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naelstrof from patreon

naelstrof

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naelstrof posts

Posts: 116 Files: 167
naelstrof post Animation Technology from patreon

Animation Technology

Clicky! VLink to video: http://koboldkare.com/1XOYeWdHhG.mp4Clicky! ^A friend of mine gave me some really powerful animation tech.It reuses jiggly motions, mixes them, and blends between them while just driving some IK targets. It works great to get all these randomly proportioned kobolds to do some...

naelstrof post Multiplayer! from patreon

Multiplayer!

Clicky! VLink to video: http://koboldkare.com/osfolo.mp4Clicky! ^It's a bit of a mess, but multiplayer does actually work! You can make private games, or join public lobbies with other players.Right now the only way to communicate is with your bodies-- so be nice!

naelstrof post Reagant Rework from patreon

Reagant Rework

Clicky! VLink to video: http://koboldkare.com/TiBLc3ZfE0.mp4Clicky! ^Took a while, but the reagant system rework is finally done. This means that chemcials can be easily added and removed, they have unique translations for each supported language, they serialize easily, they support heat changes and...

naelstrof post KoboldKare is on Steam from patreon

KoboldKare is on Steam

Clicky! VLink to video: http://koboldkare.com/koboldkare_com.mp4Clicky! ^Hello I'm Naelstrof and I'm working on KoboldKare. Which you can find on Steam here.It's been on Steam for a while, but I realized its really hard for people to figure that out because I made such a lame release a l...

naelstrof post Kobold Icecream! from patreon

Kobold Icecream!

Clicky! VLink to video: http://koboldkare.com/kXfkNQf8si.mp4Clicky! ^Icecream is in the game. It makes Kobolds fat!I first made a pretty subtle blendshape, but one of my users let me know that they could do a much better job. (Thanks Dr. 0range!)So now you can get some really plus sized body shapes ...

...Ultimate POWER! (PostyBirb)

I've been really upset with how most of my social media doesn't support mp4/webm.As a game developer all of my content is best viewed in motion. Most of the posts I want to make are 10-20 second videos with short descriptions. Which leads to me not posting very often because patreon requires...

naelstrof post Working showers! from patreon

Working showers!

Clicky! VLink to video: http://koboldkare.com/Ss2vOeuvRv.mp4Clicky! ^After making a big mess, showers will actually clean you now!I'm actually proud to say that this works entirely within existing systems-- Generic usables, generic VFX graphs, generic audio sources, and generic fluid volumes. Th...

naelstrof post Night Monster from patreon

Night Monster

Clicky! VLink to video: http://koboldkare.com/QsIkpSWAxm.mp4Clicky! ^Don't stay up too late, or the night monster gets you!It used to just deal 9999 damage to objects outside (causing kobolds to gib), but now it actually accumulates grabby hands that whisk you to another dimension.

naelstrof post Kobold Painting! from patreon

Kobold Painting!

Clicky! VVideo link: http://koboldkare.com/hS2iHCKrnC.mp4Clicky! ^I'm trying something new! I'm posting from a mysterious social media duplicator (PostyBirb!). This is kind of a test so hopefully everything looks okay! If it works you can expect many more posts from me (Though I should proba...

naelstrof post Ragdoll physics polish from patreon

Ragdoll physics polish

Video link, clicky! vhttp://koboldkare.com/Fw5B88CAGw.mp4Video link, clicky! ^Ragdolls work with penetrators, and seamlessly transition between full-fledged player and total ragdolled physics object.I'm sure it'll be subject to more polish in the future, though for now it's good enough t...

naelstrof post Control rework, +Graphics from patreon

Control rework, +Graphics

Okay this was a long time coming, after seeing users fumble around with the controls, and with having localized strings available-- I was thinking of adding hints to the controls to pop up.After studying how other games do it (in particular I looked at Apex Legends). I realized most buttons that nee...

naelstrof post Language Localization! from patreon

Language Localization!

This was a fairly heavily requested feature, and with the control rework I thought it would be a good idea to finally get it out of the way.Translations are mostly machine translated, though character dialogue are ignored while dialogue is finalized with them.If you'd like to help with translati...

naelstrof post KoboldKare Patch 28.10.2020 from patreon

KoboldKare Patch 28.10.2020

This month I've been trying to pave way for full blown multiplayer-- This has so far been a really good decision because it's forcing me to clean up how objects interact, and clean up the structure of things. My code is getting cleaner and easier to work with as I approach actual multiplayer...

Volumetric Clouds

http://koboldkare.com/wzaAgS081N.mp4(Video link above, clicky!)I implemented this so quickly I almost forgot to post about it.Using code by Sebastian Lague, and a video that accompanies it-- I was able to create a URP render feature to get volumetric clouds into KoboldKare!I added cloud shadows to t...

naelstrof post New Casino WIP from patreon

New Casino WIP

If you noticed the casino is missing in the build, it's due to it being replaced! Firgof is on the task and they're an incredible environment artist who's gone above and beyond with making a believable location in KoboldKare!Here's a couple of screenshots of the new casino (in progre...

naelstrof post Daytime 8 WIP from patreon

Daytime 8 WIP

Another track that's in progress by the amazing 1029Chris, hopefully you'll hear it in game soon!

Player is now a Kobold.

http://koboldkare.com/hbAVCNFBsR.mp4(Video link, clicky! ^)Players used to be a special object that I hand-tuned to feel good to move around and interact with the world, and had a fraction of the features of a typical Kobold.This becomes a problem with multiplayer because that means that players wou...

Infinite decal tech.

http://koboldkare.com/pSNnarrkgK.mp4(Video above, click!)On the transition to URP, I lost the ability to use high definition individual decals. Though I realized the way I was doing decals on skinned mesh renderers are capable of working on anything...I whipped up a strategy where I re-use the atlas...

Multiplayer tests

(That's a video above, patreon isn't smart enough to embed it, sorry! Just click the KoboldKare button.)Here's a link to the video just in case: http://koboldkare.com/1NusuSYs1k.mp4I've been avoiding it this whole time because I thought it would be too much work, but it turns out it ...

naelstrof post KoboldKare Update 30.9.2020 from patreon

KoboldKare Update 30.9.2020

Last month I was discovering a lot of users were completely unable to play the game, some of them even had VR-ready modern hardware!I made the difficult decision to downgrade to Unity's URP pipeline. This means no more volumetric lights, ambient occlusion, and some other fancy effects.However, t...

KoboldKare's Vimeo account was deleted! (Whoops!)

My bad, I didn't realize they didn't allow for kobold titty. I'll be spending time setting up a different way to view all the videos I've uploaded in the past. (I've got archives of each one, it'll just take a while for me to dig them up.)Gosh it sure would be nice if Patreon...

naelstrof post KoboldKare Patch 31.8.2020 from patreon

KoboldKare Patch 31.8.2020

New Features: New genitalia variations (equine flared, tapered). You can now freeze grabs by holding m1 then pressing m2. Tails can be grabbed and pinned just like any other limb now. Added various sound effects, UI prompts to help indicate which buttons can be pressed. Kobolds now start flaccid, me...

naelstrof post Physics locking/freezing. from patreon

Physics locking/freezing.

Got a feature good enough to show off, still needs a lot of work, but it's good enough that I put it in the recent build.Basically any item you can grab and hold with mouse 1, you can then also press mouse 2 to "freeze" it.This includes things like Kobolds, dildos, and their limbs! You c...

KoboldKare July ChangeLog

Here's the changelog of all the stuff I did in July, I tried to keep it to only interesting stuff, so I've glossed over lots of bugfixes.This month was mainly to stabilize and polish, starting August I think I'm ready to do another broad stroke of content! Online Substance texture genera...

naelstrof post Physics tweaking... again. from patreon

Physics tweaking... again.

I learned to treat dick penetrations as actual typical collision solving.Typical collisions, for example with a flat surface and a cube, are solved a bit like this:Within a single timestep, the first thing that you do is make sure both rigidbodies are not overlapping by depenetrating them, then you ...

naelstrof post Paving way for Kobold species! from patreon

Paving way for Kobold species!

There's only two types so far, but they have optional balls, and they also now have flaccid animations!All you gotta do is grab and shake a Kobold around, it'll get them excited.

naelstrof post Procedural Textures! from patreon

Procedural Textures!

I've been noticing people sharing the game because it's DRM free, but it's a bit difficult to share because it's kinda big (~480mb)...So I made a mad-scientist choice to literally remove most of the textures from the game-- and I succeeded! Muahahaha!Your game will now generate the t...

naelstrof post Flasks aim at the cursor now. from patreon

Flasks aim at the cursor now.

Flasks now try to stay upright, they also attempt to aim at whatever the cursor is!Should be a lot easier to aim the flasks, especially when you're holding multiple flasks.

naelstrof post Fluid mixing from patreon

Fluid mixing

Dragging a flask onto an attachable causes it to draw out some fluid for more accurate mixing! (Currently this includes boobs, other flasks, the grinder, and even fruit).Finally you can properly load flasks full of fluid from the grinder.In the future I'm planning on a mixing tank as well so ext...

naelstrof post Rotate by holding R from patreon

Rotate by holding R

I implemented a rotation button, it's far, far easier to manipulate objects now.You can rotate props you're grabbing by holding R.Tapping R will lock the current rotation as well, a very useful feature indeed!

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