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CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 26 - Build Options from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 26 - Build Options

This is the 26th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, we will implement a system to show the build options on the action panel, when we select an actor or actors with the ability to build buildings. I can...

Unreal Engine 5 Real Time Strategy Game with C++ - Part 25 - Action Panel UI

This is the 25th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, we are going to work on the action panel. This will usually include build options and other actions the selected characters can perform. As the first ...

CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 24 - Place Buildings - Location Validation from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 24 - Place Buildings - Location Validation

This is the 24th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, we will work on how to validate the ground underneath for building placement. If we select a place where we can't place the building, the building...

CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 23 - Place Buildings from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 23 - Place Buildings

This is the 23rd part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, we are going to start working on the building placement system. In this episode, we will explore how to go into the building placement mode and how to...

CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 22 - Use Faction Colors in UI from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 22 - Use Faction Colors in UI

This is the 22nd part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, we are going to work on how to reflect the faction color of the selected actor in the UI. Here the profile icon/ character icon of the selected charac...

CodeLikeMe post Unreal Engine 5 - Skill Tree System - Save and Load - Action RPG #169 from patreon

Unreal Engine 5 - Skill Tree System - Save and Load - Action RPG #169

This is the 169th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will look into how to save and load skill tree system we have implemented. So we will save all the details of the activated skills and when we load the game next, the game will read from th...

CodeLikeMe post Unreal Engine 5 - Skill Tree System - Multiplayer Replication & Upgrades - Action RPG #168 from patreon

Unreal Engine 5 - Skill Tree System - Multiplayer Replication & Upgrades - Action RPG #168

This is the 168th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will look into how to replicate the skill tree system we have implemented so that we can use the skill tree to upgrade character abilities and attributes in a multiplayer game. Also we will...

CodeLikeMe post Unreal Engine 5 - Skill Tree System - Health Upgrade - Action RPG #167 from patreon

Unreal Engine 5 - Skill Tree System - Health Upgrade - Action RPG #167

This is the 167th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to continue with the health upgrade skill we started implementing in the last episode as the first skill in our skill tree. Here we will add a MaxHealth attribute to the BaseActor...

CodeLikeMe post Unreal Engine 5 - Skill Tree System - Activate Skills - Action RPG #166 from patreon

Unreal Engine 5 - Skill Tree System - Activate Skills - Action RPG #166

This is the 166th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to create our first skills for the skill tree system. Here we will create 2 health upgrade skills and associate them as the first 2 skills in the skill tree. We will implement a ...

CodeLikeMe post Unreal Engine 5 - Character Leveling System Replication - Action RPG #165 from patreon

Unreal Engine 5 - Character Leveling System Replication - Action RPG #165

This is the 165th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to work on replication of character leveling system we have implemented. This will allow us to use the character level system in a multiplayer game. Also we will look into some o...

CodeLikeMe post Unreal Engine 5 - Skill Points - Action RPG #164 from patreon

Unreal Engine 5 - Skill Points - Action RPG #164

This is the 164th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to implement skill points in our game. The way skill points work is, when the player collect more than 1000 experience points (XP), player will be levelled up to the next level a...

CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 21 - Actor Details Panel from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 21 - Actor Details Panel

This is the 21st part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, we are going to implement an actor details panel. When we have selected multiple actors, a simple icons that represent all the selected actors along w...

CodeLikeMe post Unreal Engine 5 - Tabbed In-game Menu - Action RPG #163 from patreon

Unreal Engine 5 - Tabbed In-game Menu - Action RPG #163

This is the 163rd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to implement a tabbed in-game menu for our game. Here on top, there will be a horizontal list of buttons that represent each tab and by clicking on them, we would be able to open...

CodeLikeMe post Unreal Engine 5 - Drag and Pan/Drop UI Widgets - Action RPG #162 from patreon

Unreal Engine 5 - Drag and Pan/Drop UI Widgets - Action RPG #162

This is the 162nd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to implement a way to click and drag the UI to allow player to pan the UI around. This is required to allow player to pan around the skill tree. We have created the Skill Tree UI...

CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 20 - Unit Selection Rules from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 20 - Unit Selection Rules

This is the 20th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on rules for unit selection. Here we are referencing age of empires selection system. 1. Through box selection we can only select characters...

CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 19 - Faction Interface  from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 19 - Faction Interface

This is the 19th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on a C++ interface for faction interface and a data table that contains data related to factions. Faction interface will be used to check th...

CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 18 - Faction Colors  Material Setup from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 18 - Faction Colors Material Setup

This is the 18th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on the required material setup to support having different team or faction colors for characters in the game. As in many strategy games like...

CodeLikeMe post Unreal Engine 5 Image Gallery Widget from patreon

Unreal Engine 5 Image Gallery Widget

In this episode of unreal architectural design viewer, I am going to implement a photo gallery or image gallery widget. This will be used with the design viewer system we have been working on.password=CLM_PhotGal

CodeLikeMe post Unreal Engine Radial Progress Widget Tutorial  from patreon

Unreal Engine Radial Progress Widget Tutorial

In this unreal engine tutorial, I am going to implement a radial progress bar (circular progress bar) widget using UMG. Here we will create a UI material that programmatically create a progress bar and it will be embedded into a UI widget that can be used as a circular progress bar.

CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 17 - HUD - Show Different Character Types  from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 17 - HUD - Show Different Character Types

This is the 17th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how to have different character types in game. Data related to each character type will be defined in a data table and the HUD will pull ...

CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 16 - HUD - Show Selected Actors from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 16 - HUD - Show Selected Actors

This is the 16th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how to show the selected characters in the HUD. When you drag mouse click and select multiple characters with box selected, multiple icon...

CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 15 - Hud Layout - Resource Counters  from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 15 - Hud Layout - Resource Counters

This is the 15th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to start implementing the HUD of our RTS game. Here we will reference age of empires. We will implement the base layout of the HUD and implement res...

CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 14 - Edge Scrolling from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 14 - Edge Scrolling

This is the 14th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to implement edge scrolling, also known as screen edge scrolling, allows players to pan their camera view by simply moving the mouse cursor to the e...

CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 13 - Command Multiple Characters from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 13 - Command Multiple Characters

This is the 13th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In the previous episode, we implemented a way to select multiple characters. A Box selection. Today, we are going to work on how to command those selected multiple cha...

CodeLikeMe post Unreal Engine Watch Dogs Style Hacking System Tutorial - Part 1 from patreon

Unreal Engine Watch Dogs Style Hacking System Tutorial - Part 1

In this unreal engine tutorial, we are going to implement a watch dogs style hacking system which allows player to distract NPCs by making noises on hackable devices such as alarms, mobile phones etc. Here, we will implement a hackable object and when we are close to one of those objects, we will se...

CodeLikeMe post Unreal Engine 5 - Skill Tree UI - Action RPG #160 from patreon

Unreal Engine 5 - Skill Tree UI - Action RPG #160

This is the 160th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today, we are going to implement a skill tree UI widget. Here we will be referencing the skill tree system in horizon forbidden west game. We will define the skills data in a data table and based o...

CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 12 - Select Multiple Characters  from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 12 - Select Multiple Characters

This is the 12th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In the previous episode, we implemented a way to show box/rectangle on hud to show the area of of selection. Today we are going to work on how to determine selectable ...

CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 11 - Rect Selection / Box Selection from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 11 - Rect Selection / Box Selection

This is the 11th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how to draw a rectangle on screen to show the selection area when we click and drag mouse in the game. Later we will select all the actor...

CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 10 - Pawn AI Navigation from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 10 - Pawn AI Navigation

This is the 10th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on NavMesh based AI navigation with the base pawn character we implemented. When we select the character in the game and command it to move ...

CodeLikeMe post Unreal Engine 5 Real Time Strategy Game with C++ - Part 8 - Command Selected Actors - Move Command from patreon

Unreal Engine 5 Real Time Strategy Game with C++ - Part 8 - Command Selected Actors - Move Command

This is the 8th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode , we are going to implement a way to command selected actors. Initially, we will implement a move command so that we can move selected pawns, characters...

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