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[RB2 Shaders] DBColorZ Compatibility File

This will let you use DBColorZwith my shader, to edit the colors and material properties. This includes stuff like hair color, skin color, rim light intensity, emissive strength, mask intensity etc. Basically every property my shader is using.The instructions are in the .zip.Make sure you drop RB2_P...

Gogeta RB1 Shader + Extra Color Pallets

Collection of presets that will be bundled with Gogeta, using Ultima's DBColorZ mod, out on GB extremely soon. I just need to fix an issue with skin tone consistency and he'll be out, hopefully this weekend.RB1 Shading, Pale SSJ hair, RB2 Accurate Colors, Misc forms, Alt pallets, etc. It&#39...

Carbon post [RB2 Shaders] Scouter Vegeta 0.6 WIP from patreon

[RB2 Shaders] Scouter Vegeta 0.6 WIP

Merry Christmas pt2This is a WIP for testing, using this with vegeta (super) may cause it or the other to break.*heads up, this will mess up Z vegeta's materials for now, as they both share the same materials.

Vegeta (Super) 0.83 showcase

Carbon post [RB2 Shaders] Vegeta (Super) 0.85 Pre-release from patreon

[RB2 Shaders] Vegeta (Super) 0.85 Pre-release

0.85: fixed ssj hair not rendering0.84: fixed black spots on battle damaged skin. works with whis gi now.0.83: restored rim lighting (outer glow) from screenshots. UE and base versions properly separated again.0.8: fixed an issue where materials would not load, please redownload!hey yall, i managed ...

Carbon post [RB2 Shader] Status 12/20/24 from patreon

[RB2 Shader] Status 12/20/24

Hey yall, just a quick update. I've been asked to do Gogeta next, so I'll go ahead and start on packaging him into a standalone. I'm also getting ready to post Kefla and Trunks on GB (You can find them on my feed if you haven't).Let me know what you're interested in after Gogeta?...

Super Trunks (Z) vs SSJ4 GT Goku

https://www.patreon.com/posts/rb2-shaders-pre-117518253

Carbon post [RB2 Shaders] Trunks Pre-Release Demo v.07  from patreon

[RB2 Shaders] Trunks Pre-Release Demo v.07

Trunks pre-release is here! This includes everyversion of Trunks. Sword/Melee/Super/Kid, in every form. Try it out, let me know if you're having any issues. Reminder this is WIP.-----------Known Issues:Trunk (Z)'s jacket randomly has darker line marks.Missing skin texture on Trunks (Super)&#...

Carbon post [RB2 Shaders] Trunks Update! from patreon

[RB2 Shaders] Trunks Update!

So, I was able to pack trunks into a separate mod, and will be dropping the alpha pre-release shortly. Kelfa is basically ready for a full drop, there's just some issues with her skin brightness i'm still figuring out.I also made a more RB2-accurate, glow in the dark cheeto puff shader for t...

[RB2 Shaders] Who should I drop after Kefla?

Carbon post Trunks (Sword) from patreon

Trunks (Sword)

Carbon post [RB2 Shaders] Lighting Fix from patreon

[RB2 Shaders] Lighting Fix

The fix for models becoming overexposed was omitted from the kefla prerelease, I'm currently packaging it for the next prerelease.Until then here are some comparison screens from the main project to illustrate the difference, Goku (after/before) is also using a newer version of the shader.----Th...

Carbon post Super Vegeta and A17  from patreon

Super Vegeta and A17

Carbon post Skin Material Edit from patreon

Skin Material Edit

Skin and (especially) faces are no longer blindingly overexposed, or darkened by certain game states like transformations/supers/sparking mode etc. Also some other small edits to the smooth material to address some of the "plastic-ness".

Carbon post Goku (Super)  from patreon

Goku (Super)

Carbon post SSJ4 Goku from patreon

SSJ4 Goku

Carbon post MUI Goku from patreon

MUI Goku

Carbon post Super Saiyan Goku (Mid) from patreon

Super Saiyan Goku (Mid)

Carbon post Gogeta (Blue) from patreon

Gogeta (Blue)

Angry Kamehameha (Goku - Mid)

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