PlaySelaco posts
Dev Blog - Animations and Wrist Codex
Bi-weekly blog postHello! This blog post will be a little different than usual. We are preparing the Admiral Tier demo that takes place in 2 weeks and are currently working a few more hours than usual to get everything done. Rest assured; we are not crunching inhuman hours! We’re just spending a l...
Dev Blog - Taser, Codex, Model
Hello you wonderful patrons,A shorter blog post than usual, but a very juicy one! Most of our time is currently spent getting the Pre-demo ready for our Admiral Tiers (which launches October 25th!).The real challenge with this blog post is to ensure a minimum amount of typos, since our 'proofrea...
Dev Blog - New voxels, Big Box, Major level revisions
Hello you beautiful Patrons!Time for another bi-weekly update.Last update we mentioned that we are working on preparing the Patreon Exclusive demo. On October 25th, the Admiral Tiers will be getting their hands on the demo which features one level of the game (lasts roughly 40 minutes). Other patron...
Dev Blog - Pre-Demo release date, Dawn 3D Model, improved menus and more.
Admiral Tier Pre-demo TestingWe've been discussing this for quite a while now. Given how Selaco is still relatively far from releasing (insert obligatory 2255 joke here!) we were hesitant to share a demo with anyone who wasn't part of our current (playtesting) team. We are currently far enou...
Dev Blog - New Weapon, New Enemy Type, Progress!
In our last blogpost I mentioned that I wasn't particularly happy with the current state of the game. Due to a short deadline to get our submission ready for Realms Deep, we've spend a lot of time making things look presentable, but everything was held by duct-tape. The weeks after submittin...
Dev Blog - E1M1 announcement, studio name reveal!
A year ago during Realms Deep 2020, a certain gaming magazine called E1M1 revealed themselves to the world. A retro shooter magazine which, surprise surprise, covers the type of shooter we all hold near and dear to our hearts; retro shooters (or as I prefer to call it: Throwback Shooters). They are ...
Dev Blog - The road to RealmsDeep and a new Weapon
RealmsDeepWe shared our submission for RealmsDeep two weeks ago. You can see the video here. I want to take a moment to reflect on how the process went.With the rising popularity of Selaco (thanks to you! <3) we knew our chances of getting a RealmsDeep showcase would be relatively high. As such, we ...
Selaco - Realms Deep 2021 Gameplay Footage
Heads up: This video is currently exclusive to you and your fellow patrons. Please do not share this gameplay video with anyone outside of our Patron Community! It is finally done! Most of stuff seen in this trailer was not present 2 months ago. This is an all new level, all new textures, an earthqu...
Behind the Voxel - How voxels in Selaco are created
Heads up: animated GIF's are used in this blog post which will not display on mobile devices. Send your complaints to Patreon about this issue!Here's a fun fact: Back in the early days of development, Selaco used full 3D models, normal/bump mapping and PBR materials. It looked pixelated yet ...
Development Blog - Taking a break, Proximity Mines, Destructible Voxels
StressIn our first ever Patreon post I mentioned that I wanted to feel comfortable opening myself up. In our Discord server I am not often one to speak about what is going on in my life as I consider myself a rather private person. I think I have reached a certain boiling point where I feel like itâ...
Nailgun Demonstration, Destructible Cover and more
Lets dive right into it!The nailgun has been added! The animations have been made, the code is written and most of the sounds have been created. Watch the video here! *some* audio effects are still missing, like a sound for nails being impaled into the wall or a sound effects for nails that bounce a...
The nailgun model is completed!
Quick update. The model is finished and has been added into the game. Our new non-scammer 3D-artist completely killed it and prepared this model in a matter of days with amazing results. Now it's all hands on deck to create visual effects, audio, animations and properly make code for the weapon....
Dev Blog - Nailgun Design, new animations and more!
Short little update about what we have been working on!Nailgun - Troubled developmentThe 3D model of the Nailgun is currently in its final phase and it's final few details are being added! Hopefully I can show the full model later this upcoming week! Apologies that it's taking a little longe...
Dev Blog - Wrist Codex, polish, polish and more polish
We are still in our polishing phase, so not a lot of time is spend on adding brand new stuff. Cleaner code and bug fixes are not exactly showcase material. We are preparing to send a small amount of Preview keys out soon, so we are hard at work making sure that things are top notch!The nailgun is st...
Development Blog - Nailgun, Accessibility options, Roomba AI and more!
I had a wonderful blog post written yesterday. As I was nearing competition, Chrome decided it would have been the perfect time to crash on me and erase everything that I had written. No draft saved either. Apologies for the delay with the development blog.Allow me to share what we have been working...
DEVELOPMENT BLOG #3 - New talent, Steam and Playtesting
Holy shit we have reached the $1000 p/m milestone! This in incredible and more than we could have ever hoped for. Seriously, thank you all so much for funding this project and sticking with us.For the past 10 days I haven't been able to be very active on Patreon, apologies for that. While I did ...
Short preview of our upcoming gameplay clip!
We're planning to release another gameplay video this Saturday that is a little more action-packed than the last one; taking place in an Office Complex where we get the opportunity to show off our particle system in combat, and show how Dawn handles herself when the odds against her.I must admit...
Developer Blog: Main Theme reveal + Interview with Lawrence Steele (Satsuma Audio)
Interview questions written by Ken Coghlan, writer for Selaco.Q: What's your favorite thing to eat for breakfast that isn't a breakfast foodA: Cake, although that is classed as a breakfast food if you’re in France.Q: At what age did you start to make to play an instrument/make music? What ...
Developer Blog: Creating Dawn
Before Dawn was Dawn, the protagonist of Selaco went through several major changes.Back in the Project Ominous days, our unnamed protagonist, known simply as Ominous Dude, started off very much like Doom Guy. And, considering we were still a Doom mod, that’s to be expected. As the game grew and pr...
Development History of Selaco
I usually prefer to not get too personal in the public. I feel 'safer' speaking on behalf of the team instead of myself. But now that Selaco is gaining traction I want to try and step out of my comfort-zone and get more personal with you by explaining the development history of Selaco and th...




