baoHoudini posts
025_Houdini different emission 2 just file
Houdini infinite emission without interspersed objects and how to control animationSoftware version: Houdini 20.0.507Renderer: Redshift3.5.21Running environment: Windowssim: About 5 minutesIf you have any questions, please contact me.
024_softbody and shapematch project file
Software version: Houdini 19.5.773Renderer: Redshift3.5.21Running environment: Windowssim: About 5 minutesIf you have any questions, please contact me.https://drive.google.com/drive/folders/11tYZwaO1oHHRCtVWEMnIlMlEV7oNjXq1?usp=sharing
024_softbody and shapematch
Software version: Houdini 19.5.773Renderer: Redshift3.5.21Running environment: Windowssim: About 5 minutesIf you have any questions, please contact me.
023_houdini pop grain hip file Redshift render
Software version: Houdini 19.5.773Renderer: Redshift3.5.21Running environment: Windowssim: About 30 minutesIf you have any questions, please contact me.https://drive.google.com/drive/folders/17QmZ7ekkAG2odk4duvikSSj54gPq0tRN?usp=sharing
023_Making Sand in Houdini
Sand course recommendations rohandalvi :https://vimeo.com/132847114masterclass: https://www.youtube.com/watch?v=_jtgkMRAwvQ
022_Using kinefx vellum in Houdini Create a Flower
If you have any questions, please contact me.I used nodes from AElib in it. Please download thisaelib: https://github.com/Aeoll/Aelib
022_Using kinefx vellum in Houdini Create a Flower
This is a preview video.Patreon's payment includes hip project file and texture.and A Chinese explanation video with English subtitles. (Upload soon)If you have any questions, please contact me.Software version: Houdini 19.5.569Renderer: Redshift3.5.15Running environment: Windows
021_Hip file Dynamically create constraints and emit in non-interlaced positions
Received feedback from a member requesting this project, and I have now uploaded it .This is the same as what I did before in 015_ The vellum emit softbody uses the same emission technology, but dynamically adds glue constraintsIf you have any questions, please contact me.
021_Dynamically create constraints and emit in non-interlaced positions
Received feedback from a member requesting this project, and I have now uploaded it .This is the same as what I did before in 015_ The vellum emit softbody uses the same emission technology, but dynamically adds glue constraints
021_houdini vellum vine. No tutorial . just file
If you have any questions, please contact me.project files:https://drive.google.com/drive/folders/10hxmHxUVJ4LaiuaCex59Ny2-loGYKtr3?usp=share_link
021_houdini vellum vine. No tutorial . just file
This is a preview video.Patreon's payment includes hip project file and texture. If you have any questions, please contact me.Software version: Houdini 19.5.569Renderer: Redshift3.5.15Running environment: Windowsvellum simulation time: 5950x, 3 minutesRendering time: 3080 7 hours
Note
Hello everyone, I'm Bao. Recently, I submitted a video of beer bubble and received feedback from many friends. I think there are still a lot of optimizations for this effect, so I will try to optimize it in my spare time. The current rendering effect is still OK. Because I am a rendering profess...
020_houdini flip simulate beer foam Redshift render.
This is a preview video.Patreon's payment includes an AI English voice explanation and hip project file. If you have any questions, please contact me.Software version: Houdini 19.5.569Renderer: Redshift3.5.15Running environment: WindowsFlip simulation time: 5950x, approximately half an hourRende...
020_houdini flip simulate beer foam Redshift render.
This is a preview video.Patreon's payment includes an AI English voice explanation and hip project file. If you have any questions, please contact me.Software version: Houdini 19.5.569Renderer: Redshift3.5.15Running environment: WindowsFlip simulation time: 5950x, approximately half an hourRende...
vote Which renderer do you want me to continue using next?
My recent video has received feedback from some subscribers hoping that I can continue using redshfit. I hope to learn more about people's thoughts. Please participate in the voting and let me know your thoughts. This is very important to me. Thank you.
019_karma render flip softbody
Recommended courses:https://www.sidefx.com/solaris-essentials-lops-karma-matx/https://drive.google.com/drive/folders/1nyuCRcpyICEIjjSx-qosUsd7jI4CcAiS?usp=sharing
019_karma render flip softbody
This is another exercise that imitates XK Studio. I switched from redshift to karma, solaris is really difficult to learn. But most of the problems I can ignore. Just focus on the final part. Karma XPU is not perfect and many features are not supported. At present, the speed and stability of the CPU...
018_make apple particles hip project file
https://drive.google.com/drive/folders/1NcopW1AqhIqXsdTF7cJ0O9GMyAX40wDx?usp=sharing
018_Make apple particles
Recently, I saw Apple's particle animation and tried to imitate it. Building each part is relatively simple, but many details are different.
017_vellum and fluid, pop fluid no tutorial just file
https://drive.google.com/drive/folders/1OF2nlBQOTaskBj11V-W5KPxfYJ85eonh?usp=sharing
016_xk shoes project file
If you have any questions, please contact mehttps://drive.google.com/drive/folders/1p2vN-BEqG81S02GuI3V_xzaDK6Hz1XwN?usp=sharing
016_xk shoes preview
I am making a shoe and can't wait to share the current progress with you. This effect comes from XK
015_vellum emit softbody, No tutorial , just files
If you have any questions, please contact me
015_vellum emit softbody, No tutorial , just files
In this file, I mainly solved two problems. The first problem is to change the emission position based on the current simulation, and the second problem is to replace the tetrahedron with high-resolution geometry
014_emit some viscosity flip fluid, No tutorial , just files
If you have any questions, please contact me
014_emit some viscosity flip fluid, No tutorial , just files
Intermittent launch of flip fluid. In this exercise, I found that substeps can affect the number of launches, and I introduced three ways to address this issue.
013_Hip file Vellum emits proxy models
If you have any questions, please contact me
013_Vellum emits proxy models and deforms high-resolution models.
This is a preview image. If you need to obtain the project, please subscribe









