naelstrof posts
Animation Technology
Clicky! VLink to video: http://koboldkare.com/1XOYeWdHhG.mp4Clicky! ^A friend of mine gave me some really powerful animation tech.It reuses jiggly motions, mixes them, and blends between them while just driving some IK targets. It works great to get all these randomly proportioned kobolds to do some...
Multiplayer!
Clicky! VLink to video: http://koboldkare.com/osfolo.mp4Clicky! ^It's a bit of a mess, but multiplayer does actually work! You can make private games, or join public lobbies with other players.Right now the only way to communicate is with your bodies-- so be nice!
Reagant Rework
Clicky! VLink to video: http://koboldkare.com/TiBLc3ZfE0.mp4Clicky! ^Took a while, but the reagant system rework is finally done. This means that chemcials can be easily added and removed, they have unique translations for each supported language, they serialize easily, they support heat changes and...
KoboldKare is on Steam
Clicky! VLink to video: http://koboldkare.com/koboldkare_com.mp4Clicky! ^Hello I'm Naelstrof and I'm working on KoboldKare. Which you can find on Steam here.It's been on Steam for a while, but I realized its really hard for people to figure that out because I made such a lame release a l...
Kobold Icecream!
Clicky! VLink to video: http://koboldkare.com/kXfkNQf8si.mp4Clicky! ^Icecream is in the game. It makes Kobolds fat!I first made a pretty subtle blendshape, but one of my users let me know that they could do a much better job. (Thanks Dr. 0range!)So now you can get some really plus sized body shapes ...
...Ultimate POWER! (PostyBirb)
I've been really upset with how most of my social media doesn't support mp4/webm.As a game developer all of my content is best viewed in motion. Most of the posts I want to make are 10-20 second videos with short descriptions. Which leads to me not posting very often because patreon requires...
Working showers!
Clicky! VLink to video: http://koboldkare.com/Ss2vOeuvRv.mp4Clicky! ^After making a big mess, showers will actually clean you now!I'm actually proud to say that this works entirely within existing systems-- Generic usables, generic VFX graphs, generic audio sources, and generic fluid volumes. Th...
Night Monster
Clicky! VLink to video: http://koboldkare.com/QsIkpSWAxm.mp4Clicky! ^Don't stay up too late, or the night monster gets you!It used to just deal 9999 damage to objects outside (causing kobolds to gib), but now it actually accumulates grabby hands that whisk you to another dimension.
Kobold Painting!
Clicky! VVideo link: http://koboldkare.com/hS2iHCKrnC.mp4Clicky! ^I'm trying something new! I'm posting from a mysterious social media duplicator (PostyBirb!). This is kind of a test so hopefully everything looks okay! If it works you can expect many more posts from me (Though I should proba...
Ragdoll physics polish
Video link, clicky! vhttp://koboldkare.com/Fw5B88CAGw.mp4Video link, clicky! ^Ragdolls work with penetrators, and seamlessly transition between full-fledged player and total ragdolled physics object.I'm sure it'll be subject to more polish in the future, though for now it's good enough t...
Control rework, +Graphics
Okay this was a long time coming, after seeing users fumble around with the controls, and with having localized strings available-- I was thinking of adding hints to the controls to pop up.After studying how other games do it (in particular I looked at Apex Legends). I realized most buttons that nee...
Language Localization!
This was a fairly heavily requested feature, and with the control rework I thought it would be a good idea to finally get it out of the way.Translations are mostly machine translated, though character dialogue are ignored while dialogue is finalized with them.If you'd like to help with translati...
KoboldKare Patch 28.10.2020
This month I've been trying to pave way for full blown multiplayer-- This has so far been a really good decision because it's forcing me to clean up how objects interact, and clean up the structure of things. My code is getting cleaner and easier to work with as I approach actual multiplayer...
Volumetric Clouds
http://koboldkare.com/wzaAgS081N.mp4(Video link above, clicky!)I implemented this so quickly I almost forgot to post about it.Using code by Sebastian Lague, and a video that accompanies it-- I was able to create a URP render feature to get volumetric clouds into KoboldKare!I added cloud shadows to t...
New Casino WIP
If you noticed the casino is missing in the build, it's due to it being replaced! Firgof is on the task and they're an incredible environment artist who's gone above and beyond with making a believable location in KoboldKare!Here's a couple of screenshots of the new casino (in progre...
Daytime 8 WIP
Another track that's in progress by the amazing 1029Chris, hopefully you'll hear it in game soon!
Player is now a Kobold.
http://koboldkare.com/hbAVCNFBsR.mp4(Video link, clicky! ^)Players used to be a special object that I hand-tuned to feel good to move around and interact with the world, and had a fraction of the features of a typical Kobold.This becomes a problem with multiplayer because that means that players wou...
Infinite decal tech.
http://koboldkare.com/pSNnarrkgK.mp4(Video above, click!)On the transition to URP, I lost the ability to use high definition individual decals. Though I realized the way I was doing decals on skinned mesh renderers are capable of working on anything...I whipped up a strategy where I re-use the atlas...
Multiplayer tests
(That's a video above, patreon isn't smart enough to embed it, sorry! Just click the KoboldKare button.)Here's a link to the video just in case: http://koboldkare.com/1NusuSYs1k.mp4I've been avoiding it this whole time because I thought it would be too much work, but it turns out it ...
KoboldKare Update 30.9.2020
Last month I was discovering a lot of users were completely unable to play the game, some of them even had VR-ready modern hardware!I made the difficult decision to downgrade to Unity's URP pipeline. This means no more volumetric lights, ambient occlusion, and some other fancy effects.However, t...
KoboldKare's Vimeo account was deleted! (Whoops!)
My bad, I didn't realize they didn't allow for kobold titty. I'll be spending time setting up a different way to view all the videos I've uploaded in the past. (I've got archives of each one, it'll just take a while for me to dig them up.)Gosh it sure would be nice if Patreon...
KoboldKare Patch 31.8.2020
New Features: New genitalia variations (equine flared, tapered). You can now freeze grabs by holding m1 then pressing m2. Tails can be grabbed and pinned just like any other limb now. Added various sound effects, UI prompts to help indicate which buttons can be pressed. Kobolds now start flaccid, me...
Physics locking/freezing.
Got a feature good enough to show off, still needs a lot of work, but it's good enough that I put it in the recent build.Basically any item you can grab and hold with mouse 1, you can then also press mouse 2 to "freeze" it.This includes things like Kobolds, dildos, and their limbs! You c...
KoboldKare July ChangeLog
Here's the changelog of all the stuff I did in July, I tried to keep it to only interesting stuff, so I've glossed over lots of bugfixes.This month was mainly to stabilize and polish, starting August I think I'm ready to do another broad stroke of content! Online Substance texture genera...
Physics tweaking... again.
I learned to treat dick penetrations as actual typical collision solving.Typical collisions, for example with a flat surface and a cube, are solved a bit like this:Within a single timestep, the first thing that you do is make sure both rigidbodies are not overlapping by depenetrating them, then you ...
Paving way for Kobold species!
There's only two types so far, but they have optional balls, and they also now have flaccid animations!All you gotta do is grab and shake a Kobold around, it'll get them excited.
Procedural Textures!
I've been noticing people sharing the game because it's DRM free, but it's a bit difficult to share because it's kinda big (~480mb)...So I made a mad-scientist choice to literally remove most of the textures from the game-- and I succeeded! Muahahaha!Your game will now generate the t...
Flasks aim at the cursor now.
Flasks now try to stay upright, they also attempt to aim at whatever the cursor is!Should be a lot easier to aim the flasks, especially when you're holding multiple flasks.
Fluid mixing
Dragging a flask onto an attachable causes it to draw out some fluid for more accurate mixing! (Currently this includes boobs, other flasks, the grinder, and even fruit).Finally you can properly load flasks full of fluid from the grinder.In the future I'm planning on a mixing tank as well so ext...
Rotate by holding R
I implemented a rotation button, it's far, far easier to manipulate objects now.You can rotate props you're grabbing by holding R.Tapping R will lock the current rotation as well, a very useful feature indeed!






















