Ashif posts
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PBD | Pysical Based Dynamics | Simulation Stages | UE4 Niagara Tutorial
outVel = myVel;int pNum;PAR.GetNumParticles(pNum);for(int i=0; i<pNum; i++){bool myBool;float3 OtherPos;PAR.GetVectorByIndex<Attribute="Position">(i, myBool, OtherPos);float3 OtherScale;PAR.GetVectorByIndex<Attribute="Scale">(i, myBool, OtherScale);float3 localVec = OtherPos - myPos;...





























