a short one, which will help me better understand the tool to bring more quality to my main work. However, since I haven't finished it yet, I'm providing a short version here for the Patreons to test and give me feedback on the proj...

Abbys_Cat post Devlog #18 - A short but important project. from patreon

Devlog #18 - A short but important project.

Another new project, a short spin-off of sexual horror from My New Second Chance. I intend to finish it in a week and post it here. This project will serve for me to improve on point and click mechanics, as well as rendering sex scenes and other things. So no, I won't abandon My New Second Chanc...

Abbys_Cat post My New Second Chance [EP3] from patreon

My New Second Chance [EP3]

After some headaches with the new mechanics and other things, EP3 is finally ready.And what's new in this EP3?:Advancement in the story, of course.4,419 words.381 renders + Other small images.Android PortPoint and Click System - Now you'll be able to interact with some scenarios to observe a...

Abbys_Cat post Devlog #17 - EP3 is finally complete. from patreon

Devlog #17 - EP3 is finally complete.

After a few headaches with the new mechanics, EP3 is finally complete. I just need to translate it and create the APK versions to post here. Stay tuned.

Abbys_Cat post Devlog #16 - Gallery System from patreon

Devlog #16 - Gallery System

Added a simple gallery system where you can collect renders of both the main girls and other random girls. You can acquire some of these renders by playing the point and click mode.Note: The photos in the video are just placeholders.

Abbys_Cat post Devlog #15 - All renders for EP3 are Ready. from patreon

Devlog #15 - All renders for EP3 are Ready.

After a few scares and headaches with my coal-powered PC, I managed to render all the renders for EP3. Now, all that's left is for me to write and put everything in place to compile the game. EP3 will be released soon.

Abbys_Cat post Devlog #14 - Basic Point and Click System 2 from patreon

Devlog #14 - Basic Point and Click System 2

After tinkering here and there, I reached a usable point in the game. In EP3, players will be able to interact with some things in the environment. This serves to give the player a bit more "freedom" and adds an extra element to the game.Of course, I don't consider this a sandbox, nor do...

Abbys_Cat post Devlog #13 -  First Sex Render. from patreon

Devlog #13 - First Sex Render.

Today I took the day to render the first sex scene, and who would've thought it would be almost 100 renders just for that. But it served as an experience since I had never done sex scenes in Koikatsu before. It was a good learning process, and it will be useful for future scenes. :D

Abbys_Cat post Devlog #12 - Basic Point and Click System. from patreon

Devlog #12 - Basic Point and Click System.

Today I took the day to test some things and decided to implement a simple point and click system so that in some occasions during gameplay, the player interacts with the environment to make the game more fun. It's not a sandbox, just a simple system of clicking on objects.Note: This video doesn...

Abbys_Cat post Devlog #11 -  A little Scare... from patreon

Devlog #11 - A little Scare...

I woke up and tried to turn on the computer, but it wouldn't display anything. I got a little scared, so I had to open it up and check, and it turns out the graphics card was already in bad shape. Now it's even worse, but for now, I can still continue with the project.GT 710, don't fail ...

Abbys_Cat post Devlog #10 -  Story Evolution. from patreon

Devlog #10 - Story Evolution.

I'm evolving the story. The MC's family will temporarily move to a house with a larger plot of land until the MC can save up enough money for a better and more traditional Japanese house. Of course, in this EP, there will be the arc of the MC in school, meeting girls, helping other girls, an...

Abbys_Cat post Devlog #9 - Starting development on EP3. from patreon

Devlog #9 - Starting development on EP3.

After a few days of pause, I started development on EP3. In this next episode, the MC will meet more important girls for the present and future story, along with other beings who will help him on his journey.I hope my PC can handle all of this, hehe.

Abbys_Cat post My New Second Chance [EP2] from patreon

My New Second Chance [EP2]

It's about time! The EP2 is finally finished.The EP2 is finally ready! In this EP, you'll see new girls and the introduction of something that will be common in the game, which is... Alright, here are the updates for EP2: 326 Render Android Port Compressed images without loss of quality, whi...

Abbys_Cat post Devlog #8 - The Ep2 is almost finished. from patreon

Devlog #8 - The Ep2 is almost finished.

I've finished rendering all the assets for EP2. Now, I'll start coding and translating to release it here. Hopefully, it won't take too long.

Abbys_Cat post Devlog #7 - Divine Optimization. from patreon

Devlog #7 - Divine Optimization.

Today I took the day to look for some options to optimize the images of the game. The game was already getting to 1.2GB in size, so after some searching, I found the perfect tool. I used it, and now the game is less than 400MB with no loss of quality. :D

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