CookiePLMonster posts
Status Update - April 2022
Hello! April was lazy, so I paused the billing cycle. Nonetheless, I still managed to do some work.Main releases:Gran Turismo 2This month, I released two new small cheats for GT2: BGM switch - a cheat adding an option to change the background music during the race by pressing R3, and muting it by ho...
Status Update - March 2022
Hello! This month, just like February, had a few mod releases.Main releases:Gran Turismo 2 Combined DiscA minor update to the Combined Disc has been released. This update improves the setup flow by adding graphical dialogs to select discs and fixes an issue exclusive to the US version of Gran Turism...
Status Update - February 2022
Slightly late this month, but it's here - status update for the last month. In February there finally were some new releases!Main releases:Gran Turismo 2 Combined DiscFirst, the highlight of this month - Gran Turismo 2 Combined Disc! I already published a detailed writeup of this mod so a TL;DR ...
Status Update - January 2022
Hello! In January I again did not publish any new releases, but I did make numerous miscellaneous contributions here and there.DuckStation rcheevos update - a library DuckStation uses to interface with RetroAchievements was updated with features related to leaderboards I had to hack around previousl...
Status Update - December 2021
Hello from 2022! After a very lazy November, December wasn't much better but at least it saw a new (unofficial yet) release - cheat generators for several games from Codemasters.DuckStation UI improvements - another batch of UI changes in DuckStation - making memory card fields not editable and ...
Status Update - November 2021
Hello! As you might've noticed, I paused billing for this month. I've not released anything noteworthy recently, so payments will resume in January.DuckStation CDImageCueSheet: Fix cuesheets with absolute paths - a minor bug fix to DuckStation's .cue file handling.MKPSXISONothing I can s...
Status Update - October 2021
Hello! Like last year, October hosts Hacktoberfest - an event encouraging people to contribute to open source projects. I took part in it, so this month's work mostly consists of somewhat random contributions.RPCS3 Set up VS environment before calling cmake in glslang and spirv - This makes VS u...
Status Update - September 2021
Hey! September was somewhat productive, with a big package of Gran Turismo 2 cheats and some emulation fixes. Let's get to it!DuckStation GamePropertiesDialog: Unlock the CPU OC slider only when the option is ticked - a small UX improvement, locking the overclock slider in Game Properties when t...
Status Update - August 2021
Hello! As promised, this month's billing has been paused to make up for the last month where I did not pause in time. This month saw two new releases and many more interesting things that didn't yet get finalized.DuckStation Fix A0, A1, A2, A3 cheats - a fix for a small bug I spotted while w...
Status Update - July 2021
Hello! Apologies for delaying this status update slightly - I was away until yesterday and needed some time to catch up with everything. This status update once again isn't long, with no new mod releases. I was going to pause billing for this month because of that but I missed the time window to...
Status Update - June 2021
Hello! This status update is a bit delayed (apologies!) and not very lengthy, but brings a single nice release in form of deinterlacing codes for Gran Turismo 4.DuckStation Hardcore Mode improvements - I spotted a few issues with how DuckStation handles Hardcore Mode, mainly "exploits" allow...
Status Update - May 2021
Hey there! First of all, I apologize for the delay in publishing this writeup, but I decided to push it back to be able to release YAMP in time for June 1st.May saw just one new release (not counting YAMP as that technically released this month), but other than that it was rather quiet, so this repo...
Status Update - April 2021
Welcome! According to my GitHub statistics, April wasn't as busy as March but it saw some very interesting developments. My work regarding Virtua Fighter 5 has seen an unprecedented amount of attention on Twitter and gaming websites, so I can't wait to see the reception once my current VF5FS...
Status Update & Saints Row 2? - March 2021
Hello! March was a rather busy month, as I managed to submit plenty of random contributions this time. No new SilentPatches were released, but since I am now playing through Yakuza 6 (and I'm enjoying it) it might change this month.Without further ado, let's proceed to the list of things I m...
Status Update - February 2021
Hey! This status update will be quite short, but at the same time, just like I mentioned in the latest update, there have been two new SilentPatches released to the public!SilentPatch for Yakuza Remastered CollectionLast month, I mentioned that Yakuza Remasters have been released and that I will be ...
Status Update - January 2021
Hey there! January was a bit slower paced and I haven't had a lot done, but just as I am writing this report things are about to pick up the pace - but more on that at the end.Cxbx-Reloaded Split D3DDevice_LoadVertexShader_0 into two OOVPAs - another LTCG fix improving several games. Known to fi...
Status Update - December 2020
Hello! 2020 is (thankfully?) behind us, so it's time for a December status report. This month wasn't as productive as the previous ones, but it was time to dial the pace down and rest a bit.Cxbx-Reloaded Refactor D3D device creation - I completely restructured the way Direct3D initializes in...











