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AAF Test Build - Beta 29

## [Beta 29] - 2018-10-19### Changed- AAF_ActorBusy so that it is added to the actors as soon as StartScene is called.- Optimized actor scan functions.### Added- F10 starts a megaScene, adding all nearby actors (incomplete and buggy but testing needed)

AAF Test Build - Beta 28

## [Beta 28] - 2018-10-16### Fixed- Issue with equipment being the wrong appearance and getting duplicated.- Pip-boy not appearing when remove_pipboy setting at false.

AAF Test Build - Beta 27

## [Beta 27] - 2018-10-13### Fixed- Issue causing many custom equipment to fail equip/unequip. Appeared to affect items in ESL-flagged plugins.

AAF Test Build - Beta 26

## [Beta 26] - 2018-10-13### Added- meta setting. See SceneSettings docs. A String that can be anything the mod author wants. This is sent out with various events and is for indicating custom qualities of the animation to functions receiving events.- Some missing races from the raceData XML- AAF_Gen...

dagobaking post AAF Beta 25 from patreon

AAF Beta 25

## [Beta 25] - 2018-10-07### Fixed- Issue with Nora and Nate default outfit equipment handling.- Issue causing Error 039 when a furniture was searched for and not found. Thanks to Egoballistic for helping to set up a test for this.- Install success message box showing null for GUI visibility toggle ...

dagobaking post AAF Beta 24 from patreon

AAF Beta 24

## [Beta 24] - 2018-10-04### Fixed- Issue preventing locationObject from working.- Issue with ESL not working when more than one installed.- Issue with entering power armor after animations. Now actors only re-enter power armor if AAF caused them to exit power armor.### Added- furniturePreference se...

dagobaking post AAF Beta 23 Released from patreon

AAF Beta 23 Released

## [Beta 23] - 2018-10-01### Added- Routine to allow referencing CC plugins.- Linked clothes in equipment manager for handling multi-slot outfits.- join API. This allows actors to join currently running animations. It is not a new API function but expanded capability of StartScene. If you run StartS...

Test Build - AAF Beta 22

## [Beta 22] - 2018-09-26### Fixed- Issue causing CTD when StartScene was used### Added- Italian translations. Thanks to AnaCostia Feuerschwinge!

Test Build - AAF Beta 21

## [Beta 21] - 2018-09-25### Fixed- Issue with positions not being available when conflicting furniture references installed.- Error message when no suitable positions found for a formation.### Changed- UI spacing to allow 2 character stat short-labels.- UI placement to prevent overlap with vanilla ...

Test Build - AAF Beta 20

## [Beta 20] - 2018-09-23### Added- UI visual adjustments- Wizard menu optimizations to make it feel snappier.- Equipment Manager. Rough version for testing review.- pdf user guide thanks to RitualClarity, forgets and others contributing to the guide!### Fixed- Various UI state issues### Changed- Th...

Test Build - AAF Beta 19

## [Beta 19] - 2018-09-18### Added- Iconified actor status.- Icons to positionTree UI. Default icons in place. Custom icons possible (see docs).- Stat bars in place of stat values. Negative minimum values are accounted for.### Fixed- Issue causing the position setting to cause a random position for ...

Test Build - AAF Beta 18

## [Beta 18] - 2018-09-16### Removed- Placeholder demo XML files (they are still available as an optional install in AAF installer): AAF_actionData.xml, AAF_actorStatData.xml, AAF_expressionData.xml, AAF_nameData.xml, AAF_narrationData.xml, AAF_overlayData.xml, AAF_reactionSetData.xml, AAF_soundData...

Test Build - AAF Beta 17

## [Beta 17] - 2018-09-14### Fixed- UI state handling when switching between position trees and regular positions.### Added- New versioning arrangement. Removed version setting. Added GetVersion and GetBuild to API.- Formations. A way to have multiple actors run solo animations in a predefined forma...

Test Build - AAF Beta 16

## [Beta 16] - 2018-09-10### Added- Keyword iteration in morph copy. This should fix problem of some morphs not appearing during animations.

Test Build - AAF Beta 15

## [Beta 15] - 2018-09-09### Changed- Key system so that the UI instructions reflect the keys selected in the settings. Also allows translation of key instructions.- UI wording.### Added- Player Stat mode. Lists the player characters AAF stats.- Sorting stats by priority attribute. See docs.- Showin...

Test Build - AAF Beta 14

## [Beta 14] - 2018-09-07### Added- Player is highlighted on landing in the wizard actor selection stage.- priority attribute to settings XML. This allows creating additional settings XML files with sub-sets of settings. At boot-up, AAF will use the setting from the file with the highest priority at...

Test Build - AAF Beta 12

## [Beta 12] - 2018-09-04### Added- Cycle tag filter in wizard.- Exception routine to copy instead of move the Pipboy. To hopefully avoid permanent delete of Pipboy paintjobs. (will still not show paint job during animation).- remove_pipboy setting. If true, the pipboy is removed from the PC during ...

Test Build - AAF Beta 11

## [Beta 11] - 2018-09-02### Fixed- ChangeSetting. Needs to only receive values in string format. Now should properly convert the strings for use in Flash.### Added- Revisions to the auto-scaling feature.- Blocking for all vanilla skin ARMO equipment.- UI: Home key now is used purely to toggle UI vi...

dagobaking post AAF Beta 10 from patreon

AAF Beta 10

## [Beta 10] - 2018-08-30### Fixed- Bug related to player remaining blocked from animations as if still in an animation.### Added- ChangeStat to the API. Allows changing an AAF stat on a specific Actor.- Optional tag XML. Provides an additional way for a mod author to add tags that are external to t...

dagobaking post AAF Beta 9 from patreon

AAF Beta 9

## [Beta 9] - 2018-08-30### Added- Array of installed positions and their tags within OnAAFReady output.- AAF_ActorBusy keyword. Is applied when an actor is actively in an AAF scene. Gets removed when the scene is over.- Routine to reset on reload actors that might have been in an AAF scene at the m...

dagobaking post AAF Beta 8 from patreon

AAF Beta 8

## [Beta 8] - 2018-08-28### Added- Transferring of Factions to the doppelganger. May be crucial to some third-party mods.### Fixed- Another try and addressing CTD when referencing actor list in OnSceneInit error.

Test Build - Beta 7

## [Beta 7] - 2018-08-26### Added- Small fixes here and there.- frameDuration attributes to valueNode and animationNode. Also, a default_frame_duration setting. These are to alter framerates per animation in case non-standard FPS is used.### Fixed- Various issues with positionTree transitions.

Test Build - AAF Beta 6

## [Beta 6] - 2018-08-23### Added- Small fixes here and there.- Tag filtering. See "includeTags" and "excludeTags" within SceneSettings documentation.- Transition handling for animation switches (quick switching during animation and positionTree switches)- Flavor animation handling i...

Test Build - Beta 5

## [Beta 5] - 2018-08-21### Fixed- Issue causing random position selection to fail.### Added- Small fixes here and there.- Saving of stats to ActorValues at the end of animations.- GetActorData Function and OnActorData Event to the API. Allows retrieving AAF data about a specific actor.

Test Build - Beta 4

## [Beta 4] - 2018-08-08### Added- Small fixes here and there.- New XML type: keywordwatch - This allows defining a list of keywords that get copied to the body double from the PC during animations. See docs for example structure.### Changed- Doppelganger process to use different sources to copy fro...

Test Build - Beta 3

## [Beta 3] - 2018-08-07### Added- Small fixes here and there.- Improvements to routine that blocks unwanted equipment copies.- Setting that allows sending the in-game debug output to the Papyrus log.- Setting that controls a delay before reEquipping the actors after an animation completes.### Fixed...

Test Build - Beta 2

## [Beta 2] - 2018-08-03### Added- Small fixes here and there.- OnAAFReady Event now sends out an array of all Races used in currently installed animation packs.- SceneSettings, GetSceneSettings and StartScene to API. StartScene replaces QuickScene and StartSceneByPosition. It is a more scalable sol...

dagobaking post Now in Beta! from patreon

Now in Beta!

## [Beta 1] - 2018-07-27### Fixed- Issue causing quests to stall after running an animation.### Added- Actor array to error event data so that mods using AAF can do clean-up/reset on affected actors if needed.- isHidden attribute in position XML. This is for hiding positions from gameplay if they sh...

dagobaking post Alpha 81 Posted from patreon

Alpha 81 Posted

This is primarily just a quick update to be compatible with the latest game update:## [Alpha 81] - 2018-07-26### Changed- Compability for game version 1.10.106, F4SE 0.6.11 & LooksMenu 1.6.10### Added- Additional body double clean-up aimed at addressing issues with deleted body double populating que...

dagobaking post Ideas and Troubleshooting? from patreon

Ideas and Troubleshooting?

I wanted to reach out to Patrons to encourage you to send me your ideas for AAF and/or any bugs that you would like to see fixed.As a thank you for your support, I will give additional consideration to your ideas and prioritizing fixes that you are looking for.Please keep anything posted on this Pat...

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