Aonbarr Cartography posts
Shrine of the White Sun 2.0 (30x30, 200px)
I've actually been enjoying working with Forgotten Adventures' winter assets so much that I think I'll be a little sad once I've finished the areas I can justify covering in snow. Such is life, I suppose!Just to follow up on my last post, this is the last full map I'll be posting...
Krezk Gate (30x30, 200px)
Edit 01/02/2022: Updated to standardize formats and style, and made some other minor visual improvements.-----Original Post:I really like snowy landscapes in fantasy media, so I've been looking forward to working with Krezk and the other snowy areas featured in the module, though since I'd n...
The Black Carriage (4x6, 200px)
Continuing with my previously mentioned vehicle tokens, this is a token for the Black Carriage players can encounter along the Old Svalich Road. I've made variants with/without horses, interior/exterior, and day/night, to give you as much freedom as possible. If requested, I can also include a t...
Berez - The Swamp Fane 2.0 (30x30, 200px)
There's not a lot to the standing stones in Berez in the module as it's written, but DragnaCarta's Curse of Strahd Reloaded guide breathes some much needed life into the area. As such, I'm providing multiple versions to reflect the stages of the guide - a simple map of the area, a ma...
Ezmerelda's Wagon Token (4x7, 200px per Square)
A little while back, there was some conversation in the Curse of Strahd Discord regarding tokens for the Black Carriage on the Old Svalich Road. Prompted by this conversation, I decided to make tokens for some of the vehicles in the module - the Black Carriage, Ezmerelda's Wagon, the boats from ...
Berez - Marina's Monument 2.0 (30x30, 200px per Square)
You can download all my previous Curse of Strahd maps, including my original Complete Curse of Strahd Map Pack (done in the default Dungeondraft style and featuring every map from the module) and my Curse of Strahd 2.0 map pack here, but eventually, all my maps will be available through zip files at...
Death House 2.5 (22x32, 200px)
Edit 18/01/2022: Updated to standardize formats and style! Original Post:You can download all my previous Curse of Strahd maps, including my original Complete Curse of Strahd Map Pack and my Curse of Strahd 2.0 map pack here. The Curse of Strahd 2.0 map pack is still underway, but I will occasionall...
Baba Lysaga's Creeping Hut Token 2.0
I've made Baba Lysaga's Creeping Hut available as a token - since it can move around, I felt it would make more sense this way than built into the map. If there's enough interest, however, I can make a version of my Swamp Encountermap to bake the token into.I've made a few variants o...
Berez - Swamp Encounter
While the previous map was for the approach to Berez, this is for any combat encounters that might occur away from any of the major landmarks. I'm also going to put together a token for Baba Lysaga's Creeping Hut, rather than a regular map, since the Hut can move.I recently noted I was going...
Berez - Swamp's Edge (30x30, 200px)
I'm still figuring out how best to represent the Bogs of Berez with the assets I'm using now, but this is where I'm at right now - this was a trial run of sorts for Berez proper. I hope you like it!My maps are made with assets fromForgotten Adventures, Tom Cartos, and AoA, and they come ...
Argynvostholt 2.0
So, this was a big one. I couldn't even tell you how many hours this took over the last two weeks, but I am thoroughly exhausted. I've been a little anxious about how long it's been since I posted my last map, so last night I sat down for a six hour map-making marathon and finished it of...
Argynvostholt Preview
Hi folks!I just wanted to post a preview of the first floor of Argynostholt for my patrons, as this one is taking a little longer than usual and I wanted to keep you updated - this is a large area, and I'm trying out some new things with it. Because of the increased attention to detail (and the ...
Going Forward - Patron Feedback Requested!
Hi folks!I'm just posting to give you, my Patrons, an opportunity to voice your opinions on a few things.I've spoken to some of the folk in the Curse of Strahd Discord, and they had some suggestions for how to proceed with my maps going forward. If you have any other ideas (or any concerns r...
Yester Hill - Copse of the Gulthias Tree 2.0 (& the Shrine of the Mountain Fane)
Edit 03/07/2022:An updated version of this map can be found here.-----You can download all my maps for free here, and you can find this specific set here.For my final installment in Yester Hill, we come to the Copse of the Gulthias Tree. I've made a version with treetops, and a version that will...
Yester Hill - Druid's Circle 2.0
My maps are made with assets fromForgotten Adventures, Tom Cartos, and AoA, and they come with grid/gridless, day/night, PNG/UVTT, and full-size/70 pixels per square size variants.
Yester Hill - Berserker Cairns
As was the case with the Vistani Camp, where I divided it into the camp itselfand Kasimir's Hovel, I'll be splitting Yester Hill into several parts - the Berserker Cairns on the hillside, the Druid's Circle, and the Grove of the Gulthias Tree.My maps are made with assets fromForgotten Ad...
Wizard of Wines Winery 2.0 (40x35, 200px)
Edit 06/02/2022: Thanks to u/The_Ugly_DM on Reddit, who has provided his single-scene Foundry VTT build for this location! You'll need to use the Adventure Importer/Exporter, Levels, and the Better Roofs modules to use his build, and unfortunately, it only works with the Forge. It can still be u...
Old Svalich Road Encounter (30x30)
Taking a short break from module-specific maps, I decided to make a map for a random encounter along the Old Svalich Road, which should suffice for any random encounter in a dark forest location. I've also made the map available without treetops, and I've provided the trees as a transparent ...
Lake Zarovich 2.0 (20x100, 160px)
Edit 02/02/2022: Updated to standardize formats and style, and made some other minor visual improvements. Provided a version with and without the rowboats, and updated the boat tokens you can download here. There's no UVTT file for this map, since there are no walls, and I had to export it at 16...
Vistani Camp 2.0
The second, more substantial part of my divided Vistani Camp map. You can find Kasimir's Hovel here. It's unlikely your players will need a battlemap that features the insides of Luvash's wagon or the treasure wagon, but you never know. I didn't include horses in any of these maps as...
Kasimir's Hovel 2.0 (10x12, 200px)
Edit 31/01/2022: Updated to standardize formats and style, and made some other minor visual improvements.----- Original Post:You can download all my maps for free here, and you can find this specific set here.As with my original, completed collection of Curse of Strahd maps, I'll be cutting some...
Coffin Maker's Shop 2.0 (13x17, 200px)
Edit 31/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I've included WebP files for the crates (and a broken variant for them), for extra player immersion!-----Original Post:You can download all my maps for free here, and you can find this speci...
Wachterhaus 2.0 (28x16, 200px)
Edit 30/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I also redrew the token for Nikolai Wachter's corpse, as although my drawing skills are lacking, it's still an improvement over the original, which was drawn using the Pattern Shape Tool...
Burgomaster's Mansion 2.0 (32x16, 200px)
Edit 28/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I've also included WebP files for the rug Victor uses to hide his teleportation circle, and for the chandelier in the dining room.-----Original Post:Today we have the Burgomaster's Mansi...
Update Re: Curse of Strahd 2.0 UVTT Files
Hi folks!It was recently brought to my attention that some of the UVTT files for the Curse of Strahd 2.0 maps aren't working as intended. That is, any maps with multiple levels featuring walls or lighting were only carrying the wall and lighting information for the base layer.The good news is th...
Vallaki Town Square 2.0 (30x30, 200px)
Edit 31/01/2022: Updated to standardize formats and style - honestly, there's a lot I'd like to do differently with this one, but the work required in updating it would be on par with just making it from scratch. So, naturally, that's what I plan to do - I'm going to make a new town ...
St Andral's Church 2.0
Edit 28/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I will probably come back to this area later though, as I feel Vallaki would likely have a larger church than Barovia, and the grave assets available with the version of Forgotten Adventure asse...
Blue Water Inn 2.0 (30x18, 200px)
Edit 06/02/2022: Thanks to u/The_Ugly_DM on Reddit, who has provided his single-scene Foundry VTT build for this location! You'll need to use the Adventure Importer/Exporter, Levels, and the Better Roofs modules to use his build, and unfortunately, it only works with the Forge. It can still be u...
Vallaki East Gate 2.0 (30x18, 200px)
Edit 20/01/2022: Updated to standardize formats and style made some other minor visual improvements, and added a WebP file for the trees and their shadows, so you can set them as overhead tiles in Foundry!-----Original Post:So, we've finally made it to Vallaki - I'm aware there are a lot of ...
DragnaCarta's Forest Fane 2.0
Edit 19/01/2022: Updated to standardize formats and style, and added a WebP file for the trees and their shadows, so you can set them as overhead tiles in Foundry!-----Original Post:It's unlikely your players will find themselves engaging in combat at the megaliths by Old Bonegrinder, but this w...


























