hyperdeep posts
Trouble aFOOT (haha but no it's bad news)
Dear my precious coomstomers,I've taken the decision to pause billing for the month of March. This means that any current patrons will not be charged tomorrow for the upcoming month. New patrons will still be charged upfront so be careful.I am currently in the middle of revamping HYPERDEEP's...
Window 2 da soul [Engineering build 0.3.8ap]
It's 5am y'all and I've been working on le game for approximately 20 hours straight to get this update out before the end of the month rolls over. All for you my kings.[Changelog]Mechanics:+ Fixed bug where tongue was clipping through lips+ Mouth now aligns more nicely making insertion e...
Bubbling [Engineering build 0.3.7ap]
A very merry Christmas and a splendid new year to all of you! I know you're itching to know so I won't keep you waiting for an answer: no I did not add a Santa hat to the game, that would be blasphemous, and also too late because it's already the 31st. To find out what I did add this mon...
COVER IT UP [Engineering build 0.3.6ap]
Damn looking fresh my man!If you're currently thinking "Fuck I loved staring at man-ass the entirety of this last year!", then don't worry, because you can take the clothes off if you want to.The other major addition this month is the new radial menu, opened with the right mouse butt...
BOO! CREEPY CONTENT!
Hope you're all having a frightfully festive halloween. Here's a little pack of seasonal accessories to theme your ghoulish coom sessions a bit. Nothing too major, just a bit of fun.And herein lies the strength of the new addon system: just 5MB to get your hands on the latest gear instead of...
OOOOH [Engineering build 0.3.5ap]
Look who we have here...A warm welcome to any new patrons this month, and my continued gratitude to all of my long time supporters.Last update brought with it the very exciting capability to import skeletal meshes into Hyperdeep, but I didn't explain how that actually works or provide any exampl...
This and that, tit for tat [Engineering build 0.3.4ap]
Surprise! September update coming at you fast and loose.I was originally planning to split this update into two parts spread throughout the month of September, but got too engrossed in development to really find a nice stopping point, so its all been rolled into one.This month brings with it a nice ...
Here comes tha money (4k)
Oh my god it's a Hyperdeep-tier reward in the wild! Who could have seen this coming?!
Look who's talking now [Engineering build 0.3.3ap]
Well that was harder than I thought it would be.LINK TO BUILD BECAUSE PATREON DOESN'T LET YOU POST BOTH AN IMAGE AND A LINK IN THE HEADERAs it turns out, the dialogue system in SDT (which I have been aiming to maintain compatibility with) is a lot more complicated than I had previously thought. ...
Look who's talking [Engineering build 0.3.2ap]
My apologies for the last update not having a changelog accompanying, today's post includes a consolidated changelog for both this and the previous build.[Changelog]Mechanics:+ Dialogue! - Yet another step on the long journey to reach feature parity with SDT. This update (or, more correctly, the...
i really hope I scraped this in on time
eyo changelog and explanation very soon ;)I think part of my charm as a developer is how unprofessional I am
I'll be there
Hey all, just a quick post to let you know that I will release a new build in the next couple of days (just before the end of the month) focusing primarily on dialogue.I still have not adopted a rigid schedule for updates, aside from simply putting out at least one a month. For a while I was followi...
Secret capabilities
Hello coomboys and coomgirls. I'm afraid today's post does not come with a build, but it does come with a way to extract just a little bit more customizability from the current version of the game.In the new designer menu you will most likely have seen several new options that allow you to c...
The wise man built his house upon the rock
My apologies to all of you for just throwing out the previous build without explaining what it contained. I was rushing to get it done before the end of the month and it ended up taking me until 3am to fix a compilation bug that I ran into.This month has been very hard work, but very rewarding too, ...
0.2.99ap
eyo I just spent hours fixing compile bugs and now I'm going to sleepchangelog and maybe a hotfix in the morning ;)
OUCH! [BLEEDING EDGE BUILD 0.2.9ap] [the BLEEDING EDGE means it will cut you]
It's been a very long time since I've posted a build, so I decided that I wanted to push this one out today no matter what state it was in. Thankfully it's not a complete and utter mess, but it is not intended for daily driving yet and you should only check it out if you want a sneak pee...
Building Bridges (data tables, data tables, data tables!)
A happy end of the month to you all, my wonderful patrons. I bring for you today, unfortunately not an update (yet), but simply good tidings of things to come (soon).Hyperdeep is currently in a state of significant dismantlement, as I sweep back through all the old menu blueprints and restructure th...
My name is Hyper and I'm here to say, I didn't die in real life and here's an update [Engineering build 0.2.8ap]
Hey and howdy everybowdy.My apologies that this is only a small update, mainly reimplementing body scaling that was removed the build before last, plus a selection of other small things. Next update (end of the month hopefully) should see some more obvious changes.[Changelog]Customization:+ Previous...
Hairy situation [Engineering build 0.2.7ap]
Just about sneaking in before the end of the month to give you lot a second April update. Now is that value or what.This one's pretty overdue: new hair! For a game that is ostensibly founded on the principle of customizability, Hyperdeep has had a whopping 2 hairstyles to choose from for far too...
Lil bit of this, lil bit of that [Engineering Build 0.2.6ap]
[Edit] Link replaced with hotfix 0.2.6.1ap to fix broken bathtime hairstyle, also adds 2 "peace sign" hand positions just for the sake of it[Edit 2] Link replaced with hotfix 0.2.6.2ap to fix issues with materials after leaving the FBX addon menu and something else which I've already for...
The here and now
My warmest of welcomes to any new patrons who have joined since my last update. Thank you kindly for your investment in my work.Over the last few days I have been addressing a few areas of Hyperdeep's development.Some exciting: the physically animated tongue is coming along, and I've also be...
The 7-11 update [Engineering build 0.2.5ap]
My new place doesn't have internet yet so I'm uploading this build from my phone across the street from a 7-11. It was also developed on a shitty folding table so in general it's been pretty ghetto.This build adds hand action.There's actually a lot that's changed under the hood b...
Tongue-tied
Super quick post just to assure you that I am alive and there will be a patron build released this week.Sorry for the silence the last couple of weeks; I've been moving house.Trust me though you're going to like this one. I somehow fixed the fucked up physics and now I can do soft dicks and ...
Handicraft [Hotfix build 0.2.4.1ap]
Quick hotfix build that addresses some minor issues I encountered while writing the addon tutorial. If you want to follow that tutorial make sure you download this version first.
Getting Crafty
As mentioned in the latest build post, I have been working on an updated tutorial on how to use external models as addons inside HYPERDEEP. That tutorial is now in a state that I consider to be ready for wider consumption, and the game itself is also, finger's crossed, stable enough for people t...
Wet Weekend [Engineering build 0.2.4ap]
An update!The recent issue with the FBX plugin was actually mainly affecting in-editor play, meaning that I couldn't really work on anything surrounding FBX imports until it was fixed. While I waited I decided to work on shiny shinies and added sweat to HD-chan's skin shader. Really "swe...
Waitan'
Hello allJust wanted to make a post to keep those of you not on the Discord informed about what is currently going on. Basically the latest update busted up the FBX import functionality because of a bug in one of the plugins the game depends on and the latest version of Unreal. The dev is aware and ...
What goes around comes around [Engineering build 0.2.3ap]
You have no idea how long I have spent working on cum simulation at various points during the development of Hyperdeep. I could tot it up and give you a rough estimate of the number of hours, the number of days, but you wouldn't really feel it. Waking up and sitting at the computer and desperate...
Update 0.2.2ap [Engineering build]
Your big titty demon elf goth gf, sireThe game's CTR went from 2.81% to 5.08% on Itch, so it definitely was worth changing the cover image.I'm sorry for the stupid multi part upload again. I'll investigate setting up itch integration with patreon very soon.[Changelog]Mechanics:+ Freecam ...
For actual
I really wasn't expecting to actually be doing a render so soon after promising high-res versions of renders as a reward, and before you say anything, the image this was rendered for is 630x500, so a 1080p wallpaper IS high-res, relatively speaking...


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